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use crate::{
    build, data,
    io::traits::writing::*,
    out_packet,
    packets::{
        structures::{LoginReply, PacketId},
        utils::{write_channel, write_message},
    },
};

#[inline(always)]
/// #5: BANCHO_USER_LOGIN_REPLY
pub fn login_reply(reply: impl LoginReply) -> Vec<u8> {
    build!(PacketId::BANCHO_USER_LOGIN_REPLY, reply.val())
}

#[inline(always)]
/// #7: BANCHO_SEND_MESSAGE
pub fn send_message(sender: &str, sender_id: i32, content: &str, target: &str) -> Vec<u8> {
    build!(
        PacketId::BANCHO_SEND_MESSAGE,
        write_message(sender, sender_id, content, target)
    )
}

#[inline(always)]
/// #8: BANCHO_PONG
pub fn pong() -> Vec<u8> {
    build!(PacketId::BANCHO_PONG)
}

#[inline(always)]
/// #9: BANCHO_HANDLE_IRC_CHANGE_USERNAME
pub fn change_username(username_old: &str, username_new: &str) -> Vec<u8> {
    build!(
        PacketId::BANCHO_HANDLE_IRC_CHANGE_USERNAME,
        &format!("{}>>>>{}", username_old, username_new)
    )
}

#[inline(always)]
/// #11: BANCHO_USER_STATS
pub fn user_stats(
    user_id: i32,
    action: u8,
    info: &str,
    beatmap_md5: &str,
    mods: u32,
    mode: u8,
    beatmap_id: i32,
    ranked_score: i64,
    accuracy: f32,
    playcount: i32,
    total_score: i64,
    rank: i32,
    pp: i16,
) -> Vec<u8> {
    build!(
        PacketId::BANCHO_USER_STATS,
        data!(
            { 60 };
            user_id,
            action,
            info,
            beatmap_md5,
            mods,
            mode,
            beatmap_id,
            ranked_score,
            accuracy / 100f32,
            playcount,
            total_score,
            rank,
            pp
        )
    )
}

#[inline(always)]
/// #12: BANCHO_USER_LOGOUT
pub fn user_logout(user_id: i32) -> Vec<u8> {
    build!(PacketId::BANCHO_USER_LOGOUT, user_id, 0_u8)
}

#[inline(always)]
/// #13: BANCHO_SPECTATOR_JOINED
pub fn spectator_joined(user_id: i32) -> Vec<u8> {
    build!(PacketId::BANCHO_SPECTATOR_JOINED, user_id)
}

#[inline(always)]
/// #14: BANCHO_SPECTATOR_LEFT
pub fn spectator_left(user_id: i32) -> Vec<u8> {
    build!(PacketId::BANCHO_SPECTATOR_LEFT, user_id)
}

#[inline(always)]
/// #15: BANCHO_SPECTATE_FRAMES
pub fn spectator_frames(data: Vec<u8>) -> Vec<u8> {
    build!(PacketId::BANCHO_SPECTATE_FRAMES, data)
}

#[inline(always)]
/// #19: BANCHO_MATCH_JOIN_FAIL
pub fn version_update() -> Vec<u8> {
    build!(PacketId::BANCHO_VERSION_UPDATE)
}

#[inline(always)]
/// #22: BANCHO_SPECTATOR_CANT_SPECTATE
pub fn spectator_cant_spectate(user_id: i32) -> Vec<u8> {
    build!(PacketId::BANCHO_SPECTATOR_CANT_SPECTATE, user_id)
}

#[inline(always)]
/// #23: BANCHO_GET_ATTENTION
pub fn get_attention() -> Vec<u8> {
    build!(PacketId::BANCHO_GET_ATTENTION)
}

#[inline(always)]
/// #24: BANCHO_NOTIFICATION
pub fn notification(msg: &str) -> Vec<u8> {
    build!(PacketId::BANCHO_NOTIFICATION, msg)
}

#[inline(always)]
/// #26: BANCHO_UPDATE_MATCH
/// TODO
pub fn update_match() {}

#[inline(always)]
/// #27: BANCHO_NEW_MATCH
/// TODO
pub fn new_match() {}

#[inline(always)]
/// #28: BANCHO_DISBAND_MATCH
pub fn disband_match(match_id: i32) -> Vec<u8> {
    build!(PacketId::BANCHO_DISBAND_MATCH, match_id)
}

#[inline(always)]
/// #34: BANCHO_TOGGLE_BLOCK_NON_FRIEND_DMS
pub fn toggle_block_non_friend_pm() -> Vec<u8> {
    build!(PacketId::BANCHO_TOGGLE_BLOCK_NON_FRIEND_DMS)
}

#[inline(always)]
/// #36: BANCHO_MATCH_JOIN_SUCCESS
/// TODO
pub fn match_join_success() {}

#[inline(always)]
/// #37: BANCHO_MATCH_JOIN_FAIL
pub fn match_join_fail() -> Vec<u8> {
    build!(PacketId::BANCHO_MATCH_JOIN_FAIL)
}

#[inline(always)]
/// #42: BANCHO_FELLOW_SPECTATOR_JOINED
pub fn fellow_spectator_joined(user_id: i32) -> Vec<u8> {
    build!(PacketId::BANCHO_FELLOW_SPECTATOR_JOINED, user_id)
}

#[inline(always)]
/// #43: BANCHO_FELLOW_SPECTATOR_LEFT
pub fn fellow_spectator_left(user_id: i32) -> Vec<u8> {
    build!(PacketId::BANCHO_FELLOW_SPECTATOR_LEFT, user_id)
}

#[inline(always)]
/// #46: BANCHO_MATCH_START
/// TODO
pub fn match_start() {}

#[inline(always)]
/// #48: BANCHO_MATCH_SCORE_UPDATE
/// TODO
pub fn match_score_update() {}

#[inline(always)]
/// #50: BANCHO_MATCH_TRANSFER_HOST
pub fn match_transfer_host() -> Vec<u8> {
    build!(PacketId::BANCHO_MATCH_TRANSFER_HOST)
}

#[inline(always)]
/// #53: BANCHO_MATCH_ALL_PLAYERS_LOADED
pub fn match_all_player_loaded() -> Vec<u8> {
    build!(PacketId::BANCHO_MATCH_ALL_PLAYERS_LOADED)
}

#[inline(always)]
/// #57: BANCHO_MATCH_PLAYER_FAILED
pub fn match_player_failed(slot_id: i32) -> Vec<u8> {
    build!(PacketId::BANCHO_MATCH_PLAYER_FAILED, slot_id)
}

#[inline(always)]
/// #58: BANCHO_MATCH_COMPLETE
pub fn match_complete() -> Vec<u8> {
    build!(PacketId::BANCHO_MATCH_COMPLETE)
}

#[inline(always)]
/// #61: BANCHO_MATCH_SKIP
pub fn match_skip() -> Vec<u8> {
    build!(PacketId::BANCHO_MATCH_SKIP)
}

#[inline(always)]
/// #64: BANCHO_CHANNEL_JOIN_SUCCESS
pub fn channel_join(channel_name: &str) -> Vec<u8> {
    build!(PacketId::BANCHO_CHANNEL_JOIN_SUCCESS, channel_name)
}

#[inline(always)]
/// #65: BANCHO_CHANNEL_INFO
pub fn channel_info(name: &str, title: &str, player_count: i16) -> Vec<u8> {
    build!(
        PacketId::BANCHO_CHANNEL_INFO,
        write_channel(name, title, player_count)
    )
}

#[inline(always)]
/// #66: BANCHO_CHANNEL_KICK
pub fn channel_kick(channel_name: &str) -> Vec<u8> {
    build!(PacketId::BANCHO_CHANNEL_KICK, channel_name)
}

#[inline(always)]
/// #67: BANCHO_CHANNEL_AUTO_JOIN
pub fn channel_auto_join(name: &str, title: &str, player_count: i16) -> Vec<u8> {
    build!(
        PacketId::BANCHO_CHANNEL_AUTO_JOIN,
        write_channel(name, title, player_count)
    )
}

#[inline(always)]
/// #69: BANCHO_BEATMAP_INFO_REPLY
/// UNUSED
pub fn beatmap_info_reply() {}

#[inline(always)]
/// #71: BANCHO_PRIVILEGES
pub fn bancho_privileges(privileges: i32) -> Vec<u8> {
    build!(PacketId::BANCHO_PRIVILEGES, privileges)
}

#[inline(always)]
/// #72: BANCHO_FRIENDS_LIST
pub fn friends_list(friends: &Vec<i32>) -> Vec<u8> {
    build!(PacketId::BANCHO_FRIENDS_LIST, friends)
}

#[inline(always)]
/// #75: BANCHO_PROTOCOL_VERSION
pub fn protocol_version(version: i32) -> Vec<u8> {
    build!(PacketId::BANCHO_PROTOCOL_VERSION, version)
}

#[inline(always)]
/// #76: BANCHO_MAIN_MENU_ICON
/// menu_icon = image_url: &str | click_url: &str
pub fn main_menu_icon(menu_icon: &str) -> Vec<u8> {
    build!(PacketId::BANCHO_MAIN_MENU_ICON, menu_icon)
}

#[inline(always)]
/// #80: BANCHO_MONITOR
/// deprecated
pub fn monitor() {}

#[inline(always)]
/// #81: BANCHO_MATCH_PLAYER_SKIPPED
pub fn match_player_skipped(slot_id: i32) -> Vec<u8> {
    build!(PacketId::BANCHO_MATCH_PLAYER_SKIPPED, slot_id)
}

#[inline(always)]
/// #83: BANCHO_USER_PRESENCE
///
/// including player stats and presence
pub fn user_presence(
    user_id: i32,
    username: &str,
    utc_offset: u8,
    country_code: u8,
    bancho_priv: i32,
    longitude: f32,
    latitude: f32,
    rank: i32,
) -> Vec<u8> {
    build!(
        PacketId::BANCHO_USER_PRESENCE,
        data!(
            user_id,
            username,
            utc_offset + 24,
            country_code,
            (bancho_priv | 0) as u8,
            longitude,
            latitude,
            rank
        )
    )
}

#[inline(always)]
/// #86: BANCHO_RESTART
pub fn bancho_restart(millis: i32) -> Vec<u8> {
    build!(PacketId::BANCHO_RESTART, millis)
}

#[inline(always)]
/// #88: BANCHO_MATCH_INVITE
/// TODO
pub fn match_invite() {}

#[inline(always)]
/// #89: BANCHO_CHANNEL_INFO_END
pub fn channel_info_end() -> Vec<u8> {
    build!(PacketId::BANCHO_CHANNEL_INFO_END)
}

#[inline(always)]
/// #91: BANCHO_MATCH_CHANGE_PASSWORD
pub fn match_change_password(password: &str) -> Vec<u8> {
    build!(PacketId::BANCHO_MATCH_CHANGE_PASSWORD, password)
}

#[inline(always)]
/// #92: BANCHO_SILENCE_END
pub fn silence_end(duration: i32) -> Vec<u8> {
    build!(PacketId::BANCHO_SILENCE_END, duration)
}

#[inline(always)]
/// #94: BANCHO_USER_SILENCED
pub fn user_silenced(user_id: i32) -> Vec<u8> {
    build!(PacketId::BANCHO_USER_SILENCED, user_id)
}

#[inline(always)]
/// #95: BANCHO_USER_PRESENCE_SINGLE
/// UNUSED
pub fn user_presence_single(user_id: i32) -> Vec<u8> {
    build!(PacketId::BANCHO_USER_PRESENCE_SINGLE, user_id)
}

#[inline(always)]
/// #96: BANCHO_USER_PRESENCE_BUNDLE
/// UNUSED
pub fn user_presence_bundle(player_id_list: &Vec<i32>) -> Vec<u8> {
    build!(PacketId::BANCHO_USER_PRESENCE_BUNDLE, player_id_list)
}

#[inline(always)]
/// #100: BANCHO_USER_DM_BLOCKED
pub fn user_dm_blocked(target: &str) -> Vec<u8> {
    build!(
        PacketId::BANCHO_USER_DM_BLOCKED,
        write_message("", 0, "", target)
    )
}

#[inline(always)]
/// #101: BANCHO_TARGET_IS_SILENCED
pub fn target_silenced(target: &str) -> Vec<u8> {
    build!(
        PacketId::BANCHO_TARGET_IS_SILENCED,
        write_message("", 0, "", target)
    )
}

#[inline(always)]
/// #102: BANCHO_VERSION_UPDATE_FORCED
pub fn version_update_forced() -> Vec<u8> {
    build!(PacketId::BANCHO_VERSION_UPDATE_FORCED)
}

#[inline(always)]
/// #103: BANCHO_SWITCH_SERVER
pub fn switch_server(time: i32) -> Vec<u8> {
    build!(PacketId::BANCHO_SWITCH_SERVER, time)
}

#[inline(always)]
/// #104: BANCHO_ACCOUNT_RESTRICTED
pub fn account_restricted() -> Vec<u8> {
    build!(PacketId::BANCHO_ACCOUNT_RESTRICTED)
}

#[inline(always)]
/// #105: BANCHO_RTX
/// deprecated
pub fn rtx(msg: &str) -> Vec<u8> {
    build!(PacketId::BANCHO_RTX, msg)
}

#[inline(always)]
/// #106: BANCHO_MATCH_ABORT
pub fn match_abort() -> Vec<u8> {
    build!(PacketId::BANCHO_MATCH_ABORT)
}

#[inline(always)]
/// #107: BANCHO_SWITCH_TOURNAMENT_SERVER
pub fn switch_tournament_server(ip: &str) -> Vec<u8> {
    build!(PacketId::BANCHO_SWITCH_TOURNAMENT_SERVER, ip)
}