fn get_height(&self) -> f32
fn get_radius(&self) -> f32
fn get_offset(&self) -> Vector
fn get_rotational_force(&self) -> f32
fn get_torque(&self) -> f32
fn get_fx_scale(&self) -> Vector
fn get_fx_offset(&self) -> Vector
fn get_mesh_offset(&self) -> Vector
fn get_mesh_scale(&self) -> Vector
fn get_max_velocity_offset(&self) -> f32
fn get_ball_multiplier(&self) -> f32
fn get_b_debug_vis(&self) -> bool
fn get_velocity_ease(&self) -> f32
fn get_vel(&self) -> Vector
fn get_affecting(&self) -> RLArray<RBActorWrapper>
fn apply_forces(&self, active_time: f32)
fn play_car_sfx(&self, in_actor: RBActorWrapper)
fn play_ball_sfx(&self, in_actor: RBActorWrapper)
impl TornadoPickup for TornadoPickupWrapper
[src]