pub enum InternalFormat {
    OneComponent {
        ty1: InternalFormatType,
        bits1: usize,
    },
    TwoComponents {
        ty1: InternalFormatType,
        bits1: usize,
        ty2: InternalFormatType,
        bits2: usize,
    },
    ThreeComponents {
        ty1: InternalFormatType,
        bits1: usize,
        ty2: InternalFormatType,
        bits2: usize,
        ty3: InternalFormatType,
        bits3: usize,
    },
    FourComponents {
        ty1: InternalFormatType,
        bits1: usize,
        ty2: InternalFormatType,
        bits2: usize,
        ty3: InternalFormatType,
        bits3: usize,
        ty4: InternalFormatType,
        bits4: usize,
    },
}
Expand description

Internal format of a texture.

The actual format of a texture is not necessarily one of the predefined ones, so we have to use a very generic description.

Variants§

§

OneComponent

Fields

§ty1: InternalFormatType

Type of the first component of the format.

§bits1: usize

Number of bits of the first component.

The format has one component.

§

TwoComponents

Fields

§ty1: InternalFormatType

Type of the first component of the format.

§bits1: usize

Number of bits of the first component.

§ty2: InternalFormatType

Type of the second component.

§bits2: usize

Number of bits of the second component.

The format has two components.

§

ThreeComponents

Fields

§ty1: InternalFormatType

Type of the first component of the format.

§bits1: usize

Number of bits of the first component.

§ty2: InternalFormatType

Type of the second component.

§bits2: usize

Number of bits of the second component.

§ty3: InternalFormatType

Type of the third component.

§bits3: usize

Number of bits of the third component.

The format has three components.

§

FourComponents

Fields

§ty1: InternalFormatType

Type of the first component of the format.

§bits1: usize

Number of bits of the first component.

§ty2: InternalFormatType

Type of the second component.

§bits2: usize

Number of bits of the second component.

§ty3: InternalFormatType

Type of the third component.

§bits3: usize

Number of bits of the third component.

§ty4: InternalFormatType

Type of the fourth component.

§bits4: usize

Number of bits of the fourth component.

The format has four components.

Implementations§

Returns the total number of bits of this format.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
A type that holds a sized version of the content.
Prepares an output buffer, then turns this buffer into an Owned.
Returns the size of each element.
Produces a pointer to the data.
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.