Expand description
Baba is an extremely simple engine for game development, inspired by love2d.
Its main goal is to provide a robust base for games of any complexity. It is currently built on top of SDL2, which already has widespread usage and supports a huge variety of systems.
Like SDL, it’s entirely free. Baba uses the Apache license, which means usage for any purpose, commercial or not, is allowed.
§Getting started
All of the magic happens when you call baba::run
, and you can use the library right
away!
fn main() -> baba::Result {
baba::run("My game", MyGame::update)
}
impl MyGame {
fn update(&mut self) {
// Update your game logic and draw onto the screen!
gfx::clear(Color::WHITE);
}
}
Refer to the modules to see what the engine can do. Baba is still pretty early in development, so loads more documentation are still coming.
Modules§
- gfx
- Rendering and resource loading
- input
- Input handling.
- math
- Common math operations.
- prelude
- Common functions and objects used by baba programs.
Structs§
- Game
- Tells the engine how to run a game.
- SdlError
- Internal SDL error. This usually means something in backend went wrong.
- Settings
- Global engine settings.
- Window
Settings - Window settings.