[][src]Trait bakkesmod::wrappers::unreal::VehiclePickup

pub trait VehiclePickup: Actor {
    fn get_respawn_delay(&self) -> f32 { ... }
fn get_fx_actor_archetype(&self) -> Option<FXActorWrapper> { ... }
fn get_fx_actor(&self) -> Option<FXActorWrapper> { ... }
fn get_b_net_relevant(&self) -> bool { ... }
fn get_b_no_pickup(&self) -> bool { ... }
fn play_picked_up_fx(&self) { ... }
fn is_touching_a_vehicle(&self) -> bool { ... }
fn update_tick_disabled(&self) { ... }
fn set_net_relevant(&self, b_relevant: bool) { ... }
fn respawn(&self) { ... }
fn pickup(&self, car: CarWrapper) { ... }
fn can_pickup(&self, car: CarWrapper) -> bool { ... }
fn on_touch(&self, car: CarWrapper) { ... }
fn on_pick_up(&self) { ... }
fn on_spawn(&self) { ... }
fn set_no_pickup(&self) { ... }
fn setup_replicate_no_pickup(&self) { ... }
fn init_fx(&self) { ... }
fn event_picked_up(&self, pickup: VehiclePickupWrapper) { ... }
fn event_spawned(&self, pickup: VehiclePickupWrapper) { ... } }

Provided methods

fn get_respawn_delay(&self) -> f32

fn get_fx_actor_archetype(&self) -> Option<FXActorWrapper>

fn get_fx_actor(&self) -> Option<FXActorWrapper>

fn get_b_net_relevant(&self) -> bool

fn get_b_no_pickup(&self) -> bool

fn play_picked_up_fx(&self)

fn is_touching_a_vehicle(&self) -> bool

fn update_tick_disabled(&self)

fn set_net_relevant(&self, b_relevant: bool)

fn respawn(&self)

fn pickup(&self, car: CarWrapper)

fn can_pickup(&self, car: CarWrapper) -> bool

fn on_touch(&self, car: CarWrapper)

fn on_pick_up(&self)

fn on_spawn(&self)

fn set_no_pickup(&self)

fn setup_replicate_no_pickup(&self)

fn init_fx(&self)

fn event_picked_up(&self, pickup: VehiclePickupWrapper)

fn event_spawned(&self, pickup: VehiclePickupWrapper)

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Implementors

impl VehiclePickup for BoostPickupWrapper[src]

impl VehiclePickup for VehiclePickupWrapper[src]

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