Expand description
World access: block states, collision, block entities, chunk storage. World access: block states, collision, block entities, chunk storage.
This module is the plugin-facing entry point for all world-related
types. Block constants, block entity types, collision math, and the
WorldHandle trait live here. The runtime
World struct, chunk storage, and persistence live in basalt-world
(which depends on this crate for the shared types).
Modules§
- block
- Block state IDs for common Minecraft 1.21.4 blocks.
- block_
entity - Block entities — persistent per-block state.
- collision
- Collision utilities for physics simulation.
- handle
- Long-lived handle to the world runtime.