[][src]Trait bakkesmod::wrappers::unreal::TornadoPickup

pub trait TornadoPickup: RumblePickupComponent {
    fn get_height(&self) -> f32 { ... }
fn get_radius(&self) -> f32 { ... }
fn get_offset(&self) -> Vector { ... }
fn get_rotational_force(&self) -> f32 { ... }
fn get_torque(&self) -> f32 { ... }
fn get_fx_scale(&self) -> Vector { ... }
fn get_fx_offset(&self) -> Vector { ... }
fn get_mesh_offset(&self) -> Vector { ... }
fn get_mesh_scale(&self) -> Vector { ... }
fn get_max_velocity_offset(&self) -> f32 { ... }
fn get_ball_multiplier(&self) -> f32 { ... }
fn get_b_debug_vis(&self) -> bool { ... }
fn get_velocity_ease(&self) -> f32 { ... }
fn get_vel(&self) -> Vector { ... }
fn get_affecting(&self) -> RLArray<RBActorWrapper> { ... }
fn apply_forces(&self, active_time: f32) { ... }
fn play_car_sfx(&self, in_actor: RBActorWrapper) { ... }
fn play_ball_sfx(&self, in_actor: RBActorWrapper) { ... } }

Provided methods

fn get_height(&self) -> f32

fn get_radius(&self) -> f32

fn get_offset(&self) -> Vector

fn get_rotational_force(&self) -> f32

fn get_torque(&self) -> f32

fn get_fx_scale(&self) -> Vector

fn get_fx_offset(&self) -> Vector

fn get_mesh_offset(&self) -> Vector

fn get_mesh_scale(&self) -> Vector

fn get_max_velocity_offset(&self) -> f32

fn get_ball_multiplier(&self) -> f32

fn get_b_debug_vis(&self) -> bool

fn get_velocity_ease(&self) -> f32

fn get_vel(&self) -> Vector

fn get_affecting(&self) -> RLArray<RBActorWrapper>

fn apply_forces(&self, active_time: f32)

fn play_car_sfx(&self, in_actor: RBActorWrapper)

fn play_ball_sfx(&self, in_actor: RBActorWrapper)

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Implementors

impl TornadoPickup for TornadoPickupWrapper[src]

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