[−][src]Crate babalcore
Structs
Level | |
Row | |
Slab |
Enums
Skill | Different skills. |
SlabDef | Different defs of slabs (those rectangles the ball can roll on). A def is what defines a slab, it will be translated into a kind at runtime. Typically some defs can be "a random slab", or even "a slab that varies with time", etc. |
SlabKind | Different kind of slabs (those rectangles the ball can roll on). |
Constants
LENGTH_MAX | A maximum length, in theory this could be infinite, in practice I prefer a limit that triggers before player computer/phone runs out of memory. So 100k is already quite a lot, possibly several hours of continuous play at high speed. |
WIDTH_MAX | A maximum width, most playable values should range from 6 to 12, so 32 is already a lot. To simplify/optimize code, program uses fixed size rows, set to the WIDTH_MAX. With slabs of 4 or 8 bytes, it means only 256 bytes (worst case) for a row. With this setting, a 100_000 rows level, playable for 10 hours, at 3 slabs/sec still fits into 256Mb of memory. |