pub struct PrimitivesGeneratedQuery { /* private fields */ }
Expand description

Query that allows you to know the number of primitives generated by the geometry shader. Will stay at 0 if you use it without any active geometry shader.

Implementations§

Builds a new query.

Queries the counter to see if the result is already available.

Returns the value of the query. Blocks until it is available.

This function doesn’t block if is_ready would return true.

Note that you are strongly discouraged from calling this in the middle of the rendering process, as it may block for a long time.

Queries should either have their result written into a buffer, be used for conditional rendering, or stored and checked during the next frame.

Writes the result of the query to a buffer when it is available.

This function doesn’t block. Instead it submits a commands to the GPU’s commands queue and orders the GPU to write the result of the query to a buffer.

This operation is not necessarily supported everywhere.

Trait Implementations§

Formats the value using the given formatter. Read more
The type of identifier for this object.
Returns the id of the object.

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.