[][src]Trait bakkesmod::wrappers::unreal::HitForcePickup

pub trait HitForcePickup: RumblePickupComponent {
    fn get_b_ball_force(&self) -> bool { ... }
fn get_b_car_force(&self) -> bool { ... }
fn get_b_demolish_cars(&self) -> bool { ... }
fn get_ball_hit_force(&self) -> f32 { ... }
fn get_car_hit_force(&self) -> f32 { ... }
fn get_min_fx_time(&self) -> f32 { ... }
fn get_orig_ball_hit_force(&self) -> f32 { ... }
fn get_orig_car_hit_force(&self) -> f32 { ... }
fn get_last_fx_time(&self) -> f32 { ... }
fn pickup_end(&self) { ... }
fn pickup_start(&self) { ... } }

Provided methods

fn get_b_ball_force(&self) -> bool

fn get_b_car_force(&self) -> bool

fn get_b_demolish_cars(&self) -> bool

fn get_ball_hit_force(&self) -> f32

fn get_car_hit_force(&self) -> f32

fn get_min_fx_time(&self) -> f32

fn get_orig_ball_hit_force(&self) -> f32

fn get_orig_car_hit_force(&self) -> f32

fn get_last_fx_time(&self) -> f32

fn pickup_end(&self)

fn pickup_start(&self)

Loading content...

Implementors

impl HitForcePickup for HitForcePickupWrapper[src]

Loading content...