[][src]Trait bakkesmod::wrappers::unreal::GameEditorSaveData

pub trait GameEditorSaveData: SaveData {
    fn get_loaded_save_name(&self) -> RLString { ... }
fn get_training_data(&self) -> Option<TrainingEditorSaveDataWrapper> { ... }
fn get_player_team_number(&self) -> i32 { ... }
fn get_b_unowned(&self) -> bool { ... }
fn get_shots_completed(&self) -> i32 { ... }
fn get_favorites_folder_path(&self) -> RLString { ... }
fn get_my_training_folder_path(&self) -> RLString { ... }
fn get_downloaded_folder_path(&self) -> RLString { ... }
fn get_training_save_type(&self, b_owned: bool, b_favorited: bool) -> u8 { ... }
fn init(&self) { ... } }

Provided methods

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Implementors

impl GameEditorSaveData for GameEditorSaveDataWrapper[src]

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