pub enum DepthStencilAttachment<'a> {
    Texture(TextureAnyImage<'a>),
    RenderBuffer(&'a DepthStencilRenderBuffer),
}
Expand description

Describes an attachment for a depth and stencil buffer.

Variants§

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Texture(TextureAnyImage<'a>)

A texture.

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RenderBuffer(&'a DepthStencilRenderBuffer)

A render buffer.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Builds the DepthStencilAttachment.

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
A type that holds a sized version of the content.
Prepares an output buffer, then turns this buffer into an Owned.
Returns the size of each element.
Produces a pointer to the data.
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.