[−][src]Trait bakkesmod::wrappers::unreal::Pri
Provided methods
fn get_match_score(&self) -> i32
fn get_match_goals(&self) -> i32
fn get_match_own_goals(&self) -> i32
fn get_match_assists(&self) -> i32
fn get_match_saves(&self) -> i32
fn get_match_shots(&self) -> i32
fn get_match_demolishes(&self) -> i32
fn get_match_bonus_xp(&self) -> i32
fn get_match_breakout_damage(&self) -> i32
fn get_b_match_mvp(&self) -> bool
fn get_b_match_admin(&self) -> bool
fn get_b_loadout_set(&self) -> bool
fn get_b_online_loadout_set(&self) -> bool
fn get_b_loadouts_set(&self) -> bool
fn get_b_online_loadouts_set(&self) -> bool
fn get_b_team_paint_set(&self) -> bool
fn get_b_ready(&self) -> bool
fn get_b_using_secondary_camera(&self) -> bool
fn get_b_using_behind_view(&self) -> bool
fn get_b_using_freecam(&self) -> bool
fn get_b_is_in_split_screen(&self) -> bool
fn get_b_start_vote_to_forfeit_disabled(&self) -> bool
fn get_b_using_items(&self) -> bool
fn get_player_history_valid(&self) -> bool
fn get_game_event(&self) -> Option<GameEventWrapper>
fn get_replicated_game_event(&self) -> Option<GameEventWrapper>
fn get_car(&self) -> Option<CarWrapper>
fn get_waiting_start_time(&self) -> i32
fn get_total_game_time_played(&self) -> f32
fn get_camera_settings(&self) -> ProfileCameraSettings
fn get_camera_pitch(&self) -> u8
fn get_camera_yaw(&self) -> u8
fn get_pawn_type(&self) -> u8
fn get_replicated_worst_net_quality_beyond_latency(&self) -> u8
fn get_party_leader(&self) -> UniqueNetId
fn get_dodge_input_threshold(&self) -> f32
fn get_steering_sensitivity(&self) -> f32
fn get_air_control_sensitivity(&self) -> f32
fn get_time_till_item(&self) -> i32
fn get_max_time_till_item(&self) -> i32
fn get_boost_pickups(&self) -> i32
fn get_ball_touches(&self) -> i32
fn get_car_touches(&self) -> i32
fn get_replacing_bot_pri(&self) -> Option<PriWrapper>
fn get_club_id(&self) -> i64
fn get_public_ip(&self) -> RLString
fn get_spectator_shortcut(&self) -> i32
fn club_id_change_notify_func(&self)
fn prei_change_notify_func(&self)
fn replicated_worst_net_quality_beyond_latency_change_notify_func(&self)
fn on_spectator_shortcut_changed(&self)
fn set_spectator_shortcut2(&self, in_shortcut: i32)
fn server_set_public_ip(&self, ip: RLString)
fn on_unique_id_changed(&self)
fn update_player_avatar_border(&self)
fn update_player_banner(&self)
fn client_achievement_progression(
&self,
achievement_id: i32,
achievement_type: u8,
progress: f32,
max_progress: f32
)
&self,
achievement_id: i32,
achievement_type: u8,
progress: f32,
max_progress: f32
)
fn client_unlock_achievement(&self, achievement_id: i32, achievement_type: u8)
fn server_set_player_activated_fx(&self, fx: FXActorWrapper)
fn update_car_local_player(&self)
fn on_replacing_bot_pri_changed(&self)
fn on_team_changed(&self)
fn clear_bot_replacement(&self)
fn report_cheater(&self, reason: RLString)
fn validate_loadout_team_paints(&self) -> bool
fn validate_loadout_slots(&self) -> bool
fn validate_loadout_dlc(&self)
fn on_start_vote_to_forfeit_disabled_changed(&self)
fn set_start_vote_to_forfeit_disabled(&self, b_disabled: bool)
fn server_vote_to_forfeit(&self)
fn set_user_car_preferences(
&self,
new_dodge_threshold: f32,
new_steering_sensitivity: f32,
new_air_control_sensitivity: f32
)
&self,
new_dodge_threshold: f32,
new_steering_sensitivity: f32,
new_air_control_sensitivity: f32
)
fn server_set_user_car_preferences(
&self,
new_dodge_threshold: f32,
new_steering_sensitivity: f32,
new_air_control_sensitivity: f32
)
&self,
new_dodge_threshold: f32,
new_steering_sensitivity: f32,
new_air_control_sensitivity: f32
)
fn validate_user_int(
&self,
reason: RLString,
new_value: i32,
min: i32,
max: i32
) -> i32
&self,
reason: RLString,
new_value: i32,
min: i32,
max: i32
) -> i32
fn validate_user_float(
&self,
reason: RLString,
new_value: f32,
min: f32,
max: f32
) -> f32
&self,
reason: RLString,
new_value: f32,
min: f32,
max: f32
) -> f32
fn on_pawn_type_changed(&self)
fn set_waiting_player(&self, b: bool)
fn set_pawn_type2(&self, new_pawn_type: u8)
fn is_player(&self) -> bool
fn is_editor(&self) -> bool
fn is_spectator(&self) -> bool
fn server_spectate(&self)
fn client_change_team_failed(&self, team_num: i32)
fn server_change_team(&self, team_num: i32)
fn replicate_podium_titles(&self)
fn on_match_admin(&self)
fn on_mvp_change(&self)
fn notify_won_mvp(&self)
fn is_invalid_name(&self) -> bool
fn is_in_warm_up_mode(&self) -> bool
fn set_ready(&self, b_new_ready: bool)
fn server_match_admin_set_paused(&self, b_pause: bool)
fn server_match_admin_set_score_and_time(
&self,
new_score_team0: i32,
new_score_team1: i32,
seconds_remaining: i32,
b_over_time: bool,
b_restart_round: bool
)
&self,
new_score_team0: i32,
new_score_team1: i32,
seconds_remaining: i32,
b_over_time: bool,
b_restart_round: bool
)
fn set_match_admin(&self, b_is_match_admin: bool)
fn server_ready_up(&self)
fn should_broad_cast_welcome_message(&self, b_exiting: bool) -> bool
fn update_online_product_stats(&self)
fn set_waiting_start_time2(&self)
fn client_scored_goal(&self, ball_hit_location: Vector)
fn on_scored_goal(&self, ball_hit_location: Vector)
fn on_rep_steering_sensitivity(&self)
fn on_rep_client_score_point(&self)
fn reset_score(&self)
fn remove_points(&self, points: i32)
fn score_point(&self, additional_score: i32)
fn get_match_xp(&self) -> i32
fn commit_stats(&self)
fn update_from_loadout(&self)
fn update_user_car_preferences(
&self,
air_control_component: AirControlComponentWrapper
)
&self,
air_control_component: AirControlComponentWrapper
)
fn handle_air_control(&self, air_control_comp: AirControlComponentWrapper)
fn set_car2(&self, new_car: CarWrapper)
fn is_client_player_pri(&self) -> bool
fn is_local_player_pri(&self) -> bool
fn unregister(&self)
fn add_local_player_to_game_event(&self)
fn on_loadouts_set_internal(&self)
fn are_loadouts_set(&self) -> bool
fn on_loadouts_online_set(&self)
fn on_loadouts_set(&self)
fn remove_certified_product_stat(&self, instance_id: i64)
fn init_loadout_attributes_for_team(&self, pri: PriXWrapper)
fn should_validate_online_products(&self) -> bool
fn on_split_screen_status_changed(&self)
fn server_split_screen_status_changed(&self, b_in_split_screen: bool)
fn update_split_screen_status(&self)
fn on_party_leader_changed(&self)
fn set_party_leader2(&self, in_party_leader: UniqueNetId)
fn update_party_status(&self)
fn on_skill_tier_changed(&self)
fn replicate_skill_tier(&self, new_tier: i32)
fn on_title_changed(&self)
fn sync_player_title(&self)
fn update_title_from_loadout(&self)
fn update_title(&self)
fn get_new_friend_key(&self)
fn on_rep_unique_id(&self)
fn event_owner_changed(&self, pri: PriWrapper)
fn event_spectator_shortcut_changed(&self, pri: PriWrapper)
fn event_server_achievement_progression(
&self,
pri: PriWrapper,
achievement_id: i32,
achievement_type: u8,
progress: f32,
max_progress: f32
)
&self,
pri: PriWrapper,
achievement_id: i32,
achievement_type: u8,
progress: f32,
max_progress: f32
)