pub trait Engine: Send + Sync {
type Config: Config;
type DecodeEstimate: DecodeEstimate;
fn config(&self) -> &Self::Config;
fn encode<T: AsRef<[u8]>>(&self, input: T) -> String { ... }
fn encode_string<T: AsRef<[u8]>>(&self, input: T, output_buf: &mut String) { ... }
fn encode_slice<T: AsRef<[u8]>>(
&self,
input: T,
output_buf: &mut [u8]
) -> Result<usize, EncodeSliceError> { ... }
fn decode<T: AsRef<[u8]>>(&self, input: T) -> Result<Vec<u8>, DecodeError> { ... }
fn decode_vec<T: AsRef<[u8]>>(
&self,
input: T,
buffer: &mut Vec<u8>
) -> Result<(), DecodeError> { ... }
fn decode_slice<T: AsRef<[u8]>>(
&self,
input: T,
output: &mut [u8]
) -> Result<usize, DecodeSliceError> { ... }
}
Expand description
An Engine
provides low-level encoding and decoding operations that all other higher-level parts of the API use. Users of the library will generally not need to implement this.
Different implementations offer different characteristics. The library currently ships with GeneralPurpose that offers good speed and works on any CPU, with more choices coming later, like a constant-time one when side channel resistance is called for, and vendor-specific vectorized ones for more speed.
See STANDARD if you just want standard base64. Otherwise, when possible, it’s
recommended to store the engine in a const
so that references to it won’t pose any lifetime
issues, and to avoid repeating the cost of engine setup.
Since almost nobody will need to implement Engine
, docs for internal methods are hidden.
Required Associated Types§
sourcetype DecodeEstimate: DecodeEstimate
type DecodeEstimate: DecodeEstimate
The decode estimate used by this engine
Required Methods§
Provided Methods§
sourcefn encode<T: AsRef<[u8]>>(&self, input: T) -> String
fn encode<T: AsRef<[u8]>>(&self, input: T) -> String
Encode arbitrary octets as base64 using the provided Engine
.
Returns a String
.
Example
use base64::Engine as _;
const URL_SAFE_ENGINE: base64::engine::GeneralPurpose =
base64::engine::GeneralPurpose::new(
&base64::alphabet::URL_SAFE,
base64::engine::general_purpose::NO_PAD);
let b64 = base64::engine::STANDARD.encode(b"hello world~");
println!("{}", b64);
let b64_url = URL_SAFE_ENGINE.encode(b"hello internet~");
Examples found in repository?
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pub fn encode<T: AsRef<[u8]>>(input: T) -> String {
STANDARD.encode(input)
}
///Encode arbitrary octets as base64 using the provided `Engine` into a new `String`.
///
/// See [Engine::encode].
#[allow(unused)]
#[deprecated(since = "0.21.0", note = "Use Engine::encode")]
#[cfg(any(feature = "alloc", feature = "std", test))]
pub fn encode_engine<E: Engine, T: AsRef<[u8]>>(input: T, engine: &E) -> String {
engine.encode(input)
}
sourcefn encode_string<T: AsRef<[u8]>>(&self, input: T, output_buf: &mut String)
fn encode_string<T: AsRef<[u8]>>(&self, input: T, output_buf: &mut String)
Encode arbitrary octets as base64 into a supplied String
.
Writes into the supplied String
, which may allocate if its internal buffer isn’t big enough.
Example
use base64::Engine as _;
const URL_SAFE_ENGINE: base64::engine::GeneralPurpose =
base64::engine::GeneralPurpose::new(
&base64::alphabet::URL_SAFE,
base64::engine::general_purpose::NO_PAD);
fn main() {
let mut buf = String::new();
base64::engine::STANDARD.encode_string(b"hello world~", &mut buf);
println!("{}", buf);
buf.clear();
URL_SAFE_ENGINE.encode_string(b"hello internet~", &mut buf);
println!("{}", buf);
}
sourcefn encode_slice<T: AsRef<[u8]>>(
&self,
input: T,
output_buf: &mut [u8]
) -> Result<usize, EncodeSliceError>
fn encode_slice<T: AsRef<[u8]>>(
&self,
input: T,
output_buf: &mut [u8]
) -> Result<usize, EncodeSliceError>
Encode arbitrary octets as base64 into a supplied slice. Writes into the supplied output buffer.
This is useful if you wish to avoid allocation entirely (e.g. encoding into a stack-resident or statically-allocated buffer).
Example
use base64::{engine, Engine as _};
let s = b"hello internet!";
let mut buf = Vec::new();
// make sure we'll have a slice big enough for base64 + padding
buf.resize(s.len() * 4 / 3 + 4, 0);
let bytes_written = engine::STANDARD.encode_slice(s, &mut buf).unwrap();
// shorten our vec down to just what was written
buf.truncate(bytes_written);
assert_eq!(s, engine::STANDARD.decode(&buf).unwrap().as_slice());
Examples found in repository?
More examples
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fn write_final_leftovers(&mut self) -> Result<()> {
if self.delegate.is_none() {
// finish() has already successfully called this, and we are now in drop() with a None
// writer, so just no-op
return Ok(());
}
self.write_all_encoded_output()?;
if self.extra_input_occupied_len > 0 {
let encoded_len = self
.engine
.encode_slice(
&self.extra_input[..self.extra_input_occupied_len],
&mut self.output[..],
)
.expect("buffer is large enough");
self.output_occupied_len = encoded_len;
self.write_all_encoded_output()?;
// write succeeded, do not write the encoding of extra again if finish() is retried
self.extra_input_occupied_len = 0;
}
Ok(())
}
sourcefn decode<T: AsRef<[u8]>>(&self, input: T) -> Result<Vec<u8>, DecodeError>
fn decode<T: AsRef<[u8]>>(&self, input: T) -> Result<Vec<u8>, DecodeError>
Decode from string reference as octets using the specified Engine.
Returns a Result
containing a Vec<u8>
.
Example
use base64::{Engine as _, Engine};
let bytes = base64::engine::STANDARD.decode("aGVsbG8gd29ybGR+Cg==").unwrap();
println!("{:?}", bytes);
// custom engine setup
let bytes_url = base64::engine::GeneralPurpose::new(
&base64::alphabet::URL_SAFE,
base64::engine::general_purpose::NO_PAD)
.decode("aGVsbG8gaW50ZXJuZXR-Cg").unwrap();
println!("{:?}", bytes_url);
Panics
Panics if decoded length estimation overflows.
This would happen for sizes within a few bytes of the maximum value of usize
.
Examples found in repository?
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pub fn decode<T: AsRef<[u8]>>(input: T) -> Result<Vec<u8>, DecodeError> {
STANDARD.decode(input)
}
/// Decode from string reference as octets using the specified [Engine].
///
/// See [Engine::decode].
///Returns a `Result` containing a `Vec<u8>`.
#[deprecated(since = "0.21.0", note = "Use Engine::decode")]
#[cfg(any(feature = "alloc", feature = "std", test))]
pub fn decode_engine<E: Engine, T: AsRef<[u8]>>(
input: T,
engine: &E,
) -> Result<Vec<u8>, DecodeError> {
engine.decode(input)
}
sourcefn decode_vec<T: AsRef<[u8]>>(
&self,
input: T,
buffer: &mut Vec<u8>
) -> Result<(), DecodeError>
fn decode_vec<T: AsRef<[u8]>>(
&self,
input: T,
buffer: &mut Vec<u8>
) -> Result<(), DecodeError>
Decode from string reference as octets.
Writes into the supplied Vec
, which may allocate if its internal buffer isn’t big enough.
Returns a Result
containing an empty tuple, aka ()
.
Example
const URL_SAFE_ENGINE: base64::engine::GeneralPurpose =
base64::engine::GeneralPurpose::new(
&base64::alphabet::URL_SAFE,
base64::engine::general_purpose::PAD);
fn main() {
use base64::Engine;
let mut buffer = Vec::<u8>::new();
// with the default engine
base64::engine::STANDARD.decode_vec(
"aGVsbG8gd29ybGR+Cg==",
&mut buffer,
).unwrap();
println!("{:?}", buffer);
buffer.clear();
// with a custom engine
URL_SAFE_ENGINE.decode_vec(
"aGVsbG8gaW50ZXJuZXR-Cg==",
&mut buffer,
).unwrap();
println!("{:?}", buffer);
}
Panics
Panics if decoded length estimation overflows.
This would happen for sizes within a few bytes of the maximum value of usize
.
sourcefn decode_slice<T: AsRef<[u8]>>(
&self,
input: T,
output: &mut [u8]
) -> Result<usize, DecodeSliceError>
fn decode_slice<T: AsRef<[u8]>>(
&self,
input: T,
output: &mut [u8]
) -> Result<usize, DecodeSliceError>
Decode the input into the provided output slice.
This will not write any bytes past exactly what is decoded (no stray garbage bytes at the end).
See crate::decoded_len_estimate for calculating buffer sizes.
Panics
Panics if decoded length estimation overflows.
This would happen for sizes within a few bytes of the maximum value of usize
.