Expand description
Broadcast message types for cross-player communication.
BroadcastMessage is the typed message sent through the server’s
broadcast channel. Each connected player’s play loop receives every
message and decides what to do with it (send packets, filter self).
Structs§
- Player
Snapshot - A snapshot of a player’s state at a point in time.
- Profile
Property - A profile property from the Mojang API (typically skin textures).
Enums§
- Broadcast
Message - A message broadcast from one player’s task to all others.