fn get_loaded_save_name(&self) -> RLString
fn get_training_data(&self) -> Option<TrainingEditorSaveDataWrapper>
fn get_player_team_number(&self) -> i32
fn get_b_unowned(&self) -> bool
fn get_shots_completed(&self) -> i32
fn get_favorites_folder_path(&self) -> RLString
fn get_my_training_folder_path(&self) -> RLString
fn get_downloaded_folder_path(&self) -> RLString
fn get_training_save_type(&self, b_owned: bool, b_favorited: bool) -> u8
fn init(&self)
impl GameEditorSaveData for GameEditorSaveDataWrapper
[src]