[][src]Trait bakkesmod::wrappers::unreal::Pri

pub trait Pri: PriX {
    fn get_match_score(&self) -> i32 { ... }
fn get_match_goals(&self) -> i32 { ... }
fn get_match_own_goals(&self) -> i32 { ... }
fn get_match_assists(&self) -> i32 { ... }
fn get_match_saves(&self) -> i32 { ... }
fn get_match_shots(&self) -> i32 { ... }
fn get_match_demolishes(&self) -> i32 { ... }
fn get_match_bonus_xp(&self) -> i32 { ... }
fn get_match_breakout_damage(&self) -> i32 { ... }
fn get_b_match_mvp(&self) -> bool { ... }
fn get_b_match_admin(&self) -> bool { ... }
fn get_b_loadout_set(&self) -> bool { ... }
fn get_b_online_loadout_set(&self) -> bool { ... }
fn get_b_loadouts_set(&self) -> bool { ... }
fn get_b_online_loadouts_set(&self) -> bool { ... }
fn get_b_team_paint_set(&self) -> bool { ... }
fn get_b_ready(&self) -> bool { ... }
fn get_b_using_secondary_camera(&self) -> bool { ... }
fn get_b_using_behind_view(&self) -> bool { ... }
fn get_b_using_freecam(&self) -> bool { ... }
fn get_b_is_in_split_screen(&self) -> bool { ... }
fn get_b_start_vote_to_forfeit_disabled(&self) -> bool { ... }
fn get_b_using_items(&self) -> bool { ... }
fn get_player_history_valid(&self) -> bool { ... }
fn get_game_event(&self) -> Option<GameEventWrapper> { ... }
fn get_replicated_game_event(&self) -> Option<GameEventWrapper> { ... }
fn get_car(&self) -> Option<CarWrapper> { ... }
fn get_waiting_start_time(&self) -> i32 { ... }
fn get_total_game_time_played(&self) -> f32 { ... }
fn get_camera_settings(&self) -> ProfileCameraSettings { ... }
fn get_camera_pitch(&self) -> u8 { ... }
fn get_camera_yaw(&self) -> u8 { ... }
fn get_pawn_type(&self) -> u8 { ... }
fn get_replicated_worst_net_quality_beyond_latency(&self) -> u8 { ... }
fn get_party_leader(&self) -> UniqueNetId { ... }
fn get_dodge_input_threshold(&self) -> f32 { ... }
fn get_steering_sensitivity(&self) -> f32 { ... }
fn get_air_control_sensitivity(&self) -> f32 { ... }
fn get_time_till_item(&self) -> i32 { ... }
fn get_max_time_till_item(&self) -> i32 { ... }
fn get_boost_pickups(&self) -> i32 { ... }
fn get_ball_touches(&self) -> i32 { ... }
fn get_car_touches(&self) -> i32 { ... }
fn get_replacing_bot_pri(&self) -> Option<PriWrapper> { ... }
fn get_club_id(&self) -> i64 { ... }
fn get_public_ip(&self) -> RLString { ... }
fn get_spectator_shortcut(&self) -> i32 { ... }
fn club_id_change_notify_func(&self) { ... }
fn prei_change_notify_func(&self) { ... }
fn replicated_worst_net_quality_beyond_latency_change_notify_func(&self) { ... }
fn on_spectator_shortcut_changed(&self) { ... }
fn set_spectator_shortcut2(&self, in_shortcut: i32) { ... }
fn server_set_public_ip(&self, ip: RLString) { ... }
fn on_unique_id_changed(&self) { ... }
fn update_player_avatar_border(&self) { ... }
fn update_player_banner(&self) { ... }
fn client_achievement_progression(
        &self,
        achievement_id: i32,
        achievement_type: u8,
        progress: f32,
        max_progress: f32
    ) { ... }
fn client_unlock_achievement(
        &self,
        achievement_id: i32,
        achievement_type: u8
    ) { ... }
fn server_set_player_activated_fx(&self, fx: FXActorWrapper) { ... }
fn update_car_local_player(&self) { ... }
fn on_replacing_bot_pri_changed(&self) { ... }
fn on_team_changed(&self) { ... }
fn clear_bot_replacement(&self) { ... }
fn report_cheater(&self, reason: RLString) { ... }
fn validate_loadout_team_paints(&self) -> bool { ... }
fn validate_loadout_slots(&self) -> bool { ... }
fn validate_loadout_dlc(&self) { ... }
fn on_start_vote_to_forfeit_disabled_changed(&self) { ... }
fn set_start_vote_to_forfeit_disabled(&self, b_disabled: bool) { ... }
fn server_vote_to_forfeit(&self) { ... }
fn set_user_car_preferences(
        &self,
        new_dodge_threshold: f32,
        new_steering_sensitivity: f32,
        new_air_control_sensitivity: f32
    ) { ... }
fn server_set_user_car_preferences(
        &self,
        new_dodge_threshold: f32,
        new_steering_sensitivity: f32,
        new_air_control_sensitivity: f32
    ) { ... }
fn validate_user_int(
        &self,
        reason: RLString,
        new_value: i32,
        min: i32,
        max: i32
    ) -> i32 { ... }
fn validate_user_float(
        &self,
        reason: RLString,
        new_value: f32,
        min: f32,
        max: f32
    ) -> f32 { ... }
fn on_pawn_type_changed(&self) { ... }
fn set_waiting_player(&self, b: bool) { ... }
fn set_pawn_type2(&self, new_pawn_type: u8) { ... }
fn is_player(&self) -> bool { ... }
fn is_editor(&self) -> bool { ... }
fn is_spectator(&self) -> bool { ... }
fn server_spectate(&self) { ... }
fn client_change_team_failed(&self, team_num: i32) { ... }
fn server_change_team(&self, team_num: i32) { ... }
fn replicate_podium_titles(&self) { ... }
fn on_match_admin(&self) { ... }
fn on_mvp_change(&self) { ... }
fn notify_won_mvp(&self) { ... }
fn is_invalid_name(&self) -> bool { ... }
fn is_in_warm_up_mode(&self) -> bool { ... }
fn set_ready(&self, b_new_ready: bool) { ... }
fn server_match_admin_set_paused(&self, b_pause: bool) { ... }
fn server_match_admin_set_score_and_time(
        &self,
        new_score_team0: i32,
        new_score_team1: i32,
        seconds_remaining: i32,
        b_over_time: bool,
        b_restart_round: bool
    ) { ... }
fn set_match_admin(&self, b_is_match_admin: bool) { ... }
fn server_ready_up(&self) { ... }
fn should_broad_cast_welcome_message(&self, b_exiting: bool) -> bool { ... }
fn update_online_product_stats(&self) { ... }
fn set_waiting_start_time2(&self) { ... }
fn client_scored_goal(&self, ball_hit_location: Vector) { ... }
fn on_scored_goal(&self, ball_hit_location: Vector) { ... }
fn on_rep_steering_sensitivity(&self) { ... }
fn on_rep_client_score_point(&self) { ... }
fn reset_score(&self) { ... }
fn remove_points(&self, points: i32) { ... }
fn score_point(&self, additional_score: i32) { ... }
fn get_match_xp(&self) -> i32 { ... }
fn commit_stats(&self) { ... }
fn update_from_loadout(&self) { ... }
fn update_user_car_preferences(
        &self,
        air_control_component: AirControlComponentWrapper
    ) { ... }
fn handle_air_control(&self, air_control_comp: AirControlComponentWrapper) { ... }
fn set_car2(&self, new_car: CarWrapper) { ... }
fn is_client_player_pri(&self) -> bool { ... }
fn is_local_player_pri(&self) -> bool { ... }
fn unregister(&self) { ... }
fn add_local_player_to_game_event(&self) { ... }
fn on_loadouts_set_internal(&self) { ... }
fn are_loadouts_set(&self) -> bool { ... }
fn on_loadouts_online_set(&self) { ... }
fn on_loadouts_set(&self) { ... }
fn remove_certified_product_stat(&self, instance_id: i64) { ... }
fn init_loadout_attributes_for_team(&self, pri: PriXWrapper) { ... }
fn should_validate_online_products(&self) -> bool { ... }
fn on_split_screen_status_changed(&self) { ... }
fn server_split_screen_status_changed(&self, b_in_split_screen: bool) { ... }
fn update_split_screen_status(&self) { ... }
fn on_party_leader_changed(&self) { ... }
fn set_party_leader2(&self, in_party_leader: UniqueNetId) { ... }
fn update_party_status(&self) { ... }
fn on_skill_tier_changed(&self) { ... }
fn replicate_skill_tier(&self, new_tier: i32) { ... }
fn on_title_changed(&self) { ... }
fn sync_player_title(&self) { ... }
fn update_title_from_loadout(&self) { ... }
fn update_title(&self) { ... }
fn get_new_friend_key(&self) { ... }
fn on_rep_unique_id(&self) { ... }
fn event_owner_changed(&self, pri: PriWrapper) { ... }
fn event_spectator_shortcut_changed(&self, pri: PriWrapper) { ... }
fn event_server_achievement_progression(
        &self,
        pri: PriWrapper,
        achievement_id: i32,
        achievement_type: u8,
        progress: f32,
        max_progress: f32
    ) { ... }
fn event_start_vote_to_forfeit_disabled_changed(&self, pri: PriWrapper) { ... }
fn event_car_pre_update(&self, pri: PriWrapper) { ... } }

Provided methods

fn get_match_score(&self) -> i32

fn get_match_goals(&self) -> i32

fn get_match_own_goals(&self) -> i32

fn get_match_assists(&self) -> i32

fn get_match_saves(&self) -> i32

fn get_match_shots(&self) -> i32

fn get_match_demolishes(&self) -> i32

fn get_match_bonus_xp(&self) -> i32

fn get_match_breakout_damage(&self) -> i32

fn get_b_match_mvp(&self) -> bool

fn get_b_match_admin(&self) -> bool

fn get_b_loadout_set(&self) -> bool

fn get_b_online_loadout_set(&self) -> bool

fn get_b_loadouts_set(&self) -> bool

fn get_b_online_loadouts_set(&self) -> bool

fn get_b_team_paint_set(&self) -> bool

fn get_b_ready(&self) -> bool

fn get_b_using_secondary_camera(&self) -> bool

fn get_b_using_behind_view(&self) -> bool

fn get_b_using_freecam(&self) -> bool

fn get_b_is_in_split_screen(&self) -> bool

fn get_b_start_vote_to_forfeit_disabled(&self) -> bool

fn get_b_using_items(&self) -> bool

fn get_player_history_valid(&self) -> bool

fn get_game_event(&self) -> Option<GameEventWrapper>

fn get_replicated_game_event(&self) -> Option<GameEventWrapper>

fn get_car(&self) -> Option<CarWrapper>

fn get_waiting_start_time(&self) -> i32

fn get_total_game_time_played(&self) -> f32

fn get_camera_settings(&self) -> ProfileCameraSettings

fn get_camera_pitch(&self) -> u8

fn get_camera_yaw(&self) -> u8

fn get_pawn_type(&self) -> u8

fn get_replicated_worst_net_quality_beyond_latency(&self) -> u8

fn get_party_leader(&self) -> UniqueNetId

fn get_dodge_input_threshold(&self) -> f32

fn get_steering_sensitivity(&self) -> f32

fn get_air_control_sensitivity(&self) -> f32

fn get_time_till_item(&self) -> i32

fn get_max_time_till_item(&self) -> i32

fn get_boost_pickups(&self) -> i32

fn get_ball_touches(&self) -> i32

fn get_car_touches(&self) -> i32

fn get_replacing_bot_pri(&self) -> Option<PriWrapper>

fn get_club_id(&self) -> i64

fn get_public_ip(&self) -> RLString

fn get_spectator_shortcut(&self) -> i32

fn club_id_change_notify_func(&self)

fn prei_change_notify_func(&self)

fn replicated_worst_net_quality_beyond_latency_change_notify_func(&self)

fn on_spectator_shortcut_changed(&self)

fn set_spectator_shortcut2(&self, in_shortcut: i32)

fn server_set_public_ip(&self, ip: RLString)

fn on_unique_id_changed(&self)

fn update_player_avatar_border(&self)

fn update_player_banner(&self)

fn client_achievement_progression(
    &self,
    achievement_id: i32,
    achievement_type: u8,
    progress: f32,
    max_progress: f32
)

fn client_unlock_achievement(&self, achievement_id: i32, achievement_type: u8)

fn server_set_player_activated_fx(&self, fx: FXActorWrapper)

fn update_car_local_player(&self)

fn on_replacing_bot_pri_changed(&self)

fn on_team_changed(&self)

fn clear_bot_replacement(&self)

fn report_cheater(&self, reason: RLString)

fn validate_loadout_team_paints(&self) -> bool

fn validate_loadout_slots(&self) -> bool

fn validate_loadout_dlc(&self)

fn on_start_vote_to_forfeit_disabled_changed(&self)

fn set_start_vote_to_forfeit_disabled(&self, b_disabled: bool)

fn server_vote_to_forfeit(&self)

fn set_user_car_preferences(
    &self,
    new_dodge_threshold: f32,
    new_steering_sensitivity: f32,
    new_air_control_sensitivity: f32
)

fn server_set_user_car_preferences(
    &self,
    new_dodge_threshold: f32,
    new_steering_sensitivity: f32,
    new_air_control_sensitivity: f32
)

fn validate_user_int(
    &self,
    reason: RLString,
    new_value: i32,
    min: i32,
    max: i32
) -> i32

fn validate_user_float(
    &self,
    reason: RLString,
    new_value: f32,
    min: f32,
    max: f32
) -> f32

fn on_pawn_type_changed(&self)

fn set_waiting_player(&self, b: bool)

fn set_pawn_type2(&self, new_pawn_type: u8)

fn is_player(&self) -> bool

fn is_editor(&self) -> bool

fn is_spectator(&self) -> bool

fn server_spectate(&self)

fn client_change_team_failed(&self, team_num: i32)

fn server_change_team(&self, team_num: i32)

fn replicate_podium_titles(&self)

fn on_match_admin(&self)

fn on_mvp_change(&self)

fn notify_won_mvp(&self)

fn is_invalid_name(&self) -> bool

fn is_in_warm_up_mode(&self) -> bool

fn set_ready(&self, b_new_ready: bool)

fn server_match_admin_set_paused(&self, b_pause: bool)

fn server_match_admin_set_score_and_time(
    &self,
    new_score_team0: i32,
    new_score_team1: i32,
    seconds_remaining: i32,
    b_over_time: bool,
    b_restart_round: bool
)

fn set_match_admin(&self, b_is_match_admin: bool)

fn server_ready_up(&self)

fn should_broad_cast_welcome_message(&self, b_exiting: bool) -> bool

fn update_online_product_stats(&self)

fn set_waiting_start_time2(&self)

fn client_scored_goal(&self, ball_hit_location: Vector)

fn on_scored_goal(&self, ball_hit_location: Vector)

fn on_rep_steering_sensitivity(&self)

fn on_rep_client_score_point(&self)

fn reset_score(&self)

fn remove_points(&self, points: i32)

fn score_point(&self, additional_score: i32)

fn get_match_xp(&self) -> i32

fn commit_stats(&self)

fn update_from_loadout(&self)

fn update_user_car_preferences(
    &self,
    air_control_component: AirControlComponentWrapper
)

fn handle_air_control(&self, air_control_comp: AirControlComponentWrapper)

fn set_car2(&self, new_car: CarWrapper)

fn is_client_player_pri(&self) -> bool

fn is_local_player_pri(&self) -> bool

fn unregister(&self)

fn add_local_player_to_game_event(&self)

fn on_loadouts_set_internal(&self)

fn are_loadouts_set(&self) -> bool

fn on_loadouts_online_set(&self)

fn on_loadouts_set(&self)

fn remove_certified_product_stat(&self, instance_id: i64)

fn init_loadout_attributes_for_team(&self, pri: PriXWrapper)

fn should_validate_online_products(&self) -> bool

fn on_split_screen_status_changed(&self)

fn server_split_screen_status_changed(&self, b_in_split_screen: bool)

fn update_split_screen_status(&self)

fn on_party_leader_changed(&self)

fn set_party_leader2(&self, in_party_leader: UniqueNetId)

fn update_party_status(&self)

fn on_skill_tier_changed(&self)

fn replicate_skill_tier(&self, new_tier: i32)

fn on_title_changed(&self)

fn sync_player_title(&self)

fn update_title_from_loadout(&self)

fn update_title(&self)

fn get_new_friend_key(&self)

fn on_rep_unique_id(&self)

fn event_owner_changed(&self, pri: PriWrapper)

fn event_spectator_shortcut_changed(&self, pri: PriWrapper)

fn event_server_achievement_progression(
    &self,
    pri: PriWrapper,
    achievement_id: i32,
    achievement_type: u8,
    progress: f32,
    max_progress: f32
)

fn event_start_vote_to_forfeit_disabled_changed(&self, pri: PriWrapper)

fn event_car_pre_update(&self, pri: PriWrapper)

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Implementors

impl Pri for PriWrapper[src]

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