Re-exports§
pub use backroll_transport as transport;
Modules§
Structs§
- Game
Input - A container of inputs for all of the players for single frame of a game.
- Network
Stats - Event that occurs during the course of a session.
- P2PSession
- The main peer-to-peer Backroll session.
- P2PSession
Builder - A builder for P2PSession.
- Player
Handle - A handle for a player in a Backroll session.
Enums§
- Backroll
Error - Event
- Event that occurs during the course of a session.
- Player
- Players within a Backroll session.
Constants§
- MAX_
PLAYERS - The maximum number of players supported in a single game.
Traits§
- Config
- Compile time parameterization for Backroll sessions.