Expand description
Window creation and management.
Structs§
- Monitor
- Object that represents a monitor.
- Monitor
Mode - Object that represents a mode of a monitor.
- WMHookID
- An ID that is used to identify a hook on
WindowManager. - Window
- Object that represents a window.
- WindowID
- An ID that is used to identify a
Window. - Window
Manager - Manages windows and their associated events.
- Window
Options - Options for creating a window.
Enums§
- Full
Screen Behavior - Determines how the application should go into full screen.
- Full
Screen Error - An error that can be returned from attempting to go full screen.
- Window
Type - An enum that specifies the backend that a window uses.