Skip to main content

ballistics_engine/
cli_api.rs

1// CLI API module - provides simplified interfaces for command-line tool
2use crate::cluster_bc::ClusterBCDegradation;
3use crate::pitch_damping::{calculate_pitch_damping_coefficient, PitchDampingCoefficients};
4use crate::precession_nutation::{
5    calculate_combined_angular_motion, AngularState, PrecessionNutationParams,
6};
7use crate::trajectory_sampling::{
8    sample_trajectory, TrajectoryData, TrajectoryOutputs, TrajectorySample,
9};
10use crate::wind_shear::WindShearModel;
11use crate::DragModel;
12use nalgebra::Vector3;
13use std::error::Error;
14use std::fmt;
15
16// Unit system for input/output
17#[derive(Debug, Clone, Copy, PartialEq)]
18pub enum UnitSystem {
19    Imperial,
20    Metric,
21}
22
23// Output format for results
24#[derive(Debug, Clone, Copy, PartialEq)]
25pub enum OutputFormat {
26    Table,
27    Json,
28    Csv,
29}
30
31// Error type for CLI operations
32#[derive(Debug)]
33pub struct BallisticsError {
34    message: String,
35}
36
37impl fmt::Display for BallisticsError {
38    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
39        write!(f, "{}", self.message)
40    }
41}
42
43impl Error for BallisticsError {}
44
45impl From<String> for BallisticsError {
46    fn from(msg: String) -> Self {
47        BallisticsError { message: msg }
48    }
49}
50
51impl From<&str> for BallisticsError {
52    fn from(msg: &str) -> Self {
53        BallisticsError {
54            message: msg.to_string(),
55        }
56    }
57}
58
59// Ballistic input parameters - MBA-151 Reconciled Structure
60// Unified structure used by both ballistics-engine and ballistics_rust
61// Duplicates removed, all necessary fields included
62#[derive(Debug, Clone)]
63pub struct BallisticInputs {
64    // Core ballistics parameters (using intuitive names)
65    pub bc_value: f64,        // Ballistic coefficient (G1, G7, etc.)
66    pub bc_type: DragModel,   // Drag model (G1, G7, G8, etc.)
67    pub bullet_mass: f64,     // kg
68    pub muzzle_velocity: f64, // m/s
69    pub bullet_diameter: f64, // meters
70    pub bullet_length: f64,   // meters
71
72    // Targeting and positioning
73    pub muzzle_angle: f64,    // radians (launch angle)
74    pub target_distance: f64, // meters
75    pub azimuth_angle: f64, // horizontal aiming angle in radians (small aim offset within the shot frame)
76    /// Compass bearing the shot is fired ALONG, radians, 0 = North, π/2 = East.
77    /// Used only by the Coriolis model (Earth-rotation depends on which way downrange
78    /// points relative to true North). Distinct from `azimuth_angle`, which is the
79    /// small horizontal *aiming* offset and rotates the launch velocity.
80    pub shot_azimuth: f64,
81    pub shooting_angle: f64,   // uphill/downhill angle in radians
82    pub sight_height: f64,     // meters above bore
83    pub muzzle_height: f64,    // meters above ground
84    pub target_height: f64,    // meters above ground for zeroing
85    pub ground_threshold: f64, // meters below which to stop
86
87    // Environmental conditions
88    pub altitude: f64,    // meters
89    pub temperature: f64, // Celsius
90    pub pressure: f64,    // millibars/hPa
91    /// Relative humidity as a FRACTION in `[0, 1]` (e.g. 0.5 = 50%). NOTE the scale
92    /// differs from [`AtmosphericConditions::humidity`], which is a PERCENT in `[0, 100]`.
93    /// The atmosphere helpers (`calculate_air_density_*`) expect percent, so convert via
94    /// [`BallisticInputs::humidity_percent`] before passing this value to them (MBA-722).
95    pub humidity: f64,
96    pub latitude: Option<f64>, // degrees
97
98    // Wind conditions
99    pub wind_speed: f64, // m/s
100    pub wind_angle: f64, // radians (0=headwind, 90=from right)
101
102    // Bullet characteristics
103    pub twist_rate: f64,               // inches per turn
104    pub is_twist_right: bool,          // right-hand twist
105    pub caliber_inches: f64,           // diameter in inches
106    pub weight_grains: f64,            // mass in grains
107    pub manufacturer: Option<String>,  // Bullet manufacturer
108    pub bullet_model: Option<String>,  // Bullet model name
109    pub bullet_id: Option<String>,     // Unique bullet identifier
110    pub bullet_cluster: Option<usize>, // BC cluster ID for cluster_bc module
111
112    // Integration method selection
113    pub use_rk4: bool,           // Use RK4 integration instead of Euler
114    pub use_adaptive_rk45: bool, // Use RK45 adaptive step size integration
115
116    // Advanced effects flags
117    pub enable_advanced_effects: bool,
118    pub enable_magnus: bool,   // Magnus side force (independent of Coriolis)
119    pub enable_coriolis: bool, // Coriolis deflection (requires latitude)
120    pub use_powder_sensitivity: bool,
121    pub powder_temp_sensitivity: f64,
122    pub powder_temp: f64,           // Celsius
123    /// Optional measured powder-temperature -> muzzle-velocity curve, as
124    /// (temperature_celsius, muzzle_velocity_m_s) points sorted ascending by
125    /// temperature. When present it supersedes the linear `powder_temp_sensitivity`
126    /// model: the muzzle velocity is interpolated from this table at the ambient
127    /// `temperature` (clamped to the endpoints — no extrapolation beyond measured
128    /// data). This is the data-driven, non-linear alternative to the constant slope.
129    pub powder_temp_curve: Option<Vec<(f64, f64)>>,
130    /// Temperature (Celsius) at which to interpolate `powder_temp_curve` — the POWDER
131    /// temperature, which may differ from the ambient `temperature` (air). `None` uses
132    /// `temperature`. Decouples the velocity lookup from the air-density temperature.
133    pub powder_curve_temp_c: Option<f64>,
134    pub tipoff_yaw: f64,            // radians
135    pub tipoff_decay_distance: f64, // meters
136    pub use_bc_segments: bool,
137    pub bc_segments: Option<Vec<(f64, f64)>>, // Mach-BC pairs
138    pub bc_segments_data: Option<Vec<crate::BCSegmentData>>, // Velocity-BC segments
139    pub use_enhanced_spin_drift: bool,
140    pub use_form_factor: bool,
141    pub enable_wind_shear: bool,
142    pub wind_shear_model: String,
143    pub enable_trajectory_sampling: bool,
144    pub sample_interval: f64, // meters
145    pub enable_pitch_damping: bool,
146    pub enable_precession_nutation: bool,
147    // MBA-959: apply aerodynamic jump as a muzzle launch-angle perturbation.
148    // EXPERIMENTAL — the underlying model is heuristic and not yet validated; default OFF.
149    pub enable_aerodynamic_jump: bool,
150    pub use_cluster_bc: bool, // Use cluster-based BC degradation
151
152    // Custom drag model support
153    pub custom_drag_table: Option<crate::drag::DragTable>,
154
155    // Legacy field for compatibility
156    pub bc_type_str: Option<String>,
157}
158
159impl BallisticInputs {
160    /// `humidity` as a PERCENT in `[0, 100]`, clamped — the scale the atmosphere
161    /// density helpers expect. Centralizes the 0–1 → 0–100 conversion so callers don't
162    /// re-derive it (and can't accidentally feed the raw 0–1 fraction as a percentage).
163    /// See the field doc on [`BallisticInputs::humidity`] (MBA-722).
164    pub fn humidity_percent(&self) -> f64 {
165        (self.humidity * 100.0).clamp(0.0, 100.0)
166    }
167
168    /// Sectional density in lb/in²: `weight_grains / 7000 / diameter_in²`.
169    ///
170    /// Derived from the imperial mirror fields (`weight_grains` / `caliber_inches`), falling
171    /// back to the SI `bullet_mass` (kg) / `bullet_diameter` (meters) for SI-only callers
172    /// (mirrors the fallbacks in derivatives.rs). `None` when neither source is usable.
173    pub fn sectional_density_lb_in2(&self) -> Option<f64> {
174        let weight_gr = if self.weight_grains > 0.0 {
175            self.weight_grains
176        } else {
177            self.bullet_mass / 0.00006479891 // kg -> grains
178        };
179        let diameter_in = if self.caliber_inches > 0.0 {
180            self.caliber_inches
181        } else {
182            self.bullet_diameter / 0.0254 // meters -> inches
183        };
184        if weight_gr > 0.0 && diameter_in > 0.0 {
185            Some(weight_gr / 7000.0 / (diameter_in * diameter_in))
186        } else {
187            None
188        }
189    }
190
191    /// Retardation denominator to use when `custom_drag_table` is active.
192    ///
193    /// A custom drag table supplies the projectile's ACTUAL drag coefficient, so the
194    /// point-mass retardation formula must divide it by the projectile's SECTIONAL DENSITY
195    /// (lb/in²), not by a ballistic coefficient: BC = SD / i (form factor i vs the reference
196    /// projectile), and with the projectile's own curve i == 1, so Cd_own / SD == Cd_ref / BC.
197    /// Dividing the curve's Cd by `bc_value` made custom-table trajectories wrongly scale
198    /// with whatever BC happened to be set.
199    ///
200    /// Falls back to `fallback_bc` (with a one-time stderr warning) when mass/diameter are
201    /// unavailable, so degenerate inputs degrade to the old behavior instead of panicking.
202    pub fn custom_drag_denominator(&self, fallback_bc: f64) -> f64 {
203        match self.sectional_density_lb_in2() {
204            Some(sd) => sd,
205            None => {
206                static WARN_ONCE: std::sync::Once = std::sync::Once::new();
207                WARN_ONCE.call_once(|| {
208                    eprintln!(
209                        "Warning: custom drag table active but bullet mass/diameter are \
210                         unavailable; falling back to bc_value for the retardation denominator"
211                    );
212                });
213                fallback_bc
214            }
215        }
216    }
217}
218
219impl Default for BallisticInputs {
220    fn default() -> Self {
221        let mass_kg = 0.01;
222        let diameter_m = 0.00762;
223        let bc = 0.5;
224        let muzzle_angle_rad = 0.0;
225        let bc_type = DragModel::G1;
226
227        Self {
228            // Core ballistics parameters
229            bc_value: bc,
230            bc_type,
231            bullet_mass: mass_kg,
232            muzzle_velocity: 800.0,
233            bullet_diameter: diameter_m,
234            // MBA-1135: mass-based length estimate so the default is self-consistent with the
235            // default mass/diameter (was a mass-blind 4.5-caliber literal). The twist default below
236            // stays a fixed 1:12" per the ticket (a constant is a sensible velocity-agnostic default).
237            bullet_length: crate::stability::estimate_bullet_length_m(diameter_m, mass_kg),
238
239            // Targeting and positioning
240            muzzle_angle: muzzle_angle_rad,
241            target_distance: 100.0,
242            azimuth_angle: 0.0,
243            shot_azimuth: 0.0,
244            shooting_angle: 0.0,
245            sight_height: 0.05,
246            muzzle_height: 0.0,       // Default 0 - height is in sight_height
247            target_height: 0.0,       // Target at ground level by default
248            ground_threshold: -100.0, // Effectively disable ground detection (allow bullet to drop 100m below start)
249
250            // Environmental conditions
251            altitude: 0.0,
252            temperature: 15.0,
253            pressure: 1013.25, // Standard sea level pressure (millibars)
254            humidity: 0.5,     // 50% relative humidity
255            latitude: None,
256
257            // Wind conditions
258            wind_speed: 0.0,
259            wind_angle: 0.0,
260
261            // Bullet characteristics
262            twist_rate: 12.0, // 1:12" typical
263            is_twist_right: true,
264            caliber_inches: diameter_m / 0.0254, // Convert to inches
265            weight_grains: mass_kg / 0.00006479891, // Convert to grains
266            manufacturer: None,
267            bullet_model: None,
268            bullet_id: None,
269            bullet_cluster: None,
270
271            // Integration method selection
272            use_rk4: true,           // Use Runge-Kutta methods by default
273            use_adaptive_rk45: true, // Default to RK45 adaptive for best accuracy
274
275            // Advanced effects (disabled by default)
276            enable_advanced_effects: false,
277            enable_magnus: false,
278            enable_coriolis: false,
279            use_powder_sensitivity: false,
280            powder_temp_sensitivity: 0.0,
281            powder_temp: 15.0,
282            powder_temp_curve: None,
283            powder_curve_temp_c: None,
284            tipoff_yaw: 0.0,
285            tipoff_decay_distance: 50.0,
286            use_bc_segments: false,
287            bc_segments: None,
288            bc_segments_data: None,
289            use_enhanced_spin_drift: false,
290            use_form_factor: false,
291            enable_wind_shear: false,
292            wind_shear_model: "none".to_string(),
293            enable_trajectory_sampling: false,
294            sample_interval: 10.0, // Default 10 meter intervals
295            enable_pitch_damping: false,
296            enable_precession_nutation: false,
297            enable_aerodynamic_jump: false,
298            use_cluster_bc: false, // Disabled by default for backward compatibility
299
300            // Custom drag model support
301            custom_drag_table: None,
302
303            // Legacy field for compatibility
304            bc_type_str: None,
305        }
306    }
307}
308
309/// Interpolate a muzzle velocity (m/s) from a measured powder-temperature curve at
310/// `temp_c` (Celsius). `curve` is `(temperature_celsius, velocity_m_s)` points; it is
311/// sorted ascending by temperature before use. Values below the first point or above
312/// the last are CLAMPED to the endpoint velocity (no extrapolation beyond measured
313/// data), and segments are linearly interpolated. A single point yields a constant.
314pub fn interpolate_powder_temp_curve(curve: &[(f64, f64)], temp_c: f64) -> f64 {
315    debug_assert!(!curve.is_empty());
316    if curve.is_empty() {
317        return 0.0;
318    }
319    // Defensive: accept unsorted input by sorting a local copy only when needed.
320    // Callers (CLI/WASM parsers) already sort, so the common path is a no-op scan.
321    let mut sorted;
322    let pts: &[(f64, f64)] = if curve.windows(2).all(|w| w[0].0 <= w[1].0) {
323        curve
324    } else {
325        sorted = curve.to_vec();
326        sorted.sort_by(|a, b| a.0.partial_cmp(&b.0).unwrap_or(std::cmp::Ordering::Equal));
327        &sorted
328    };
329    let n = pts.len();
330    if temp_c <= pts[0].0 {
331        return pts[0].1; // clamp below the coldest measured point
332    }
333    if temp_c >= pts[n - 1].0 {
334        return pts[n - 1].1; // clamp above the hottest measured point
335    }
336    for i in 1..n {
337        let (t0, v0) = pts[i - 1];
338        let (t1, v1) = pts[i];
339        if temp_c <= t1 {
340            let span = t1 - t0;
341            if span.abs() < f64::EPSILON {
342                return v1; // coincident temps: avoid divide-by-zero, take the upper
343            }
344            let f = (temp_c - t0) / span;
345            return v0 + f * (v1 - v0);
346        }
347    }
348    pts[n - 1].1
349}
350
351// Wind conditions
352#[derive(Debug, Clone)]
353pub struct WindConditions {
354    pub speed: f64, // m/s
355    // radians, wind-FROM convention: 0 = headwind, PI/2 = from the right,
356    // PI = tailwind, 3*PI/2 = from the left (matches WindSock / the bindings).
357    pub direction: f64,
358}
359
360impl Default for WindConditions {
361    fn default() -> Self {
362        Self {
363            speed: 0.0,
364            direction: 0.0,
365        }
366    }
367}
368
369// Atmospheric conditions
370#[derive(Debug, Clone)]
371pub struct AtmosphericConditions {
372    pub temperature: f64, // Celsius
373    pub pressure: f64,    // hPa
374    /// Relative humidity as a PERCENT in `[0, 100]`. NOTE: [`BallisticInputs::humidity`]
375    /// uses a 0–1 FRACTION instead — convert with `BallisticInputs::humidity_percent` when
376    /// crossing between them (MBA-722).
377    pub humidity: f64,
378    pub altitude: f64, // meters
379}
380
381impl Default for AtmosphericConditions {
382    fn default() -> Self {
383        Self {
384            temperature: 15.0,
385            pressure: 1013.25,
386            humidity: 50.0,
387            altitude: 0.0,
388        }
389    }
390}
391
392// Trajectory point data
393#[derive(Debug, Clone)]
394pub struct TrajectoryPoint {
395    pub time: f64,
396    pub position: Vector3<f64>,
397    pub velocity_magnitude: f64,
398    pub kinetic_energy: f64,
399}
400
401// Trajectory result
402#[derive(Debug, Clone)]
403pub struct TrajectoryResult {
404    pub max_range: f64,
405    pub max_height: f64,
406    pub time_of_flight: f64,
407    pub impact_velocity: f64,
408    pub impact_energy: f64,
409    pub points: Vec<TrajectoryPoint>,
410    pub sampled_points: Option<Vec<TrajectorySample>>, // Trajectory samples at regular intervals
411    pub min_pitch_damping: Option<f64>, // Minimum pitch damping coefficient (for stability warning)
412    pub transonic_mach: Option<f64>,    // Mach number when entering transonic regime
413    pub angular_state: Option<AngularState>, // Final angular state if precession/nutation enabled
414    pub max_yaw_angle: Option<f64>,     // Maximum yaw angle during flight (radians)
415    pub max_precession_angle: Option<f64>, // Maximum precession angle (radians)
416    // MBA-959: aerodynamic-jump components applied at the muzzle (None unless
417    // enable_aerodynamic_jump). EXPERIMENTAL.
418    pub aerodynamic_jump: Option<crate::aerodynamic_jump::AerodynamicJumpComponents>,
419}
420
421impl TrajectoryResult {
422    /// Interpolate position at a given downrange distance (X coordinate, McCoy).
423    /// Returns the interpolated (x, y, z) position at that range.
424    /// If the target range exceeds the trajectory, returns the last point.
425    pub fn position_at_range(&self, target_range: f64) -> Option<Vector3<f64>> {
426        if self.points.is_empty() {
427            return None;
428        }
429
430        // Find the two points that bracket the target range
431        for i in 0..self.points.len() - 1 {
432            let p1 = &self.points[i];
433            let p2 = &self.points[i + 1];
434
435            // Check if target range is between these two points (X is downrange)
436            if p1.position.x <= target_range && p2.position.x >= target_range {
437                // Linear interpolation factor
438                let dx = p2.position.x - p1.position.x;
439                if dx.abs() < 1e-10 {
440                    return Some(p1.position);
441                }
442                let t = (target_range - p1.position.x) / dx;
443
444                // Interpolate Y and Z, use exact target_range for X
445                return Some(Vector3::new(
446                    target_range,
447                    p1.position.y + t * (p2.position.y - p1.position.y),
448                    p1.position.z + t * (p2.position.z - p1.position.z),
449                ));
450            }
451        }
452
453        // Target range is beyond trajectory - return last point
454        self.points.last().map(|p| p.position)
455    }
456}
457
458// Trajectory solver
459pub struct TrajectorySolver {
460    inputs: BallisticInputs,
461    wind: WindConditions,
462    atmosphere: AtmosphericConditions,
463    max_range: f64,
464    time_step: f64,
465    cluster_bc: Option<ClusterBCDegradation>,
466    /// Optional downrange-segmented wind. When `Some`, the per-step wind vector is
467    /// looked up by downrange distance from this `WindSock` and the scalar `wind`
468    /// field is ignored. When `None`, the constant `wind` vector is used (default),
469    /// so a non-segmented solve is numerically identical to pre-feature behavior.
470    wind_sock: Option<crate::wind::WindSock>,
471}
472
473impl TrajectorySolver {
474    pub fn new(
475        mut inputs: BallisticInputs,
476        wind: WindConditions,
477        atmosphere: AtmosphericConditions,
478    ) -> Self {
479        // Compute derived fields from base units
480        inputs.caliber_inches = inputs.bullet_diameter / 0.0254;
481        inputs.weight_grains = inputs.bullet_mass / 0.00006479891;
482
483        // Resolve the muzzle velocity for the ambient temperature before integration.
484        // A measured powder-temperature -> velocity curve (data-driven, non-linear)
485        // takes precedence when supplied; otherwise fall back to the linear
486        // powder-temperature-sensitivity model (MBA-963). Both operate in canonical
487        // SI (Celsius, m/s) and are applied here so every solver built from these
488        // inputs — the main trajectory AND the zero-angle search — sees the same
489        // temperature-resolved velocity. In particular, when a zero solve passes the
490        // zero-day temperature, the curve automatically yields the zero-day velocity.
491        if let Some(curve) = inputs.powder_temp_curve.as_ref() {
492            if !curve.is_empty() {
493                // Interpolate at the POWDER temperature, which defaults to the ambient
494                // air temperature but can be decoupled (powder warmed/cooled relative to
495                // the air) via powder_curve_temp_c. Air temperature still drives density
496                // separately; this only sets the velocity. Absolute override (idempotent).
497                let lookup_c = inputs.powder_curve_temp_c.unwrap_or(inputs.temperature);
498                inputs.muzzle_velocity = interpolate_powder_temp_curve(curve, lookup_c);
499            }
500        } else if inputs.use_powder_sensitivity {
501            let temp_delta_c = inputs.temperature - inputs.powder_temp;
502            inputs.muzzle_velocity += inputs.powder_temp_sensitivity * temp_delta_c;
503        }
504
505        // Initialize cluster BC if enabled
506        let cluster_bc = if inputs.use_cluster_bc {
507            Some(ClusterBCDegradation::new())
508        } else {
509            None
510        };
511
512        Self {
513            inputs,
514            wind,
515            atmosphere,
516            max_range: 1000.0,
517            time_step: 0.001,
518            cluster_bc,
519            wind_sock: None,
520        }
521    }
522
523    pub fn set_max_range(&mut self, range: f64) {
524        self.max_range = range;
525    }
526
527    pub fn set_time_step(&mut self, step: f64) {
528        self.time_step = step;
529    }
530
531    /// Supply downrange-segmented wind. Each segment is `(speed_kmh, angle_deg,
532    /// until_distance_m)`; the wind for a given downrange distance is the first
533    /// segment whose `until_distance_m` exceeds it (a step function), and wind is
534    /// zero beyond the last segment. An empty list clears segmented wind (reverts
535    /// to the scalar `wind`). The angle convention matches `WindConditions`
536    /// (0 = headwind, 90 = from the right).
537    pub fn set_wind_segments(&mut self, segments: Vec<crate::wind::WindSegment>) {
538        self.wind_sock = if segments.is_empty() {
539            None
540        } else {
541            Some(crate::wind::WindSock::new(segments))
542        };
543    }
544
545    /// Effective initial launch direction `(elevation, azimuth)` in radians, including
546    /// the aerodynamic-jump muzzle perturbation when `enable_aerodynamic_jump` is set.
547    ///
548    /// Aerodynamic jump is the fixed angular departure imparted as the projectile
549    /// transitions from the constrained bore to free flight; applying it as an initial
550    /// launch-angle offset is the physically correct integration point. Returns the bare
551    /// `(muzzle_angle, azimuth_angle)` when the flag is off, so a default solve is
552    /// numerically identical to pre-feature behavior. (MBA-959)
553    fn launch_angles_from(
554        &self,
555        aj: Option<&crate::aerodynamic_jump::AerodynamicJumpComponents>,
556    ) -> (f64, f64) {
557        let elev = self.inputs.muzzle_angle;
558        let azim = self.inputs.azimuth_angle;
559        match aj {
560            Some(c) => {
561                // vertical_/horizontal_jump_moa ARE the jump angles expressed in MOA.
562                const MOA_PER_RAD: f64 = 3437.7467707849;
563                (
564                    elev + c.vertical_jump_moa / MOA_PER_RAD,
565                    azim + c.horizontal_jump_moa / MOA_PER_RAD,
566                )
567            }
568            None => (elev, azim),
569        }
570    }
571
572    /// Compute the aerodynamic-jump components for the current inputs, or `None` when the
573    /// feature is disabled / inputs are degenerate.
574    ///
575    /// Uses Bryan Litz's crosswind aerodynamic-jump estimator
576    /// (`Y = 0.01*Sg - 0.0024*L + 0.032` MOA/mph) fed by the engine's own Miller Sg.
577    /// Aerodynamic jump is a vertical effect, so only the elevation is perturbed.
578    /// The estimator is a regression best near Sg ~ 1.75 — see MBA-959.
579    fn aerodynamic_jump_components(
580        &self,
581    ) -> Option<crate::aerodynamic_jump::AerodynamicJumpComponents> {
582        if !self.inputs.enable_aerodynamic_jump {
583            return None;
584        }
585        // Reject degenerate/non-finite inputs before they can reach the launch angle.
586        // A bare `<= 0.0` test lets NaN through (NaN comparisons are always false), and a
587        // NaN/Inf here would poison the muzzle angle and collapse the whole trajectory.
588        let diameter_m = self.inputs.bullet_diameter;
589        if !(self.inputs.twist_rate.is_finite() && self.inputs.twist_rate != 0.0)
590            || !(diameter_m.is_finite() && diameter_m > 0.0)
591            || !(self.inputs.bullet_length.is_finite() && self.inputs.bullet_length > 0.0)
592            || !self.inputs.muzzle_velocity.is_finite()
593        {
594            return None;
595        }
596
597        // Engine's own gyroscopic (Miller) stability factor — same Sg shown elsewhere.
598        let (_, _, temp_c, pressure_hpa) = self.resolved_atmosphere();
599        let sg = crate::stability::compute_stability_coefficient(
600            &self.inputs,
601            (self.atmosphere.altitude, temp_c, pressure_hpa, 0.0),
602        );
603        if !(sg.is_finite() && sg > 0.0) {
604            return None;
605        }
606        let length_calibers = self.inputs.bullet_length / diameter_m;
607
608        // Crosswind-from-the-right (mph) for Litz's estimator. Wind direction uses the
609        // wind-FROM convention (0 = headwind, +90deg = from the right), matching the
610        // fast-integrate path (fast_trajectory::aerodynamic_jump_launch_offset_rad) and
611        // the lateral windage sign, so a from-the-right wind on a right-twist barrel
612        // jumps the impact UP and drifts it left.
613        const MS_TO_MPH: f64 = 2.236_936_292_054_4;
614        let crosswind_from_right_mph = self.wind.speed * self.wind.direction.sin() * MS_TO_MPH;
615
616        let vertical_jump_moa = crate::aerodynamic_jump::litz_crosswind_jump_moa(
617            sg,
618            length_calibers,
619            crosswind_from_right_mph,
620            self.inputs.is_twist_right,
621        );
622        if !vertical_jump_moa.is_finite() {
623            return None;
624        }
625
626        const MOA_PER_RAD: f64 = 3437.7467707849;
627        Some(crate::aerodynamic_jump::AerodynamicJumpComponents {
628            vertical_jump_moa,
629            // Aerodynamic jump is a vertical effect; the Litz estimator has no horizontal term.
630            horizontal_jump_moa: 0.0,
631            jump_angle_rad: vertical_jump_moa.abs() / MOA_PER_RAD,
632            magnus_component_moa: 0.0,
633            yaw_component_moa: 0.0,
634            stabilization_factor: (sg / 1.5).clamp(0.0, 1.0),
635        })
636    }
637
638    fn resolved_atmosphere(&self) -> (f64, f64, f64, f64) {
639        let (temp_c, pressure_hpa) = crate::atmosphere::resolve_station_conditions(
640            self.atmosphere.temperature,
641            self.atmosphere.pressure,
642            self.atmosphere.altitude,
643        );
644        let (density, speed_of_sound) = crate::atmosphere::calculate_atmosphere(
645            self.atmosphere.altitude,
646            Some(temp_c),
647            Some(pressure_hpa),
648            self.atmosphere.humidity,
649        );
650        (density, speed_of_sound, temp_c, pressure_hpa)
651    }
652
653    fn gravity_acceleration(&self) -> Vector3<f64> {
654        let theta = self.inputs.shooting_angle;
655        Vector3::new(
656            -crate::constants::G_ACCEL_MPS2 * theta.sin(),
657            -crate::constants::G_ACCEL_MPS2 * theta.cos(),
658            0.0,
659        )
660    }
661
662    fn get_wind_at_altitude(&self, altitude_m: f64) -> Vector3<f64> {
663        // Scale the operative surface wind by the boundary-layer multiplier. `altitude_m` is the
664        // bullet's height relative to the muzzle (McCoy Y). The multiplier is floored at 1.0, so
665        // flat-fire trajectories keep ~full wind and only high-arcing shots see increased wind.
666        //
667        // We build the vector with THIS solver's non-shear sign convention (X=-cos, Z=-sin; see
668        // the `wind_vector` used in solve_rk4/solve_euler, matching WindSock) and scale it, so that
669        // "shear on" equals "shear off" * ratio (ratio == 1.0 for flat fire). An earlier revision
670        // attenuated the wind near the line of sight and flipped its sign relative to the non-shear
671        // path; this keeps them sign-consistent.
672        // Map the requested model name to the boundary-layer model (MBA-965).
673        // Names match wind_shear::get_wind_at_position. Unknown strings should
674        // never reach here (the CLI parses an enum), but default to PowerLaw to
675        // preserve the historical "exponential" behaviour for any caller that
676        // forwards an unexpected value.
677        let model = match self.inputs.wind_shear_model.as_str() {
678            "logarithmic" => WindShearModel::Logarithmic,
679            "power_law" | "powerlaw" | "exponential" => WindShearModel::PowerLaw,
680            "ekman_spiral" | "ekman" => WindShearModel::EkmanSpiral,
681            "custom_layers" | "custom" => WindShearModel::CustomLayers,
682            _ => WindShearModel::PowerLaw,
683        };
684        let speed_ratio = crate::wind_shear::boundary_layer_speed_ratio(altitude_m, model);
685
686        // 0deg = headwind, 90deg = from the right (McCoy wind-FROM convention, matching
687        // WindConditions / WindSock); wind enters drag via velocity - wind.
688        Vector3::new(
689            -self.wind.speed * self.wind.direction.cos() * speed_ratio, // X: downrange head/tail
690            0.0,
691            -self.wind.speed * self.wind.direction.sin() * speed_ratio, // Z: lateral crosswind
692        )
693    }
694
695    pub fn solve(&self) -> Result<TrajectoryResult, BallisticsError> {
696        let mut result = if self.inputs.use_rk4 {
697            if self.inputs.use_adaptive_rk45 {
698                self.solve_rk45()?
699            } else {
700                self.solve_rk4()?
701            }
702        } else {
703            self.solve_euler()?
704        };
705        self.apply_spin_drift(&mut result);
706        Ok(result)
707    }
708
709    /// Gyroscopic spin drift via the empirical Litz model, applied in the engine
710    /// (not the WASM formatter) so it covers Euler/RK4/RK45 and all consumers.
711    /// Uses the canonical SI fields and converts to grains/inches correctly,
712    /// avoiding the kg/m-vs-grains/in unit bug in `calculate_enhanced_spin_drift`.
713    /// Frame (McCoy): Z = lateral (windage), so drift adds to `position.z`.
714    fn apply_spin_drift(&self, result: &mut TrajectoryResult) {
715        if !self.inputs.use_enhanced_spin_drift {
716            return;
717        }
718        let d_in = self.inputs.bullet_diameter / 0.0254; // m -> in
719        let m_gr = self.inputs.bullet_mass / 0.00006479891; // kg -> grains
720        let twist_in = self.inputs.twist_rate; // inches/turn
721        if d_in <= 0.0 || m_gr <= 0.0 || twist_in <= 0.0 {
722            return;
723        }
724
725        // MBA-1134 (rank 31): single source of truth for the muzzle Sg —
726        // stability::compute_stability_coefficient via spin_drift::effective_sg_from_inputs. This
727        // ADDS the (v/2800)^(1/3) muzzle-velocity term the bare miller_stability() lacked, so the
728        // spin-drift Sg now matches the reported SG and the aerodynamic-jump Sg. The linear Miller
729        // density correction ((T/T0)*(P0/P), a no-op at sea-level standard) and the 4.5-caliber
730        // length fallback are handled inside effective_sg_from_inputs.
731        let sg = self.effective_spin_drift_sg();
732
733        for p in result.points.iter_mut() {
734            if p.time <= 0.0 {
735                continue;
736            }
737            // Canonical Litz drift, shared with the fast / Monte-Carlo path (spin_drift::litz_*).
738            p.position.z +=
739                crate::spin_drift::litz_drift_meters(sg, p.time, self.inputs.is_twist_right);
740        }
741
742        // sampled_points are snapshotted from the PRE-drift trajectory inside each solver, so the
743        // sampled wind_drift_m column would omit the spin drift that result.points carry. Apply
744        // the same canonical Litz drift to keep the two user-facing outputs consistent.
745        if let Some(samples) = result.sampled_points.as_mut() {
746            for s in samples.iter_mut() {
747                if s.time_s <= 0.0 {
748                    continue;
749                }
750                s.wind_drift_m +=
751                    crate::spin_drift::litz_drift_meters(sg, s.time_s, self.inputs.is_twist_right);
752            }
753        }
754    }
755
756    /// Muzzle gyroscopic stability Sg used by the empirical Litz spin-drift post-process
757    /// (MBA-1134). Extracted so the exact value is unit-testable and provably identical to the Sg
758    /// the fast / Monte-Carlo path uses — both go through
759    /// [`crate::spin_drift::effective_sg_from_inputs`] with the resolved muzzle atmosphere.
760    fn effective_spin_drift_sg(&self) -> f64 {
761        let (_, _, temp_c, press_hpa) = self.resolved_atmosphere();
762        crate::spin_drift::effective_sg_from_inputs(&self.inputs, temp_c, press_hpa)
763    }
764
765    fn solve_euler(&self) -> Result<TrajectoryResult, BallisticsError> {
766        // Simple trajectory integration using Euler method
767        let mut time = 0.0;
768        // Bullet starts at the BORE position, which is muzzle_height above ground
769        // The sight is sight_height ABOVE the bore, so we don't add sight_height here
770        let mut position = Vector3::new(
771            0.0,
772            self.inputs.muzzle_height, // Bore position above ground (NOT + sight_height)
773            0.0,
774        );
775        // Calculate initial velocity components with both elevation and azimuth
776        // McCoy coordinate system: X=downrange, Y=vertical, Z=lateral (right)
777        // Launch direction includes the aerodynamic-jump muzzle perturbation when enabled
778        // (a no-op returning the bare muzzle/azimuth angles otherwise). MBA-959. Computed
779        // once here and reused for the result so it isn't evaluated twice per solve.
780        let aj_components = self.aerodynamic_jump_components();
781        let (launch_elev, launch_azim) = self.launch_angles_from(aj_components.as_ref());
782        let horizontal_velocity = self.inputs.muzzle_velocity * launch_elev.cos();
783        let mut velocity = Vector3::new(
784            horizontal_velocity * launch_azim.cos(), // X: downrange (forward)
785            self.inputs.muzzle_velocity * launch_elev.sin(), // Y: vertical component
786            horizontal_velocity * launch_azim.sin(), // Z: lateral (side deviation)
787        );
788
789        let mut points = Vec::new();
790        let mut max_height = position.y;
791        let mut min_pitch_damping = 1.0; // Track minimum pitch damping coefficient
792        let mut transonic_mach = None; // Track when we enter transonic
793                                       // Downrange distances where the projectile crosses Mach 1.2 (transonic) then Mach 1.0
794                                       // (subsonic), so the sampled trajectory output can flag those transitions
795                                       // (trajectory_sampling::add_trajectory_flags consumes this).
796        let mut transonic_distances: Vec<f64> = Vec::new();
797        let mut crossed_transonic = false;
798        let mut crossed_subsonic = false;
799
800        // Initialize angular state for precession/nutation tracking
801        let mut angular_state = if self.inputs.enable_precession_nutation {
802            Some(AngularState {
803                pitch_angle: 0.001, // Small initial disturbance
804                yaw_angle: 0.001,
805                pitch_rate: 0.0,
806                yaw_rate: 0.0,
807                precession_angle: 0.0,
808                nutation_phase: 0.0,
809            })
810        } else {
811            None
812        };
813        let mut max_yaw_angle = 0.0;
814        let mut max_precession_angle = 0.0;
815
816        // Calculate air density
817        let (air_density, speed_of_sound, resolved_temp_c, resolved_press_hpa) = self.resolved_atmosphere();
818        // MBA-1136 (rank 30): base density RATIO for the local-altitude atmosphere recompute done
819        // per-substep inside calculate_acceleration. The `air_density` / `speed_of_sound` above
820        // stay the frozen station values, still used for the Mach-transition, pitch-damping and
821        // precession/nutation diagnostics (which are intentionally referenced to station Mach).
822        let base_ratio = air_density / 1.225;
823
824        // Wind vector (McCoy): X=downrange (head/tail wind), Y=0, Z=lateral (crosswind)
825        // 0deg = headwind, 90deg = from the right (McCoy wind-FROM convention, matching
826        // WindSock); wind enters drag via velocity - wind. Used when no segmented wind.
827        let wind_vector = Vector3::new(
828            -self.wind.speed * self.wind.direction.cos(), // X: downrange (head/tail wind)
829            0.0,
830            -self.wind.speed * self.wind.direction.sin(), // Z: lateral (crosswind)
831        );
832
833        // Pitch-damping coefficients depend only on the (constant) bullet_model; compute once
834        // instead of re-deriving them (with a to_lowercase alloc) every integration step.
835        let pitch_coeffs = PitchDampingCoefficients::from_bullet_type(
836            self.inputs.bullet_model.as_deref().unwrap_or("default"),
837        );
838
839        // Main integration loop (X is downrange)
840        while position.x < self.max_range
841            && position.y > self.inputs.ground_threshold
842            && time < 100.0
843        {
844            // Store trajectory point
845            let velocity_magnitude = velocity.magnitude();
846            let kinetic_energy =
847                0.5 * self.inputs.bullet_mass * velocity_magnitude * velocity_magnitude;
848
849            points.push(TrajectoryPoint {
850                time,
851                position: position,
852                velocity_magnitude,
853                kinetic_energy,
854            });
855
856            // Record Mach-transition distances (constant sea-level speed of sound, matching the
857            // transonic_mach tracking). Each threshold is recorded once, in descending order.
858            {
859                let mach_here = if speed_of_sound > 0.0 {
860                    velocity_magnitude / speed_of_sound
861                } else {
862                    0.0
863                };
864                if !crossed_transonic && mach_here < 1.2 {
865                    crossed_transonic = true;
866                    transonic_distances.push(position.x);
867                }
868                if !crossed_subsonic && mach_here < 1.0 {
869                    crossed_subsonic = true;
870                    transonic_distances.push(position.x);
871                }
872            }
873
874            // Debug: log first and every 100th point. Debug builds only — this was ungated and
875            // polluted release/WASM stderr on the --use-euler path (the other solvers have none).
876            // McCoy coordinate system: X=downrange, Y=vertical, Z=lateral
877            #[cfg(debug_assertions)]
878            if points.len() == 1 || points.len() % 100 == 0 {
879                eprintln!("Trajectory point {}: time={:.3}s, downrange={:.2}m, vertical={:.2}m, lateral={:.2}m, vel={:.1}m/s",
880                    points.len(), time, position.x, position.y, position.z, velocity_magnitude);
881            }
882
883            // Track max height
884            if position.y > max_height {
885                max_height = position.y;
886            }
887
888            // Calculate pitch damping if enabled
889            if self.inputs.enable_pitch_damping {
890                let mach = velocity_magnitude / speed_of_sound;
891
892                // Track when we enter transonic
893                if transonic_mach.is_none() && mach < 1.2 && mach > 0.8 {
894                    transonic_mach = Some(mach);
895                }
896
897                // Calculate pitch damping coefficient
898                let pitch_damping = calculate_pitch_damping_coefficient(mach, &pitch_coeffs);
899
900                // Track minimum (most critical for stability)
901                if pitch_damping < min_pitch_damping {
902                    min_pitch_damping = pitch_damping;
903                }
904            }
905
906            // Calculate precession/nutation if enabled
907            if self.inputs.enable_precession_nutation {
908                if let Some(ref mut state) = angular_state {
909                    let velocity_magnitude = velocity.magnitude();
910                    let mach = velocity_magnitude / speed_of_sound;
911
912                    // Calculate spin rate from twist rate and velocity
913                    let spin_rate_rad_s = if self.inputs.twist_rate > 0.0 {
914                        let velocity_fps = velocity_magnitude * 3.28084;
915                        let twist_rate_ft = self.inputs.twist_rate / 12.0;
916                        (velocity_fps / twist_rate_ft) * 2.0 * std::f64::consts::PI
917                    } else {
918                        0.0
919                    };
920
921                    // Create precession/nutation parameters
922                    let params = PrecessionNutationParams {
923                        mass_kg: self.inputs.bullet_mass,
924                        caliber_m: self.inputs.bullet_diameter,
925                        length_m: self.inputs.bullet_length,
926                        spin_rate_rad_s,
927                        spin_inertia: 6.94e-8,       // Typical value
928                        transverse_inertia: 9.13e-7, // Typical value
929                        velocity_mps: velocity_magnitude,
930                        air_density_kg_m3: air_density,
931                        mach,
932                        pitch_damping_coeff: -0.8,
933                        nutation_damping_factor: 0.05,
934                    };
935
936                    // Update angular state
937                    *state = calculate_combined_angular_motion(
938                        &params,
939                        state,
940                        time,
941                        self.time_step,
942                        0.001, // Initial disturbance
943                    );
944
945                    // Track maximums
946                    if state.yaw_angle.abs() > max_yaw_angle {
947                        max_yaw_angle = state.yaw_angle.abs();
948                    }
949                    if state.precession_angle.abs() > max_precession_angle {
950                        max_precession_angle = state.precession_angle.abs();
951                    }
952                }
953            }
954
955            // Use the same acceleration kernel as RK4/RK45 so all three solvers share ONE drag
956            // model. solve_euler previously used a bespoke frontal-area drag (0.5*rho*Cd*A*v^2/m)
957            // that IGNORED the ballistic coefficient entirely (diverging up to ~2.3x from the
958            // BC-retardation RK4/RK45 path), and also omitted the Magnus/Coriolis terms.
959            // calculate_acceleration applies BC-retardation drag, gravity, Coriolis, Magnus, wind
960            // shear, and the zero-relative-velocity gravity-only guard.
961            let acceleration =
962                self.calculate_acceleration(&position, &velocity,
963                    &wind_vector,
964                    (resolved_temp_c, resolved_press_hpa, base_ratio),
965                );
966
967            // Update state
968            velocity += acceleration * self.time_step;
969            position += velocity * self.time_step;
970            time += self.time_step;
971        }
972
973        // Get final values
974        let last_point = points.last().ok_or("No trajectory points generated")?;
975
976        // Create trajectory sampling data if enabled
977        let sampled_points = if self.inputs.enable_trajectory_sampling {
978            let trajectory_data = TrajectoryData {
979                times: points.iter().map(|p| p.time).collect(),
980                positions: points.iter().map(|p| p.position).collect(),
981                velocities: points
982                    .iter()
983                    .map(|p| {
984                        // Reconstruct velocity vectors from magnitude (approximate)
985                        Vector3::new(0.0, 0.0, p.velocity_magnitude)
986                    })
987                    .collect(),
988                transonic_distances, // populated above at each Mach-threshold crossing
989            };
990
991            // For LOS calculation in ground-referenced coordinates:
992            // sight_position_m is the sight's actual y-position above ground
993            // (muzzle_height + sight_height, not just sight_height)
994            // For flat shots, target is at same height as the sight (horizontal LOS)
995            let sight_position_m = self.inputs.muzzle_height + self.inputs.sight_height;
996            let outputs = TrajectoryOutputs {
997                target_distance_horiz_m: last_point.position.x, // X is downrange
998                target_vertical_height_m: sight_position_m,
999                time_of_flight_s: last_point.time,
1000                max_ord_dist_horiz_m: max_height,
1001                sight_height_m: sight_position_m,
1002            };
1003
1004            // Sample at specified intervals
1005            let samples = sample_trajectory(
1006                &trajectory_data,
1007                &outputs,
1008                self.inputs.sample_interval,
1009                self.inputs.bullet_mass,
1010            );
1011            Some(samples)
1012        } else {
1013            None
1014        };
1015
1016        Ok(TrajectoryResult {
1017            max_range: last_point.position.x, // X is downrange
1018            max_height,
1019            time_of_flight: last_point.time,
1020            impact_velocity: last_point.velocity_magnitude,
1021            impact_energy: last_point.kinetic_energy,
1022            points,
1023            sampled_points,
1024            min_pitch_damping: if self.inputs.enable_pitch_damping {
1025                Some(min_pitch_damping)
1026            } else {
1027                None
1028            },
1029            transonic_mach,
1030            angular_state,
1031            max_yaw_angle: if self.inputs.enable_precession_nutation {
1032                Some(max_yaw_angle)
1033            } else {
1034                None
1035            },
1036            max_precession_angle: if self.inputs.enable_precession_nutation {
1037                Some(max_precession_angle)
1038            } else {
1039                None
1040            },
1041            aerodynamic_jump: aj_components,
1042        })
1043    }
1044
1045    fn solve_rk4(&self) -> Result<TrajectoryResult, BallisticsError> {
1046        // RK4 trajectory integration for better accuracy
1047        let mut time = 0.0;
1048        // Bullet starts at the BORE position, which is muzzle_height above ground
1049        // The sight is sight_height ABOVE the bore, so we don't add sight_height here
1050        // The sight_height affects the LOS calculation and zero angle, not the starting position
1051        let mut position = Vector3::new(
1052            0.0,
1053            self.inputs.muzzle_height, // Bore position above ground (NOT + sight_height)
1054            0.0,
1055        );
1056
1057        // Calculate initial velocity components with both elevation and azimuth
1058        // McCoy coordinate system: X=downrange, Y=vertical, Z=lateral (right)
1059        // Launch direction includes the aerodynamic-jump muzzle perturbation when enabled
1060        // (a no-op returning the bare muzzle/azimuth angles otherwise). MBA-959. Computed
1061        // once here and reused for the result so it isn't evaluated twice per solve.
1062        let aj_components = self.aerodynamic_jump_components();
1063        let (launch_elev, launch_azim) = self.launch_angles_from(aj_components.as_ref());
1064        let horizontal_velocity = self.inputs.muzzle_velocity * launch_elev.cos();
1065        let mut velocity = Vector3::new(
1066            horizontal_velocity * launch_azim.cos(), // X: downrange (forward)
1067            self.inputs.muzzle_velocity * launch_elev.sin(), // Y: vertical component
1068            horizontal_velocity * launch_azim.sin(), // Z: lateral (side deviation)
1069        );
1070
1071        let mut points = Vec::new();
1072        let mut max_height = position.y;
1073        let mut min_pitch_damping = 1.0; // Track minimum pitch damping coefficient
1074        let mut transonic_mach = None; // Track when we enter transonic
1075                                       // Downrange distances where the projectile crosses Mach 1.2 (transonic) then Mach 1.0
1076                                       // (subsonic), so the sampled trajectory output can flag those transitions
1077                                       // (trajectory_sampling::add_trajectory_flags consumes this).
1078        let mut transonic_distances: Vec<f64> = Vec::new();
1079        let mut crossed_transonic = false;
1080        let mut crossed_subsonic = false;
1081
1082        // Initialize angular state for precession/nutation tracking
1083        let mut angular_state = if self.inputs.enable_precession_nutation {
1084            Some(AngularState {
1085                pitch_angle: 0.001, // Small initial disturbance
1086                yaw_angle: 0.001,
1087                pitch_rate: 0.0,
1088                yaw_rate: 0.0,
1089                precession_angle: 0.0,
1090                nutation_phase: 0.0,
1091            })
1092        } else {
1093            None
1094        };
1095        let mut max_yaw_angle = 0.0;
1096        let mut max_precession_angle = 0.0;
1097
1098        // Calculate air density
1099        let (air_density, speed_of_sound, resolved_temp_c, resolved_press_hpa) = self.resolved_atmosphere();
1100        // MBA-1136 (rank 30): base density RATIO for the local-altitude atmosphere recompute done
1101        // per-substep inside calculate_acceleration. The `air_density` / `speed_of_sound` above
1102        // stay the frozen station values, still used for the Mach-transition, pitch-damping and
1103        // precession/nutation diagnostics (which are intentionally referenced to station Mach).
1104        let base_ratio = air_density / 1.225;
1105
1106        // Wind vector (McCoy): X=downrange (head/tail wind), Y=0, Z=lateral (crosswind)
1107        // 0deg = headwind, 90deg = from the right (McCoy wind-FROM convention, matching
1108        // WindSock); wind enters drag via velocity - wind. Used when no segmented wind.
1109        let wind_vector = Vector3::new(
1110            -self.wind.speed * self.wind.direction.cos(), // X: downrange (head/tail wind)
1111            0.0,
1112            -self.wind.speed * self.wind.direction.sin(), // Z: lateral (crosswind)
1113        );
1114
1115        // Pitch-damping coefficients depend only on the (constant) bullet_model; compute once
1116        // instead of re-deriving them (with a to_lowercase alloc) every integration step.
1117        let pitch_coeffs = PitchDampingCoefficients::from_bullet_type(
1118            self.inputs.bullet_model.as_deref().unwrap_or("default"),
1119        );
1120
1121        // Main RK4 integration loop (X is downrange)
1122        while position.x < self.max_range
1123            && position.y > self.inputs.ground_threshold
1124            && time < 100.0
1125        {
1126            // Store trajectory point
1127            let velocity_magnitude = velocity.magnitude();
1128            let kinetic_energy =
1129                0.5 * self.inputs.bullet_mass * velocity_magnitude * velocity_magnitude;
1130
1131            points.push(TrajectoryPoint {
1132                time,
1133                position: position,
1134                velocity_magnitude,
1135                kinetic_energy,
1136            });
1137
1138            // Record Mach-transition distances (constant sea-level speed of sound, matching the
1139            // transonic_mach tracking). Each threshold is recorded once, in descending order.
1140            {
1141                let mach_here = if speed_of_sound > 0.0 {
1142                    velocity_magnitude / speed_of_sound
1143                } else {
1144                    0.0
1145                };
1146                if !crossed_transonic && mach_here < 1.2 {
1147                    crossed_transonic = true;
1148                    transonic_distances.push(position.x);
1149                }
1150                if !crossed_subsonic && mach_here < 1.0 {
1151                    crossed_subsonic = true;
1152                    transonic_distances.push(position.x);
1153                }
1154            }
1155
1156            if position.y > max_height {
1157                max_height = position.y;
1158            }
1159
1160            // Calculate pitch damping if enabled (RK4 solver)
1161            if self.inputs.enable_pitch_damping {
1162                let mach = velocity_magnitude / speed_of_sound;
1163
1164                // Track when we enter transonic
1165                if transonic_mach.is_none() && mach < 1.2 && mach > 0.8 {
1166                    transonic_mach = Some(mach);
1167                }
1168
1169                // Calculate pitch damping coefficient
1170                let pitch_damping = calculate_pitch_damping_coefficient(mach, &pitch_coeffs);
1171
1172                // Track minimum (most critical for stability)
1173                if pitch_damping < min_pitch_damping {
1174                    min_pitch_damping = pitch_damping;
1175                }
1176            }
1177
1178            // Calculate precession/nutation if enabled (RK4 solver)
1179            if self.inputs.enable_precession_nutation {
1180                if let Some(ref mut state) = angular_state {
1181                    let velocity_magnitude = velocity.magnitude();
1182                    let mach = velocity_magnitude / speed_of_sound;
1183
1184                    // Calculate spin rate from twist rate and velocity
1185                    let spin_rate_rad_s = if self.inputs.twist_rate > 0.0 {
1186                        let velocity_fps = velocity_magnitude * 3.28084;
1187                        let twist_rate_ft = self.inputs.twist_rate / 12.0;
1188                        (velocity_fps / twist_rate_ft) * 2.0 * std::f64::consts::PI
1189                    } else {
1190                        0.0
1191                    };
1192
1193                    // Create precession/nutation parameters
1194                    let params = PrecessionNutationParams {
1195                        mass_kg: self.inputs.bullet_mass,
1196                        caliber_m: self.inputs.bullet_diameter,
1197                        length_m: self.inputs.bullet_length,
1198                        spin_rate_rad_s,
1199                        spin_inertia: 6.94e-8,       // Typical value
1200                        transverse_inertia: 9.13e-7, // Typical value
1201                        velocity_mps: velocity_magnitude,
1202                        air_density_kg_m3: air_density,
1203                        mach,
1204                        pitch_damping_coeff: -0.8,
1205                        nutation_damping_factor: 0.05,
1206                    };
1207
1208                    // Update angular state
1209                    *state = calculate_combined_angular_motion(
1210                        &params,
1211                        state,
1212                        time,
1213                        self.time_step,
1214                        0.001, // Initial disturbance
1215                    );
1216
1217                    // Track maximums
1218                    if state.yaw_angle.abs() > max_yaw_angle {
1219                        max_yaw_angle = state.yaw_angle.abs();
1220                    }
1221                    if state.precession_angle.abs() > max_precession_angle {
1222                        max_precession_angle = state.precession_angle.abs();
1223                    }
1224                }
1225            }
1226
1227            // RK4 method
1228            let dt = self.time_step;
1229
1230            // k1
1231            let acc1 = self.calculate_acceleration(&position, &velocity, &wind_vector, (resolved_temp_c, resolved_press_hpa, base_ratio));
1232
1233            // k2
1234            let pos2 = position + velocity * (dt * 0.5);
1235            let vel2 = velocity + acc1 * (dt * 0.5);
1236            let acc2 = self.calculate_acceleration(&pos2, &vel2, &wind_vector, (resolved_temp_c, resolved_press_hpa, base_ratio));
1237
1238            // k3
1239            let pos3 = position + vel2 * (dt * 0.5);
1240            let vel3 = velocity + acc2 * (dt * 0.5);
1241            let acc3 = self.calculate_acceleration(&pos3, &vel3, &wind_vector, (resolved_temp_c, resolved_press_hpa, base_ratio));
1242
1243            // k4
1244            let pos4 = position + vel3 * dt;
1245            let vel4 = velocity + acc3 * dt;
1246            let acc4 = self.calculate_acceleration(&pos4, &vel4, &wind_vector, (resolved_temp_c, resolved_press_hpa, base_ratio));
1247
1248            // Update position and velocity
1249            position += (velocity + vel2 * 2.0 + vel3 * 2.0 + vel4) * (dt / 6.0);
1250            velocity += (acc1 + acc2 * 2.0 + acc3 * 2.0 + acc4) * (dt / 6.0);
1251            time += dt;
1252        }
1253
1254        // Get final values
1255        let last_point = points.last().ok_or("No trajectory points generated")?;
1256
1257        // Create trajectory sampling data if enabled
1258        let sampled_points = if self.inputs.enable_trajectory_sampling {
1259            let trajectory_data = TrajectoryData {
1260                times: points.iter().map(|p| p.time).collect(),
1261                positions: points.iter().map(|p| p.position).collect(),
1262                velocities: points
1263                    .iter()
1264                    .map(|p| {
1265                        // Reconstruct velocity vectors from magnitude (approximate)
1266                        Vector3::new(0.0, 0.0, p.velocity_magnitude)
1267                    })
1268                    .collect(),
1269                transonic_distances, // populated above at each Mach-threshold crossing
1270            };
1271
1272            // For LOS calculation in ground-referenced coordinates:
1273            // sight_position_m is the sight's actual y-position above ground
1274            // (muzzle_height + sight_height, not just sight_height)
1275            // For flat shots, target is at same height as the sight (horizontal LOS)
1276            let sight_position_m = self.inputs.muzzle_height + self.inputs.sight_height;
1277            let outputs = TrajectoryOutputs {
1278                target_distance_horiz_m: last_point.position.x, // X is downrange
1279                target_vertical_height_m: sight_position_m,
1280                time_of_flight_s: last_point.time,
1281                max_ord_dist_horiz_m: max_height,
1282                sight_height_m: sight_position_m,
1283            };
1284
1285            // Sample at specified intervals
1286            let samples = sample_trajectory(
1287                &trajectory_data,
1288                &outputs,
1289                self.inputs.sample_interval,
1290                self.inputs.bullet_mass,
1291            );
1292            Some(samples)
1293        } else {
1294            None
1295        };
1296
1297        Ok(TrajectoryResult {
1298            max_range: last_point.position.x, // X is downrange
1299            max_height,
1300            time_of_flight: last_point.time,
1301            impact_velocity: last_point.velocity_magnitude,
1302            impact_energy: last_point.kinetic_energy,
1303            points,
1304            sampled_points,
1305            min_pitch_damping: if self.inputs.enable_pitch_damping {
1306                Some(min_pitch_damping)
1307            } else {
1308                None
1309            },
1310            transonic_mach,
1311            angular_state,
1312            max_yaw_angle: if self.inputs.enable_precession_nutation {
1313                Some(max_yaw_angle)
1314            } else {
1315                None
1316            },
1317            max_precession_angle: if self.inputs.enable_precession_nutation {
1318                Some(max_precession_angle)
1319            } else {
1320                None
1321            },
1322            aerodynamic_jump: aj_components,
1323        })
1324    }
1325
1326    fn solve_rk45(&self) -> Result<TrajectoryResult, BallisticsError> {
1327        // RK45 adaptive step size integration (Dormand-Prince method)
1328        let mut time = 0.0;
1329        // Bullet starts at the BORE position, which is muzzle_height above ground
1330        // The sight is sight_height ABOVE the bore, so we don't add sight_height here
1331        let mut position = Vector3::new(
1332            0.0,
1333            self.inputs.muzzle_height, // Bore position above ground (NOT + sight_height)
1334            0.0,
1335        );
1336
1337        // Calculate initial velocity components
1338        // McCoy coordinate system: X=downrange, Y=vertical, Z=lateral (right)
1339        // Launch direction includes the aerodynamic-jump muzzle perturbation when enabled
1340        // (a no-op returning the bare muzzle/azimuth angles otherwise). MBA-959. Computed
1341        // once here and reused for the result so it isn't evaluated twice per solve.
1342        let aj_components = self.aerodynamic_jump_components();
1343        let (launch_elev, launch_azim) = self.launch_angles_from(aj_components.as_ref());
1344        let horizontal_velocity = self.inputs.muzzle_velocity * launch_elev.cos();
1345        let mut velocity = Vector3::new(
1346            horizontal_velocity * launch_azim.cos(), // X: downrange (forward)
1347            self.inputs.muzzle_velocity * launch_elev.sin(), // Y: vertical component
1348            horizontal_velocity * launch_azim.sin(), // Z: lateral (side deviation)
1349        );
1350
1351        let mut points = Vec::new();
1352        let mut max_height = position.y;
1353        let mut dt = 0.001; // Initial step size
1354        let tolerance = 1e-6; // Error tolerance
1355        let safety_factor = 0.9; // Safety factor for step size adjustment
1356        let max_dt = 0.01; // Maximum step size
1357        let min_dt = 1e-6; // Minimum step size
1358
1359        // Add a point counter to debug
1360        let mut iteration_count = 0;
1361        const MAX_ITERATIONS: usize = 100000;
1362
1363        // Air density and wind are constant for the whole solve (self.atmosphere / self.wind
1364        // are immutable); compute once instead of every iteration (mirrors solve_rk4).
1365        let (air_density, speed_of_sound, resolved_temp_c, resolved_press_hpa) = self.resolved_atmosphere();
1366        // MBA-1136 (rank 30): base density RATIO for the local-altitude atmosphere recompute done
1367        // per-substep inside calculate_acceleration. The `air_density` / `speed_of_sound` above
1368        // stay the frozen station values, still used for the Mach-transition, pitch-damping and
1369        // precession/nutation diagnostics (which are intentionally referenced to station Mach).
1370        let base_ratio = air_density / 1.225;
1371        // 0deg = headwind, 90deg = from the right (McCoy wind-FROM convention, matching
1372        // WindSock); wind enters drag via velocity - wind. Used when no segmented wind.
1373        let wind_vector = Vector3::new(
1374            -self.wind.speed * self.wind.direction.cos(), // X: downrange (head/tail wind)
1375            0.0,
1376            -self.wind.speed * self.wind.direction.sin(), // Z: lateral (crosswind)
1377        );
1378
1379        // Mach-transition distances for the sampled-output flags (see solve_euler/solve_rk4).
1380        let mut transonic_distances: Vec<f64> = Vec::new();
1381        let mut crossed_transonic = false;
1382        let mut crossed_subsonic = false;
1383
1384        // Pitch-damping / precession diagnostics (MBA-966). Previously only the
1385        // Euler and fixed-RK4 solvers tracked these, so the default adaptive
1386        // RK45 path always reported null even with --enable-pitch-damping /
1387        // --enable-precession set. Mirror the RK4 tracking here.
1388        let mut min_pitch_damping = 1.0;
1389        let mut transonic_mach: Option<f64> = None;
1390        let pitch_coeffs = PitchDampingCoefficients::from_bullet_type(
1391            self.inputs.bullet_model.as_deref().unwrap_or("default"),
1392        );
1393        let mut angular_state = if self.inputs.enable_precession_nutation {
1394            Some(AngularState {
1395                pitch_angle: 0.001,
1396                yaw_angle: 0.001,
1397                pitch_rate: 0.0,
1398                yaw_rate: 0.0,
1399                precession_angle: 0.0,
1400                nutation_phase: 0.0,
1401            })
1402        } else {
1403            None
1404        };
1405        let mut max_yaw_angle = 0.0;
1406        let mut max_precession_angle = 0.0;
1407
1408        while position.x < self.max_range
1409            && position.y > self.inputs.ground_threshold
1410            && time < 100.0
1411        {
1412            // X is downrange
1413            iteration_count += 1;
1414            if iteration_count > MAX_ITERATIONS {
1415                break; // Prevent infinite loop
1416            }
1417
1418            // Store current point
1419            let velocity_magnitude = velocity.magnitude();
1420            let kinetic_energy = 0.5 * self.inputs.bullet_mass * velocity_magnitude.powi(2);
1421
1422            points.push(TrajectoryPoint {
1423                time,
1424                position: position,
1425                velocity_magnitude,
1426                kinetic_energy,
1427            });
1428
1429            // Record Mach-transition distances (constant sea-level speed of sound, matching the
1430            // transonic_mach tracking). Each threshold is recorded once, in descending order.
1431            {
1432                let mach_here = if speed_of_sound > 0.0 {
1433                    velocity_magnitude / speed_of_sound
1434                } else {
1435                    0.0
1436                };
1437                if !crossed_transonic && mach_here < 1.2 {
1438                    crossed_transonic = true;
1439                    transonic_distances.push(position.x);
1440                }
1441                if !crossed_subsonic && mach_here < 1.0 {
1442                    crossed_subsonic = true;
1443                    transonic_distances.push(position.x);
1444                }
1445            }
1446
1447            if position.y > max_height {
1448                max_height = position.y;
1449            }
1450
1451            // Pitch damping (RK45 solver) — track the minimum coefficient and the
1452            // Mach at which the projectile enters the transonic band (MBA-966).
1453            if self.inputs.enable_pitch_damping {
1454                let mach = velocity_magnitude / speed_of_sound;
1455                if transonic_mach.is_none() && mach < 1.2 && mach > 0.8 {
1456                    transonic_mach = Some(mach);
1457                }
1458                let pitch_damping = calculate_pitch_damping_coefficient(mach, &pitch_coeffs);
1459                if pitch_damping < min_pitch_damping {
1460                    min_pitch_damping = pitch_damping;
1461                }
1462            }
1463
1464            // Precession / nutation (RK45 solver). Uses the step `dt` actually
1465            // taken for this iteration so the angular integration stays in sync
1466            // with the variable-step trajectory.
1467            if self.inputs.enable_precession_nutation {
1468                if let Some(ref mut state) = angular_state {
1469                    let mach = velocity_magnitude / speed_of_sound;
1470
1471                    let spin_rate_rad_s = if self.inputs.twist_rate > 0.0 {
1472                        let velocity_fps = velocity_magnitude * 3.28084;
1473                        let twist_rate_ft = self.inputs.twist_rate / 12.0;
1474                        (velocity_fps / twist_rate_ft) * 2.0 * std::f64::consts::PI
1475                    } else {
1476                        0.0
1477                    };
1478
1479                    let params = PrecessionNutationParams {
1480                        mass_kg: self.inputs.bullet_mass,
1481                        caliber_m: self.inputs.bullet_diameter,
1482                        length_m: self.inputs.bullet_length,
1483                        spin_rate_rad_s,
1484                        spin_inertia: 6.94e-8,
1485                        transverse_inertia: 9.13e-7,
1486                        velocity_mps: velocity_magnitude,
1487                        air_density_kg_m3: air_density,
1488                        mach,
1489                        pitch_damping_coeff: -0.8,
1490                        nutation_damping_factor: 0.05,
1491                    };
1492
1493                    *state = calculate_combined_angular_motion(&params, state, time, dt, 0.001);
1494
1495                    if state.yaw_angle.abs() > max_yaw_angle {
1496                        max_yaw_angle = state.yaw_angle.abs();
1497                    }
1498                    if state.precession_angle.abs() > max_precession_angle {
1499                        max_precession_angle = state.precession_angle.abs();
1500                    }
1501                }
1502            }
1503
1504            // RK45 step with adaptive step size (air_density / wind_vector hoisted above)
1505            let (new_pos, new_vel, new_dt) = self.rk45_step(
1506                &position,
1507                &velocity,
1508                dt,
1509                &wind_vector,
1510                tolerance,
1511                (resolved_temp_c, resolved_press_hpa, base_ratio),
1512            );
1513
1514            // Advance state and time by the dt actually used for THIS step. (Previously dt
1515            // was overwritten with the adapted next-step size BEFORE `time += dt`, so every
1516            // reported time advanced by the NEXT step's dt — desyncing time from state and
1517            // corrupting time_of_flight and per-point / sampled times.)
1518            position = new_pos;
1519            velocity = new_vel;
1520            time += dt;
1521
1522            // Adapt the step size for the NEXT iteration.
1523            dt = (safety_factor * new_dt).clamp(min_dt, max_dt);
1524        }
1525
1526        // Ensure we have at least one point
1527        if points.is_empty() {
1528            return Err(BallisticsError::from("No trajectory points calculated"));
1529        }
1530
1531        // Boundary interpolation to exactly max_range (MBA-968). The adaptive
1532        // loop stores the point at the TOP of each iteration, so the last stored
1533        // point sits one (possibly large) step SHORT of max_range while the
1534        // post-loop `position` has just overshot it. Without this, the default
1535        // RK45 solver reports ~2% short of --max-range, unlike the fixed-step
1536        // solvers. When the loop exited by crossing the range (not by hitting the
1537        // ground / time cap / iteration cap), append a linearly-interpolated
1538        // point at exactly max_range so the reported range matches the request.
1539        {
1540            let prev = points.last().unwrap().clone();
1541            let overshoot_x = position.x;
1542            let crossed_range = overshoot_x >= self.max_range && prev.position.x < self.max_range;
1543            if crossed_range {
1544                let span = overshoot_x - prev.position.x;
1545                if span > 1e-9 {
1546                    let frac = (self.max_range - prev.position.x) / span;
1547                    let interp_pos = prev.position + (position - prev.position) * frac;
1548                    let interp_vel_mag = prev.velocity_magnitude
1549                        + (velocity.magnitude() - prev.velocity_magnitude) * frac;
1550                    let interp_time = prev.time + (time - prev.time) * frac;
1551                    let interp_ke = 0.5 * self.inputs.bullet_mass * interp_vel_mag * interp_vel_mag;
1552                    points.push(TrajectoryPoint {
1553                        time: interp_time,
1554                        position: interp_pos,
1555                        velocity_magnitude: interp_vel_mag,
1556                        kinetic_energy: interp_ke,
1557                    });
1558                    if interp_pos.y > max_height {
1559                        max_height = interp_pos.y;
1560                    }
1561                }
1562            }
1563        }
1564
1565        let last_point = points.last().unwrap();
1566
1567        // Generate sampled trajectory points if enabled
1568        let sampled_points = if self.inputs.enable_trajectory_sampling {
1569            // Build trajectory data for sampling
1570            let trajectory_data = TrajectoryData {
1571                times: points.iter().map(|p| p.time).collect(),
1572                positions: points.iter().map(|p| p.position).collect(),
1573                velocities: points
1574                    .iter()
1575                    .map(|p| {
1576                        // Approximate velocity direction from position changes
1577                        Vector3::new(0.0, 0.0, p.velocity_magnitude)
1578                    })
1579                    .collect(),
1580                transonic_distances, // populated at each Mach-threshold crossing
1581            };
1582
1583            // For LOS calculation in ground-referenced coordinates:
1584            // sight_position_m is the sight's actual y-position above ground
1585            // (muzzle_height + sight_height, not just sight_height)
1586            // For flat shots, target is at same height as the sight (horizontal LOS)
1587            let sight_position_m = self.inputs.muzzle_height + self.inputs.sight_height;
1588            let outputs = TrajectoryOutputs {
1589                target_distance_horiz_m: last_point.position.x,
1590                target_vertical_height_m: sight_position_m,
1591                time_of_flight_s: last_point.time,
1592                max_ord_dist_horiz_m: max_height,
1593                sight_height_m: sight_position_m,
1594            };
1595
1596            let samples = sample_trajectory(
1597                &trajectory_data,
1598                &outputs,
1599                self.inputs.sample_interval,
1600                self.inputs.bullet_mass,
1601            );
1602            Some(samples)
1603        } else {
1604            None
1605        };
1606
1607        Ok(TrajectoryResult {
1608            max_range: last_point.position.x, // X is downrange
1609            max_height,
1610            time_of_flight: last_point.time,
1611            impact_velocity: last_point.velocity_magnitude,
1612            impact_energy: last_point.kinetic_energy,
1613            points,
1614            sampled_points,
1615            min_pitch_damping: if self.inputs.enable_pitch_damping {
1616                Some(min_pitch_damping)
1617            } else {
1618                None
1619            },
1620            transonic_mach,
1621            angular_state,
1622            max_yaw_angle: if self.inputs.enable_precession_nutation {
1623                Some(max_yaw_angle)
1624            } else {
1625                None
1626            },
1627            max_precession_angle: if self.inputs.enable_precession_nutation {
1628                Some(max_precession_angle)
1629            } else {
1630                None
1631            },
1632            aerodynamic_jump: aj_components,
1633        })
1634    }
1635
1636    fn rk45_step(
1637        &self,
1638        position: &Vector3<f64>,
1639        velocity: &Vector3<f64>,
1640        dt: f64,
1641        wind_vector: &Vector3<f64>,
1642        tolerance: f64,
1643        resolved_atmo: (f64, f64, f64), // (base_temp_c, base_press_hpa, base_ratio)
1644    ) -> (Vector3<f64>, Vector3<f64>, f64) {
1645        // Dormand-Prince coefficients
1646        const A21: f64 = 1.0 / 5.0;
1647        const A31: f64 = 3.0 / 40.0;
1648        const A32: f64 = 9.0 / 40.0;
1649        const A41: f64 = 44.0 / 45.0;
1650        const A42: f64 = -56.0 / 15.0;
1651        const A43: f64 = 32.0 / 9.0;
1652        const A51: f64 = 19372.0 / 6561.0;
1653        const A52: f64 = -25360.0 / 2187.0;
1654        const A53: f64 = 64448.0 / 6561.0;
1655        const A54: f64 = -212.0 / 729.0;
1656        const A61: f64 = 9017.0 / 3168.0;
1657        const A62: f64 = -355.0 / 33.0;
1658        const A63: f64 = 46732.0 / 5247.0;
1659        const A64: f64 = 49.0 / 176.0;
1660        const A65: f64 = -5103.0 / 18656.0;
1661        const A71: f64 = 35.0 / 384.0;
1662        const A73: f64 = 500.0 / 1113.0;
1663        const A74: f64 = 125.0 / 192.0;
1664        const A75: f64 = -2187.0 / 6784.0;
1665        const A76: f64 = 11.0 / 84.0;
1666
1667        // 5th order coefficients
1668        const B1: f64 = 35.0 / 384.0;
1669        const B3: f64 = 500.0 / 1113.0;
1670        const B4: f64 = 125.0 / 192.0;
1671        const B5: f64 = -2187.0 / 6784.0;
1672        const B6: f64 = 11.0 / 84.0;
1673
1674        // 4th order coefficients for error estimation
1675        const B1_ERR: f64 = 5179.0 / 57600.0;
1676        const B3_ERR: f64 = 7571.0 / 16695.0;
1677        const B4_ERR: f64 = 393.0 / 640.0;
1678        const B5_ERR: f64 = -92097.0 / 339200.0;
1679        const B6_ERR: f64 = 187.0 / 2100.0;
1680        const B7_ERR: f64 = 1.0 / 40.0;
1681
1682        // Compute RK45 stages
1683        let k1_v = self.calculate_acceleration(position, velocity, wind_vector, resolved_atmo);
1684        let k1_p = *velocity;
1685
1686        let p2 = position + dt * A21 * k1_p;
1687        let v2 = velocity + dt * A21 * k1_v;
1688        let k2_v = self.calculate_acceleration(&p2, &v2, wind_vector, resolved_atmo);
1689        let k2_p = v2;
1690
1691        let p3 = position + dt * (A31 * k1_p + A32 * k2_p);
1692        let v3 = velocity + dt * (A31 * k1_v + A32 * k2_v);
1693        let k3_v = self.calculate_acceleration(&p3, &v3, wind_vector, resolved_atmo);
1694        let k3_p = v3;
1695
1696        let p4 = position + dt * (A41 * k1_p + A42 * k2_p + A43 * k3_p);
1697        let v4 = velocity + dt * (A41 * k1_v + A42 * k2_v + A43 * k3_v);
1698        let k4_v = self.calculate_acceleration(&p4, &v4, wind_vector, resolved_atmo);
1699        let k4_p = v4;
1700
1701        let p5 = position + dt * (A51 * k1_p + A52 * k2_p + A53 * k3_p + A54 * k4_p);
1702        let v5 = velocity + dt * (A51 * k1_v + A52 * k2_v + A53 * k3_v + A54 * k4_v);
1703        let k5_v = self.calculate_acceleration(&p5, &v5, wind_vector, resolved_atmo);
1704        let k5_p = v5;
1705
1706        let p6 = position + dt * (A61 * k1_p + A62 * k2_p + A63 * k3_p + A64 * k4_p + A65 * k5_p);
1707        let v6 = velocity + dt * (A61 * k1_v + A62 * k2_v + A63 * k3_v + A64 * k4_v + A65 * k5_v);
1708        let k6_v = self.calculate_acceleration(&p6, &v6, wind_vector, resolved_atmo);
1709        let k6_p = v6;
1710
1711        let p7 = position + dt * (A71 * k1_p + A73 * k3_p + A74 * k4_p + A75 * k5_p + A76 * k6_p);
1712        let v7 = velocity + dt * (A71 * k1_v + A73 * k3_v + A74 * k4_v + A75 * k5_v + A76 * k6_v);
1713        let k7_v = self.calculate_acceleration(&p7, &v7, wind_vector, resolved_atmo);
1714        let k7_p = v7;
1715
1716        // 5th order solution
1717        let new_pos = position + dt * (B1 * k1_p + B3 * k3_p + B4 * k4_p + B5 * k5_p + B6 * k6_p);
1718        let new_vel = velocity + dt * (B1 * k1_v + B3 * k3_v + B4 * k4_v + B5 * k5_v + B6 * k6_v);
1719
1720        // 4th order solution for error estimate
1721        let pos_err = position
1722            + dt * (B1_ERR * k1_p
1723                + B3_ERR * k3_p
1724                + B4_ERR * k4_p
1725                + B5_ERR * k5_p
1726                + B6_ERR * k6_p
1727                + B7_ERR * k7_p);
1728        let vel_err = velocity
1729            + dt * (B1_ERR * k1_v
1730                + B3_ERR * k3_v
1731                + B4_ERR * k4_v
1732                + B5_ERR * k5_v
1733                + B6_ERR * k6_v
1734                + B7_ERR * k7_v);
1735
1736        // Estimate error
1737        let pos_error = (new_pos - pos_err).magnitude();
1738        let vel_error = (new_vel - vel_err).magnitude();
1739        let error = (pos_error + vel_error) / (1.0 + position.magnitude() + velocity.magnitude());
1740
1741        // Calculate new step size
1742        let dt_new = if error < tolerance {
1743            dt * (tolerance / error).powf(0.2).min(2.0)
1744        } else {
1745            dt * (tolerance / error).powf(0.25).max(0.1)
1746        };
1747
1748        (new_pos, new_vel, dt_new)
1749    }
1750
1751    fn calculate_acceleration(
1752        &self,
1753        position: &Vector3<f64>,
1754        velocity: &Vector3<f64>,
1755        wind_vector: &Vector3<f64>,
1756        resolved_atmo: (f64, f64, f64), // (base_temp_c, base_press_hpa, base_ratio) hoisted per-solve
1757    ) -> Vector3<f64> {
1758        // Resolve the wind at this point. Downrange-segmented wind (when supplied)
1759        // takes precedence and is sampled by downrange distance (position.x) per
1760        // step; otherwise altitude-dependent shear (if enabled); otherwise the
1761        // constant `wind_vector`. Segmented wind is not combined with shear (the
1762        // CLI/WASM front-ends reject that combination), so the order is safe.
1763        let actual_wind = if let Some(ref sock) = self.wind_sock {
1764            sock.vector_for_range_stateless(position.x)
1765        } else if self.inputs.enable_wind_shear {
1766            self.get_wind_at_altitude(position.y)
1767        } else {
1768            *wind_vector
1769        };
1770
1771        let relative_velocity = velocity - actual_wind;
1772        let velocity_magnitude = relative_velocity.magnitude();
1773
1774        if velocity_magnitude < 0.001 {
1775            return self.gravity_acceleration();
1776        }
1777
1778        // MBA-1136 (rank 30): recompute the atmosphere at the LOCAL substep altitude instead of
1779        // holding the frozen station scalars for the whole flight. This mirrors what
1780        // derivatives.rs / fast_trajectory.rs already do, so all three solver families vary air
1781        // density AND speed of sound with altitude (matters on elevated / long-range shots; a
1782        // no-op at the shooter altitude, where the ratio-based density recovers the station value
1783        // exactly). base_* were resolved once per solve via resolved_atmosphere().
1784        let (base_temp_c, base_press_hpa, base_ratio) = resolved_atmo;
1785        let local_alt = self.atmosphere.altitude + position.y;
1786        let (air_density, speed_of_sound) = crate::atmosphere::get_local_atmosphere(
1787            local_alt,
1788            self.atmosphere.altitude,
1789            base_temp_c,
1790            base_press_hpa,
1791            base_ratio,
1792        );
1793
1794        // Get drag coefficient from drag model (Mach-indexed from drag tables)
1795        let cd = self.calculate_drag_coefficient(velocity_magnitude, speed_of_sound);
1796
1797        // Convert velocity to fps for BC lookups
1798        let velocity_fps = velocity_magnitude * 3.28084;
1799
1800        // Look up BC from segments if available (highest priority - most accurate)
1801        let base_bc = if let Some(ref segments) = self.inputs.bc_segments_data {
1802            // Find matching segment for current velocity
1803            segments
1804                .iter()
1805                .find(|seg| velocity_fps >= seg.velocity_min && velocity_fps < seg.velocity_max)
1806                .map(|seg| seg.bc_value)
1807                .unwrap_or(self.inputs.bc_value)
1808        } else {
1809            self.inputs.bc_value
1810        };
1811
1812        // Apply cluster BC correction if enabled (on top of segment BC)
1813        let effective_bc = if let Some(ref cluster_bc) = self.cluster_bc {
1814            cluster_bc.apply_correction(
1815                base_bc,
1816                self.inputs.caliber_inches, // predict_cluster normalizes against an inches range
1817                self.inputs.weight_grains,
1818                velocity_fps,
1819            )
1820        } else {
1821            base_bc
1822        };
1823        // Guard bc_value == 0 (allowed on the FFI/WASM surfaces, which lack the CLI's 0.001
1824        // lower bound): dividing by effective_bc below would be Inf -> NaN. Inert for valid
1825        // BCs (>= 0.001).
1826        let effective_bc = effective_bc.max(1e-6);
1827
1828        // When a custom drag table is active, calculate_drag_coefficient returned the
1829        // projectile's ACTUAL Cd, so the retardation denominator must be the sectional
1830        // density (lb/in²), not a BC: Cd_own / SD == Cd_ref / BC
1831        // (see BallisticInputs::custom_drag_denominator).
1832        let retard_denom = if self.inputs.custom_drag_table.is_some() {
1833            self.inputs.custom_drag_denominator(effective_bc)
1834        } else {
1835            effective_bc
1836        };
1837
1838        // Use proper ballistics retardation formula
1839        // This matches the proven formula from fast_trajectory.rs
1840        // The standard retardation factor converts Cd to drag deceleration
1841        // Note: velocity_fps already calculated above for BC segment lookup
1842        let cd_to_retard = crate::constants::CD_TO_RETARD;
1843        let standard_factor = cd * cd_to_retard;
1844        let density_scale = air_density / 1.225; // Scale relative to standard air (1.225 kg/m³)
1845
1846        // Drag acceleration in ft/s² then convert to m/s²
1847        let a_drag_ft_s2 =
1848            (velocity_fps * velocity_fps) * standard_factor * density_scale / retard_denom;
1849        let a_drag_m_s2 = a_drag_ft_s2 * 0.3048; // ft/s² to m/s²
1850
1851        // Apply drag opposite to velocity direction
1852        let drag_acceleration = -a_drag_m_s2 * (relative_velocity / velocity_magnitude);
1853
1854        // Total acceleration = drag + gravity. `shooting_angle` rotates gravity into the shot
1855        // frame for inclined fire; at 0 deg this is the normal vertical-only gravity vector.
1856        let mut accel = drag_acceleration + self.gravity_acceleration();
1857
1858        // Coriolis (Earth rotation). McCoy frame: X=downrange, Y=vertical, Z=lateral,
1859        // azimuth 0 = North. McCoy frame: X=downrange, Y=vertical, Z=lateral.
1860        if self.inputs.enable_coriolis {
1861            if let Some(lat_deg) = self.inputs.latitude {
1862                let omega_earth = 7.2921159e-5_f64; // rad/s
1863                let lat = lat_deg.to_radians();
1864                let az = self.inputs.shot_azimuth; // compass bearing (0=N), NOT the aiming offset
1865                                                   // Earth's angular velocity in the shot frame (X=downrange, Y=up,
1866                                                   // Z=lateral). Projecting Omega=(0, Ω cosφ, Ω sinφ) [local E,N,U] onto
1867                                                   // the azimuth-rotated shot axes gives a NEGATIVE lateral component:
1868                                                   // lateral = downrange × up points East for a North shot, and
1869                                                   // Omega·East = -Ω cosφ sin(az). The previous code dropped that sign.
1870                let omega = Vector3::new(
1871                    omega_earth * lat.cos() * az.cos(),  // X: downrange
1872                    omega_earth * lat.sin(),             // Y: vertical
1873                    -omega_earth * lat.cos() * az.sin(), // Z: lateral (MBA-938: corrected sign)
1874                );
1875                // Coriolis acceleration is the physical -2 Ω×v (MBA-938). The old +2 with
1876                // an "output-preserving relabel" justification produced left-ward drift for
1877                // a North shot in the Northern hemisphere; first principles (and the +Eötvös
1878                // lift for East shots) require -2 with the corrected omega above.
1879                accel += -2.0 * omega.cross(velocity);
1880            }
1881        }
1882
1883        // Magnus side force (spinning projectile). SI units in this solver.
1884        // MBA-1134 (rank 35): the canonical empirical Litz spin-drift post-process
1885        // (apply_spin_drift) already captures the gyroscopic yaw-of-repose lateral, so the
1886        // explicit Magnus side force must NOT be added on top of it — otherwise the two lateral
1887        // models stack and double-count the drift. Suppress Magnus whenever Litz spin drift is
1888        // active. (The inverse is intentionally NOT done: Litz is not suppressed when Magnus is on.)
1889        if self.inputs.enable_magnus
1890            && !self.inputs.use_enhanced_spin_drift
1891            && self.inputs.bullet_diameter > 0.0
1892            && self.inputs.twist_rate > 0.0
1893        {
1894            let (_, spin_rad_s) =
1895                crate::spin_drift::calculate_spin_rate(velocity_magnitude, self.inputs.twist_rate);
1896            // Stability (Sg) is a launch property, so its Miller density correction uses the
1897            // STATION temperature/pressure (base_*); the Mach that feeds the Magnus-moment
1898            // coefficient uses the LOCAL speed of sound recomputed above.
1899            let temp_k = base_temp_c + 273.15;
1900            let mach = velocity_magnitude / speed_of_sound;
1901
1902            // Imperial conversions for the stability / yaw-of-repose helpers.
1903            let d_in = self.inputs.bullet_diameter / 0.0254;
1904            let m_gr = self.inputs.bullet_mass / 0.00006479891;
1905            let l_in = if self.inputs.bullet_length > 0.0 {
1906                self.inputs.bullet_length / 0.0254
1907            } else {
1908                // MBA-1135: mass-based length estimate (was a mass-blind 4.5-caliber default).
1909                let est_m = crate::stability::estimate_bullet_length_m(
1910                    self.inputs.bullet_diameter,
1911                    self.inputs.bullet_mass,
1912                );
1913                if est_m > 0.0 {
1914                    est_m / 0.0254
1915                } else {
1916                    4.5 * d_in
1917                }
1918            };
1919            // MBA-958: apply the canonical linear Miller density correction (T/T0)*(P0/P) to the
1920            // Magnus/yaw-of-repose Sg too, matching the spin-drift Sg (MBA-942) and stability.rs.
1921            // No-op at sea-level standard (15 C, 1013.25 hPa -> factor 1.0).
1922            let density_correction = if base_press_hpa > 0.0 && temp_k > 0.0 {
1923                (temp_k / 288.15) * (1013.25 / base_press_hpa)
1924            } else {
1925                1.0
1926            };
1927            let sg = crate::spin_drift::miller_stability(d_in, m_gr, self.inputs.twist_rate, l_in)
1928                * density_correction;
1929
1930            // Yaw of repose (radians); zero for unstable bullets (Sg <= 1).
1931            let (yaw_rad, _) = crate::spin_drift::calculate_yaw_of_repose(
1932                sg,
1933                velocity_magnitude,
1934                spin_rad_s,
1935                0.0, // crosswind handled elsewhere
1936                0.0, // pitch rate not tracked
1937                air_density,
1938                d_in,
1939                l_in,
1940                m_gr,
1941                mach,
1942                "match",
1943                false,
1944            );
1945
1946            // Proper McCoy Magnus FORCE: F = q S C_Npa (pd/2V) sin(alpha_R).
1947            let diameter_m = self.inputs.bullet_diameter; // already meters
1948            let spin_param = spin_rad_s * diameter_m / (2.0 * velocity_magnitude);
1949            let c_np = crate::derivatives::calculate_magnus_moment_coefficient(mach);
1950            let area = std::f64::consts::PI * (diameter_m / 2.0).powi(2);
1951            let magnus_force = 0.5
1952                * air_density
1953                * velocity_magnitude.powi(2)
1954                * area
1955                * c_np
1956                * spin_param
1957                * yaw_rad.sin();
1958
1959            // Horizontal direction perpendicular to velocity. In McCoy (RH) frame,
1960            // v_unit × up = +Z (right) for a downrange shot, matching spin-drift sign.
1961            let velocity_unit = relative_velocity / velocity_magnitude;
1962            let up = Vector3::new(0.0, 1.0, 0.0);
1963            let mut dir = velocity_unit.cross(&up);
1964            let dir_norm = dir.norm();
1965            if dir_norm > 1e-12 && magnus_force.abs() > 1e-12 {
1966                dir /= dir_norm;
1967                if !self.inputs.is_twist_right {
1968                    dir = -dir;
1969                }
1970                accel += (magnus_force / self.inputs.bullet_mass) * dir;
1971            }
1972        }
1973
1974        accel
1975    }
1976
1977    fn calculate_drag_coefficient(&self, velocity: f64, speed_of_sound: f64) -> f64 {
1978        let mach = velocity / speed_of_sound;
1979
1980        // MBA-940: a user-supplied custom drag table is the final Cd, used as-is — no G-model
1981        // lookup, no transonic shape correction, no form factor. The supplied curve already
1982        // encodes the projectile's true drag, so applying those would distort/double-count it.
1983        if let Some(ref table) = self.inputs.custom_drag_table {
1984            return table.interpolate(mach);
1985        }
1986
1987        // Get drag coefficient from the drag tables (Mach-indexed)
1988        let base_cd = crate::drag::get_drag_coefficient(mach, &self.inputs.bc_type);
1989
1990        // MBA-948: honor use_form_factor here too — previously only derivatives.rs applied it,
1991        // so cli_api and fast_trajectory silently ignored the flag. apply_form_factor_to_drag
1992        // short-circuits when the flag is false, so this is a no-op for every current consumer
1993        // (the flag is false on all CLI/FFI/WASM/binding surfaces and defaults false).
1994        crate::form_factor::apply_form_factor_to_drag(
1995            base_cd,
1996            self.inputs.bullet_model.as_deref(),
1997            &self.inputs.bc_type,
1998            self.inputs.use_form_factor,
1999        )
2000    }
2001}
2002
2003// Monte Carlo parameters
2004#[derive(Debug, Clone)]
2005pub struct MonteCarloParams {
2006    pub num_simulations: usize,
2007    pub velocity_std_dev: f64,
2008    pub angle_std_dev: f64,
2009    pub bc_std_dev: f64,
2010    pub wind_speed_std_dev: f64,
2011    pub target_distance: Option<f64>,
2012    pub base_wind_speed: f64,
2013    pub base_wind_direction: f64,
2014    pub azimuth_std_dev: f64, // Horizontal aiming variation in radians
2015}
2016
2017impl Default for MonteCarloParams {
2018    fn default() -> Self {
2019        Self {
2020            num_simulations: 1000,
2021            velocity_std_dev: 1.0,
2022            angle_std_dev: 0.001,
2023            bc_std_dev: 0.01,
2024            wind_speed_std_dev: 1.0,
2025            target_distance: None,
2026            base_wind_speed: 0.0,
2027            base_wind_direction: 0.0,
2028            azimuth_std_dev: 0.001, // Default horizontal spread ~0.057 degrees
2029        }
2030    }
2031}
2032
2033// Monte Carlo results
2034#[derive(Debug, Clone)]
2035pub struct MonteCarloResults {
2036    pub ranges: Vec<f64>,
2037    pub impact_velocities: Vec<f64>,
2038    pub impact_positions: Vec<Vector3<f64>>,
2039}
2040
2041/// Default hit-zone radius (meters) around the point of aim at the target plane — a 30 cm
2042/// circle. Shared by the CLI, FFI, and WASM so "hit probability" means the same thing everywhere.
2043pub const DEFAULT_HIT_RADIUS_M: f64 = 0.3;
2044
2045impl MonteCarloResults {
2046    /// Fraction of simulations whose impact at the target plane lands within `hit_radius_m`
2047    /// of the point of aim. `impact_positions` are deviations from the baseline at the target
2048    /// plane (the downrange component is 0), so the vector norm is the radial miss distance.
2049    /// Samples that fall short of the target are clamped to their ground impact (a large
2050    /// deviation) and so correctly count as misses. Returns 0.0 when there are no samples.
2051    ///
2052    /// Single source of truth for hit probability — previously the CLI used a range-precision
2053    /// notion and the FFI a position notion with a redundant clause, so they disagreed.
2054    pub fn hit_probability(&self, hit_radius_m: f64) -> f64 {
2055        if self.impact_positions.is_empty() {
2056            return 0.0;
2057        }
2058        let hits = self
2059            .impact_positions
2060            .iter()
2061            .filter(|p| p.norm() < hit_radius_m)
2062            .count();
2063        hits as f64 / self.impact_positions.len() as f64
2064    }
2065}
2066
2067// Run Monte Carlo simulation (backwards compatibility)
2068pub fn run_monte_carlo(
2069    base_inputs: BallisticInputs,
2070    params: MonteCarloParams,
2071) -> Result<MonteCarloResults, BallisticsError> {
2072    let base_wind = WindConditions {
2073        speed: params.base_wind_speed,
2074        direction: params.base_wind_direction,
2075    };
2076    run_monte_carlo_with_wind(base_inputs, base_wind, params)
2077}
2078
2079// Run Monte Carlo simulation with wind
2080pub fn run_monte_carlo_with_wind(
2081    base_inputs: BallisticInputs,
2082    base_wind: WindConditions,
2083    params: MonteCarloParams,
2084) -> Result<MonteCarloResults, BallisticsError> {
2085    use rand_distr::{Distribution, Normal};
2086
2087    let mut rng = rand::rng();
2088    let mut ranges = Vec::new();
2089    let mut impact_velocities = Vec::new();
2090    let mut impact_positions = Vec::new();
2091
2092    let atmosphere = AtmosphericConditions {
2093        temperature: base_inputs.temperature,
2094        pressure: base_inputs.pressure,
2095        humidity: base_inputs.humidity_percent(),
2096        altitude: base_inputs.altitude,
2097    };
2098    let target_hint = params
2099        .target_distance
2100        .unwrap_or(base_inputs.target_distance);
2101    let solver_max_range = target_hint.max(1000.0) * 2.0;
2102
2103    // First, calculate baseline trajectory with no variations
2104    let mut baseline_solver =
2105        TrajectorySolver::new(base_inputs.clone(), base_wind.clone(), atmosphere.clone());
2106    baseline_solver.set_max_range(solver_max_range);
2107    let baseline_result = baseline_solver.solve()?;
2108
2109    // Determine target distance: use explicit target or baseline max range
2110    let target_distance = params.target_distance.unwrap_or(baseline_result.max_range);
2111
2112    // Get baseline position at target distance (interpolated)
2113    let baseline_at_target = baseline_result
2114        .position_at_range(target_distance)
2115        .ok_or("Could not interpolate baseline at target distance")?;
2116
2117    // Create normal distributions for variations
2118    let velocity_dist = Normal::new(base_inputs.muzzle_velocity, params.velocity_std_dev)
2119        .map_err(|e| format!("Invalid velocity distribution: {}", e))?;
2120    let angle_dist = Normal::new(base_inputs.muzzle_angle, params.angle_std_dev)
2121        .map_err(|e| format!("Invalid angle distribution: {}", e))?;
2122    let bc_dist = Normal::new(base_inputs.bc_value, params.bc_std_dev)
2123        .map_err(|e| format!("Invalid BC distribution: {}", e))?;
2124    let wind_speed_dist = Normal::new(base_wind.speed, params.wind_speed_std_dev)
2125        .map_err(|e| format!("Invalid wind speed distribution: {}", e))?;
2126    // MBA-952: wind-direction spread is APPROXIMATED from the wind-SPEED std dev (×0.1), a unit
2127    // conflation (m/s scaled as radians) — there is no dedicated wind_direction_std_dev field yet.
2128    // The dead WASM `--wind-dir-std` setter was removed (it set nothing). A proper fix is an
2129    // API-breaking wind_direction_std_dev on MonteCarloParams plumbed through WASM/FFI/main.
2130    let wind_dir_dist = Normal::new(base_wind.direction, params.wind_speed_std_dev * 0.1)
2131        .map_err(|e| format!("Invalid wind direction distribution: {}", e))?;
2132    let azimuth_dist = Normal::new(base_inputs.azimuth_angle, params.azimuth_std_dev)
2133        .map_err(|e| format!("Invalid azimuth distribution: {}", e))?;
2134
2135    for _ in 0..params.num_simulations {
2136        // Create varied inputs
2137        let mut inputs = base_inputs.clone();
2138        inputs.muzzle_velocity = velocity_dist.sample(&mut rng).max(0.0);
2139        inputs.muzzle_angle = angle_dist.sample(&mut rng);
2140        inputs.bc_value = bc_dist.sample(&mut rng).max(0.01);
2141        inputs.azimuth_angle = azimuth_dist.sample(&mut rng); // Add horizontal variation
2142
2143        // Create varied wind (now based on base wind conditions)
2144        let wind = WindConditions {
2145            speed: wind_speed_dist.sample(&mut rng).abs(),
2146            direction: wind_dir_dist.sample(&mut rng),
2147        };
2148
2149        // Run trajectory
2150        let mut solver = TrajectorySolver::new(inputs, wind, atmosphere.clone());
2151        solver.set_max_range(solver_max_range);
2152        match solver.solve() {
2153            Ok(result) => {
2154                // MBA-967: do NOT skip samples that fall short of the target. range/velocity are
2155                // recorded at GROUND IMPACT for EVERY sample, so "Mean Range" is the ground-impact
2156                // distribution — independent of target_distance and consistent with `trajectory`.
2157                // All three result vectors still grow together per sample, so the equal-length FFI
2158                // ABI (exposed under one count) is preserved.
2159                let deviation = if result.max_range < target_distance {
2160                    // This sample never reached the target plane -> definite miss. Keep the
2161                    // encoded miss finite but far outside any practical target radius.
2162                    Vector3::new(0.0, -1.0e9, 0.0)
2163                } else {
2164                    let pos_at_target = match result.position_at_range(target_distance) {
2165                        Some(p) => p,
2166                        None => continue, // defensive: skip the whole sample (keeps vectors aligned)
2167                    };
2168                    // Deviation from baseline at the SAME target distance (McCoy): X = downrange
2169                    // (0 here), Y = vertical (elevation), Z = lateral (windage). Muzzle-angle
2170                    // sampling already models vertical pointing dispersion, so do not add a
2171                    // second independent vertical pointing draw here.
2172                    Vector3::new(
2173                        0.0,
2174                        pos_at_target.y - baseline_at_target.y,
2175                        pos_at_target.z - baseline_at_target.z,
2176                    )
2177                };
2178
2179                ranges.push(result.max_range);
2180                impact_velocities.push(result.impact_velocity);
2181                impact_positions.push(deviation);
2182            }
2183            Err(_) => {
2184                // Skip failed simulations
2185                continue;
2186            }
2187        }
2188    }
2189
2190    if ranges.is_empty() {
2191        return Err("No successful simulations".into());
2192    }
2193
2194    Ok(MonteCarloResults {
2195        ranges,
2196        impact_velocities,
2197        impact_positions,
2198    })
2199}
2200
2201// Calculate zero angle for a target
2202pub fn calculate_zero_angle(
2203    inputs: BallisticInputs,
2204    target_distance: f64,
2205    target_height: f64,
2206) -> Result<f64, BallisticsError> {
2207    calculate_zero_angle_with_conditions(
2208        inputs,
2209        target_distance,
2210        target_height,
2211        WindConditions::default(),
2212        AtmosphericConditions::default(),
2213    )
2214}
2215
2216pub fn calculate_zero_angle_with_conditions(
2217    inputs: BallisticInputs,
2218    target_distance: f64,
2219    target_height: f64,
2220    wind: WindConditions,
2221    atmosphere: AtmosphericConditions,
2222) -> Result<f64, BallisticsError> {
2223    // Helper function to get height at target distance for a given angle
2224    let get_height_at_angle = |angle: f64| -> Result<Option<f64>, BallisticsError> {
2225        let mut test_inputs = inputs.clone();
2226        test_inputs.muzzle_angle = angle;
2227        // MBA-959: zero on the bare bore. Aerodynamic jump is a constant elevation
2228        // offset, so leaving it on here would let the zero search silently absorb the
2229        // vertical jump. Disabling it makes AJ an additive POI shift relative to the
2230        // no-jump zero, regardless of the conditions the caller zeroes in.
2231        test_inputs.enable_aerodynamic_jump = false;
2232
2233        let mut solver = TrajectorySolver::new(test_inputs, wind.clone(), atmosphere.clone());
2234        solver.set_max_range(target_distance * 2.0);
2235        solver.set_time_step(0.001);
2236        let result = solver.solve()?;
2237
2238        // X is downrange in McCoy coordinates
2239        for i in 0..result.points.len() {
2240            if result.points[i].position.x >= target_distance {
2241                if i > 0 {
2242                    let p1 = &result.points[i - 1];
2243                    let p2 = &result.points[i];
2244                    let t = (target_distance - p1.position.x) / (p2.position.x - p1.position.x);
2245                    return Ok(Some(p1.position.y + t * (p2.position.y - p1.position.y)));
2246                } else {
2247                    return Ok(Some(result.points[i].position.y));
2248                }
2249            }
2250        }
2251        Ok(None)
2252    };
2253
2254    // Binary search for the angle that hits the target
2255    // Use only positive angles to ensure proper ballistic arc (upward trajectory)
2256    let mut low_angle = 0.0; // radians (horizontal)
2257    let mut high_angle = 0.2; // radians (about 11 degrees)
2258    let tolerance = 1e-7; // radians
2259    let max_iterations = 60;
2260
2261    // MBA-194: Validate bracketing before starting binary search
2262    // Check that the target height is actually between low and high angle trajectories
2263    let low_height = get_height_at_angle(low_angle)?;
2264    let high_height = get_height_at_angle(high_angle)?;
2265
2266    match (low_height, high_height) {
2267        (Some(lh), Some(hh)) => {
2268            let low_error = lh - target_height;
2269            let high_error = hh - target_height;
2270
2271            // For proper bracketing, low angle should undershoot (negative error)
2272            // and high angle should overshoot (positive error)
2273            if low_error > 0.0 && high_error > 0.0 {
2274                // Both angles overshoot - target is too close or height too low
2275                // This shouldn't happen for typical zeroing, but handle gracefully
2276                // Try to find a valid bracket by reducing low_angle (can't go negative)
2277                // Since we can't go below 0, just proceed and let binary search find best
2278            } else if low_error < 0.0 && high_error < 0.0 {
2279                // Both angles undershoot - target is beyond effective range
2280                // Try expanding high_angle up to 45 degrees (0.785 rad)
2281                let mut expanded = false;
2282                for multiplier in [2.0, 3.0, 4.0] {
2283                    let new_high = (high_angle * multiplier).min(0.785);
2284                    if let Ok(Some(h)) = get_height_at_angle(new_high) {
2285                        if h - target_height > 0.0 {
2286                            high_angle = new_high;
2287                            expanded = true;
2288                            break;
2289                        }
2290                    }
2291                    if new_high >= 0.785 {
2292                        break;
2293                    }
2294                }
2295                if !expanded {
2296                    return Err("Cannot find zero angle: target beyond effective range even at maximum angle".into());
2297                }
2298            }
2299            // If signs are opposite, we have valid bracketing - proceed
2300        }
2301        (None, Some(_hh)) => {
2302            // Low angle doesn't reach target, high does - this is fine
2303            // Binary search will increase low_angle until trajectory reaches
2304        }
2305        (Some(_lh), None) => {
2306            // High angle doesn't reach target - shouldn't happen
2307            return Err(
2308                "Cannot find zero angle: high angle trajectory doesn't reach target distance"
2309                    .into(),
2310            );
2311        }
2312        (None, None) => {
2313            // Neither reaches target - target too far
2314            return Err(
2315                "Cannot find zero angle: trajectory cannot reach target distance at any angle"
2316                    .into(),
2317            );
2318        }
2319    }
2320
2321    for _iteration in 0..max_iterations {
2322        let mid_angle = (low_angle + high_angle) / 2.0;
2323
2324        let mut test_inputs = inputs.clone();
2325        test_inputs.muzzle_angle = mid_angle;
2326        // MBA-959: zero on the bare bore so aerodynamic jump is not absorbed (see above).
2327        test_inputs.enable_aerodynamic_jump = false;
2328
2329        let mut solver = TrajectorySolver::new(test_inputs, wind.clone(), atmosphere.clone());
2330        // Make sure we calculate far enough to reach the target
2331        solver.set_max_range(target_distance * 2.0);
2332        solver.set_time_step(0.001);
2333        let result = solver.solve()?;
2334
2335        // Find the height at target distance (X is downrange)
2336        let mut height_at_target = None;
2337        for i in 0..result.points.len() {
2338            if result.points[i].position.x >= target_distance {
2339                if i > 0 {
2340                    // Linear interpolation
2341                    let p1 = &result.points[i - 1];
2342                    let p2 = &result.points[i];
2343                    let t = (target_distance - p1.position.x) / (p2.position.x - p1.position.x);
2344                    height_at_target = Some(p1.position.y + t * (p2.position.y - p1.position.y));
2345                } else {
2346                    height_at_target = Some(result.points[i].position.y);
2347                }
2348                break;
2349            }
2350        }
2351
2352        match height_at_target {
2353            Some(height) => {
2354                let error = height - target_height;
2355                // MBA-193: Check height error FIRST (primary convergence criterion)
2356                // Height accuracy is what matters for zeroing - angle tolerance is secondary.
2357                // 0.0001 m (0.1 mm) at the zero distance: fine enough that the (small)
2358                // zero-day atmosphere effect on a short zero still resolves the zero angle
2359                // instead of quantizing two very different atmospheres to an identical angle.
2360                if error.abs() < 0.0001 {
2361                    return Ok(mid_angle);
2362                }
2363
2364                // Only use angle tolerance as convergence criterion if we have
2365                // exhausted angle precision AND height error is still acceptable
2366                // (within 10mm which is reasonable for long range)
2367                if (high_angle - low_angle).abs() < tolerance {
2368                    if error.abs() < 0.01 {
2369                        // Height error within 10mm - acceptable for practical use
2370                        return Ok(mid_angle);
2371                    }
2372                    // Angle bracket collapsed but the height error is still too large: the
2373                    // target is not actually reachable / was never bracketed. Returning
2374                    // Ok(mid_angle) here reported a NOT-zeroed angle as success (callers use
2375                    // it directly as muzzle_angle); surface it as an error instead.
2376                    return Err("Zero angle did not converge: residual height error too large (target not reachable / not bracketed)".into());
2377                }
2378
2379                if error > 0.0 {
2380                    high_angle = mid_angle;
2381                } else {
2382                    low_angle = mid_angle;
2383                }
2384            }
2385            None => {
2386                // Trajectory didn't reach target distance, increase angle
2387                low_angle = mid_angle;
2388
2389                // MBA-193: Check angle tolerance for None case too
2390                if (high_angle - low_angle).abs() < tolerance {
2391                    return Err("Trajectory cannot reach target distance - angle converged without valid solution".into());
2392                }
2393            }
2394        }
2395    }
2396
2397    Err("Failed to find zero angle".into())
2398}
2399
2400/// What a BC estimate is fit against.
2401#[derive(Debug, Clone, Copy, PartialEq, Eq)]
2402pub enum BcFitMode {
2403    /// Data points are `(distance_m, drop_m)` — the classic drop-curve fit.
2404    Drop,
2405    /// Data points are `(distance_m, velocity_mps)` — a velocity-retention fit,
2406    /// which is immune to zero / sight-height / launch-angle error.
2407    Velocity,
2408}
2409
2410/// The result of a single BC fit (one drag model, one fit basis).
2411#[derive(Debug, Clone, Copy)]
2412pub struct BcEstimate {
2413    /// The estimated ballistic coefficient.
2414    pub bc: f64,
2415    /// RMS residual across the data points, in fit units (meters of drop, or m/s of speed).
2416    pub rms_error: f64,
2417    /// Which standard drag model this BC is referenced to.
2418    pub drag_model: DragModel,
2419    /// Whether the fit was against drop or velocity data.
2420    pub mode: BcFitMode,
2421    /// True if the best fit landed at the edge of the physical BC search range — i.e. the
2422    /// data did not pin down an interior optimum (too sparse/short-range, or wrong units /
2423    /// atmosphere / zero). The reported `bc` is then a floor/ceiling, not a real estimate.
2424    pub at_bound: bool,
2425}
2426
2427/// Interpolate the fitted quantity (drop in meters, or speed in m/s) at a downrange
2428/// distance from a solved trajectory. `None` if the trajectory never reaches `target_dist`.
2429///
2430/// `drop_offset` is subtracted-from convention: for `Drop` the returned value is
2431/// `drop_offset - y`. With `drop_offset = 0` this is bore-referenced drop (flat fire);
2432/// with `drop_offset = sight_height` and a zeroed trajectory it is drop below the
2433/// (horizontal) line of sight — i.e. dope-card drop.
2434fn fit_value_at(
2435    points: &[TrajectoryPoint],
2436    target_dist: f64,
2437    mode: BcFitMode,
2438    drop_offset: f64,
2439) -> Option<f64> {
2440    let val = |p: &TrajectoryPoint| match mode {
2441        BcFitMode::Drop => drop_offset - p.position.y,
2442        BcFitMode::Velocity => p.velocity_magnitude,
2443    };
2444    for i in 0..points.len() {
2445        if points[i].position.x >= target_dist {
2446            if i == 0 {
2447                return Some(val(&points[0]));
2448            }
2449            let p1 = &points[i - 1];
2450            let p2 = &points[i];
2451            let dx = p2.position.x - p1.position.x;
2452            if dx.abs() < 1e-9 {
2453                return Some(val(p2));
2454            }
2455            let t = (target_dist - p1.position.x) / dx;
2456            return Some(val(p1) + t * (val(p2) - val(p1)));
2457        }
2458    }
2459    None
2460}
2461
2462/// Estimate a BC by fitting a simulated trajectory to measured data, for a chosen drag
2463/// model (G1, G7, …) and fit basis (drop or velocity). Uses a coarse 0.01 sweep over
2464/// plausible BCs followed by a 0.001 local refine around the coarse best.
2465///
2466/// `points` are `(distance_m, value_m_or_mps)` where the second element is drop in meters
2467/// (`BcFitMode::Drop`) or remaining speed in m/s (`BcFitMode::Velocity`).
2468///
2469/// The fit runs under `atmosphere` — BC is only meaningful relative to the air density the
2470/// data was measured at, so this must match the conditions the drop/velocity came from
2471/// (pass ICAO standard for a standard-atmosphere dope card).
2472///
2473/// `zero_range` selects the drop reference frame (ignored for velocity fits):
2474/// - `None` → **bore-referenced**: flat 0° fire, drop below the extended bore axis.
2475/// - `Some(range_m)` → **sight/dope-card-referenced**: the trajectory is zeroed at
2476///   `range_m` (using `sight_height`), and drop is measured below the horizontal line of
2477///   sight — i.e. exactly what a dope card zeroed at that range prints.
2478pub fn estimate_bc_fit(
2479    velocity: f64,
2480    mass: f64,
2481    diameter: f64,
2482    points: &[(f64, f64)],
2483    drag_model: DragModel,
2484    mode: BcFitMode,
2485    atmosphere: AtmosphericConditions,
2486    zero_range: Option<f64>,
2487    sight_height: f64,
2488) -> Result<BcEstimate, BallisticsError> {
2489    if points.is_empty() {
2490        return Err(BallisticsError::from(
2491            "No data points provided for BC estimation.".to_string(),
2492        ));
2493    }
2494    let max_dist = points.iter().map(|(d, _)| *d).fold(0.0_f64, f64::max);
2495    // For a zeroed drop fit, drop is below the horizontal LOS which sits `sight_height`
2496    // above the bore at the muzzle: drop = sight_height - y. Bore-referenced fits use 0.
2497    let drop_offset = if zero_range.is_some() { sight_height } else { 0.0 };
2498
2499    // Sum of squared residuals for a trial BC; None if the solve can't reach the data.
2500    let sse = |bc_value: f64| -> Option<f64> {
2501        let mut inputs = BallisticInputs {
2502            muzzle_velocity: velocity,
2503            bc_value,
2504            bc_type: drag_model,
2505            bullet_mass: mass,
2506            bullet_diameter: diameter,
2507            sight_height,
2508            ..Default::default()
2509        };
2510        // Zeroed fit: tilt the bore so the bullet crosses LOS at the zero range, so the
2511        // downrange drops match a dope card zeroed there. Bore fit leaves muzzle_angle = 0.
2512        if let Some(zr) = zero_range {
2513            // MBA-1130: zero to the LINE OF SIGHT (y = sight_height) at the zero range,
2514            // not the bore line (y = 0). Drop is measured as `drop_offset - y` with
2515            // drop_offset = sight_height, so a bore-referenced zero left drop != 0 at the
2516            // zero range and the drop-fit no longer round-tripped to the true BC. This
2517            // matches how range-table / come-up / dope-card generation zero.
2518            let za = calculate_zero_angle_with_conditions(
2519                inputs.clone(),
2520                zr,
2521                sight_height,
2522                WindConditions::default(),
2523                atmosphere.clone(),
2524            )
2525            .ok()?;
2526            inputs.muzzle_angle = za;
2527        }
2528        let mut solver =
2529            TrajectorySolver::new(inputs, WindConditions::default(), atmosphere.clone());
2530        solver.set_max_range(max_dist * 1.5);
2531        let result = solver.solve().ok()?;
2532        let mut total = 0.0;
2533        let mut matched = 0;
2534        for (target_dist, target_val) in points {
2535            if let Some(v) = fit_value_at(&result.points, *target_dist, mode, drop_offset) {
2536                let e = v - target_val;
2537                total += e * e;
2538                matched += 1;
2539            }
2540        }
2541        if matched == 0 {
2542            None
2543        } else {
2544            Some(total)
2545        }
2546    };
2547
2548    // Physical BC search range, per drag model. Real G7 BCs top out well under 0.5 (0.7 is
2549    // a generous ceiling); G1 BCs run higher. Keeping G7 out of G1 territory means a fit
2550    // that runs to the ceiling reports a sane bound, not a nonsensical 1.2.
2551    let (bc_min, bc_max) = match drag_model {
2552        DragModel::G7 => (0.05, 0.70),
2553        _ => (0.10, 1.20),
2554    };
2555
2556    // Coarse sweep across the physical range.
2557    let mut best_bc = f64::NAN;
2558    let mut best_sse = f64::MAX;
2559    let mut bc = bc_min;
2560    while bc <= bc_max + 1e-9 {
2561        if let Some(s) = sse(bc) {
2562            if s < best_sse {
2563                best_sse = s;
2564                best_bc = bc;
2565            }
2566        }
2567        bc += 0.01;
2568    }
2569    if !best_bc.is_finite() {
2570        return Err(BallisticsError::from(
2571            "Unable to estimate BC from provided data. Check that the values and units are correct."
2572                .to_string(),
2573        ));
2574    }
2575
2576    // Local refine at 0.001 resolution around the coarse best (kept within the range).
2577    let lo = (best_bc - 0.01).max(bc_min);
2578    let hi = (best_bc + 0.01).min(bc_max);
2579    let mut bc = lo;
2580    while bc <= hi + 1e-9 {
2581        if let Some(s) = sse(bc) {
2582            if s < best_sse {
2583                best_sse = s;
2584                best_bc = bc;
2585            }
2586        }
2587        bc += 0.001;
2588    }
2589
2590    // A solution sitting on the search boundary means the data didn't determine an interior
2591    // optimum — the fit ran to the floor/ceiling. Flag it so callers don't trust the number.
2592    let at_bound = best_bc <= bc_min + 0.011 || best_bc >= bc_max - 0.011;
2593    let rms_error = (best_sse / points.len() as f64).sqrt();
2594    Ok(BcEstimate {
2595        bc: best_bc,
2596        rms_error,
2597        drag_model,
2598        mode,
2599        at_bound,
2600    })
2601}
2602
2603/// Estimate a G1 BC from a drop curve. Back-compatible wrapper over [`estimate_bc_fit`];
2604/// `points` are `(distance_m, drop_m)`.
2605pub fn estimate_bc_from_trajectory(
2606    velocity: f64,
2607    mass: f64,
2608    diameter: f64,
2609    points: &[(f64, f64)], // (distance, drop) pairs
2610) -> Result<f64, BallisticsError> {
2611    estimate_bc_fit(
2612        velocity,
2613        mass,
2614        diameter,
2615        points,
2616        DragModel::G1,
2617        BcFitMode::Drop,
2618        AtmosphericConditions::default(),
2619        None,
2620        0.05,
2621    )
2622    .map(|e| e.bc)
2623}
2624
2625// Add rand dependencies for Monte Carlo
2626use rand;
2627use rand_distr;
2628
2629#[cfg(test)]
2630mod ground_termination_tests {
2631    use super::*;
2632
2633    // Regression lock for the unified ground termination: solve_euler/solve_rk4/solve_rk45 all
2634    // loop while `position.y > ground_threshold` (default -100.0), so they agree with RK45. A
2635    // lofted shot that returns to launch level before reaching max_range must keep descending to
2636    // the -100 m floor instead of stopping at y = 0 — and RK4-fixed and RK45 must behave the same.
2637    #[test]
2638    fn rk4_and_rk45_descend_to_ground_threshold() {
2639        for adaptive in [false, true] {
2640            let mut inputs = BallisticInputs::default();
2641            inputs.muzzle_angle = 0.1; // ~5.7 deg: arcs up, then descends past launch level
2642            inputs.use_rk4 = true;
2643            inputs.use_adaptive_rk45 = adaptive;
2644            assert_eq!(
2645                inputs.ground_threshold, -100.0,
2646                "default ground_threshold is -100 m"
2647            );
2648
2649            let mut solver = TrajectorySolver::new(
2650                inputs,
2651                WindConditions::default(),
2652                AtmosphericConditions::default(),
2653            );
2654            // Huge max range: termination must be driven by ground_threshold, not the range cap.
2655            solver.set_max_range(1.0e7);
2656
2657            let result = solver.solve().expect("solve should succeed");
2658            let final_y = result
2659                .points
2660                .last()
2661                .expect("trajectory has points")
2662                .position
2663                .y;
2664            assert!(
2665                final_y < -1.0,
2666                "adaptive_rk45={adaptive}: final y = {final_y} m; a lofted shot should descend \
2667                 past launch level toward the ground_threshold floor, not stop at y = 0"
2668            );
2669        }
2670    }
2671}
2672
2673#[cfg(test)]
2674mod coriolis_direction_tests {
2675    use super::*;
2676    use std::f64::consts::FRAC_PI_2;
2677
2678    #[test]
2679    fn transonic_crossing_flags_a_sampled_point() {
2680        // A supersonic shot that slows past Mach 1 must flag a sampled point as a Mach
2681        // transition. The underlying transonic_distances were a Vec::new() TODO, so this
2682        // flag was NEVER set regardless of trajectory — this is the regression guard.
2683        use crate::trajectory_sampling::TrajectoryFlag;
2684        let mut inputs = BallisticInputs::default();
2685        inputs.muzzle_velocity = 850.0; // ~2790 fps, well supersonic
2686        inputs.bc_value = 0.2; // low BC -> slows past Mach 1 within range
2687        inputs.bc_type = DragModel::G7;
2688        inputs.muzzle_angle = 0.03;
2689        inputs.enable_trajectory_sampling = true;
2690        inputs.sample_interval = 50.0;
2691        let mut solver = TrajectorySolver::new(
2692            inputs,
2693            WindConditions::default(),
2694            AtmosphericConditions::default(),
2695        );
2696        solver.set_max_range(2000.0);
2697        let r = solver.solve().expect("solve");
2698        let samples = r
2699            .sampled_points
2700            .expect("sampling enabled -> sampled_points present");
2701        assert!(
2702            samples
2703                .iter()
2704                .any(|s| s.flags.contains(&TrajectoryFlag::MachTransition)),
2705            "a shot that crosses Mach 1 must flag at least one Mach-transition sample"
2706        );
2707    }
2708
2709    #[test]
2710    fn humidity_percent_converts_and_clamps() {
2711        // MBA-722: BallisticInputs.humidity is a 0-1 fraction; the helper yields 0-100 percent.
2712        let mut i = BallisticInputs::default();
2713        i.humidity = 0.5;
2714        assert!((i.humidity_percent() - 50.0).abs() < 1e-9, "0.5 -> 50%");
2715        i.humidity = 0.0;
2716        assert_eq!(i.humidity_percent(), 0.0);
2717        i.humidity = 1.0;
2718        assert_eq!(i.humidity_percent(), 100.0);
2719        i.humidity = 1.5; // out of range -> clamped, never > 100
2720        assert_eq!(i.humidity_percent(), 100.0);
2721    }
2722
2723    /// Vertical position (m) at a given downrange `range_m`, for a shot fired along
2724    /// compass bearing `shot_azimuth` (radians, 0=N) with Coriolis enabled.
2725    fn vertical_at(shot_azimuth: f64, range_m: f64) -> f64 {
2726        let mut inputs = BallisticInputs::default();
2727        inputs.muzzle_velocity = 800.0;
2728        inputs.bc_value = 0.5;
2729        inputs.bc_type = DragModel::G7;
2730        inputs.muzzle_angle = 0.02; // ~20 mrad so it carries well past range_m
2731        inputs.enable_coriolis = true;
2732        inputs.latitude = Some(45.0);
2733        inputs.shot_azimuth = shot_azimuth;
2734        inputs.ground_threshold = f64::NEG_INFINITY; // never terminate early
2735        let mut solver = TrajectorySolver::new(
2736            inputs,
2737            WindConditions::default(),
2738            AtmosphericConditions::default(),
2739        );
2740        solver.set_max_range(range_m + 50.0);
2741        let r = solver.solve().expect("solve");
2742        let pts = &r.points;
2743        for i in 1..pts.len() {
2744            if pts[i].position.x >= range_m {
2745                let p1 = &pts[i - 1];
2746                let p2 = &pts[i];
2747                let t = (range_m - p1.position.x) / (p2.position.x - p1.position.x);
2748                return p1.position.y + t * (p2.position.y - p1.position.y);
2749            }
2750        }
2751        panic!("range {range_m} not reached");
2752    }
2753
2754    /// Regression for the shot-direction Coriolis bug: the Eötvös vertical term
2755    /// `a_up = +2Ω cosφ v_east` lifts an EAST shot and depresses a WEST shot, so at a
2756    /// common range east must sit HIGHER than west, with north in between. Before the
2757    /// fix, `--shot-direction` never reached the solver and E/W/N were identical.
2758    #[test]
2759    fn eotvos_east_higher_than_west() {
2760        let range = 600.0;
2761        let east = vertical_at(FRAC_PI_2, range); // 90° E
2762        let west = vertical_at(3.0 * FRAC_PI_2, range); // 270° W
2763        let north = vertical_at(0.0, range); // 0° N
2764        assert!(
2765            east > west,
2766            "east ({east:.5}) must be higher than west ({west:.5}) at {range} m (Eötvös)"
2767        );
2768        assert!(
2769            east > north && north > west,
2770            "north ({north:.5}) must lie between east ({east:.5}) and west ({west:.5})"
2771        );
2772        assert!(
2773            (east - west) > 1e-3,
2774            "E-W vertical separation ({:.6} m) should be physically meaningful, not FP noise",
2775            east - west
2776        );
2777    }
2778}