Struct azul_winit::dpi::LogicalPosition [−][src]
pub struct LogicalPosition<P> { pub x: P, pub y: P, }
Expand description
A position represented in logical pixels.
The position is stored as floats, so please be careful. Casting floats to integers truncates the
fractional part, which can cause noticable issues. To help with that, an Into<(i32, i32)>
implementation is provided which does the rounding for you.
Fields
x: P
y: P
Implementations
impl<P> LogicalPosition<P>
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impl<P> LogicalPosition<P>
[src]impl<P: Pixel> LogicalPosition<P>
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impl<P: Pixel> LogicalPosition<P>
[src]pub fn from_physical<T: Into<PhysicalPosition<X>>, X: Pixel>(
physical: T,
scale_factor: f64
) -> Self
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physical: T,
scale_factor: f64
) -> Self
pub fn to_physical<X: Pixel>(&self, scale_factor: f64) -> PhysicalPosition<X>
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pub fn cast<X: Pixel>(&self) -> LogicalPosition<X>
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Trait Implementations
impl<P: Clone> Clone for LogicalPosition<P>
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impl<P: Clone> Clone for LogicalPosition<P>
[src]fn clone(&self) -> LogicalPosition<P>
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fn clone(&self) -> LogicalPosition<P>
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl<P: Debug> Debug for LogicalPosition<P>
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impl<P: Debug> Debug for LogicalPosition<P>
[src]impl<P: Default> Default for LogicalPosition<P>
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impl<P: Default> Default for LogicalPosition<P>
[src]fn default() -> LogicalPosition<P>
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fn default() -> LogicalPosition<P>
[src]Returns the “default value” for a type. Read more
impl<'de, P> Deserialize<'de> for LogicalPosition<P> where
P: Deserialize<'de>,
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impl<'de, P> Deserialize<'de> for LogicalPosition<P> where
P: Deserialize<'de>,
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]Deserialize this value from the given Serde deserializer. Read more
impl<P: Pixel, X: Pixel> From<[X; 2]> for LogicalPosition<P>
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impl<P: Pixel, X: Pixel> From<[X; 2]> for LogicalPosition<P>
[src]fn from([x, y]: [X; 2]) -> LogicalPosition<P>
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fn from([x, y]: [X; 2]) -> LogicalPosition<P>
[src]Performs the conversion.
impl<P: Pixel, X: Pixel> From<(X, X)> for LogicalPosition<P>
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impl<P: Pixel, X: Pixel> From<(X, X)> for LogicalPosition<P>
[src]fn from((x, y): (X, X)) -> LogicalPosition<P>
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fn from((x, y): (X, X)) -> LogicalPosition<P>
[src]Performs the conversion.
impl<P: Pixel> From<LogicalPosition<P>> for Position
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impl<P: Pixel> From<LogicalPosition<P>> for Position
[src]fn from(position: LogicalPosition<P>) -> Position
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fn from(position: LogicalPosition<P>) -> Position
[src]Performs the conversion.
impl<P: Hash> Hash for LogicalPosition<P>
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impl<P: Hash> Hash for LogicalPosition<P>
[src]impl<P: PartialEq> PartialEq<LogicalPosition<P>> for LogicalPosition<P>
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impl<P: PartialEq> PartialEq<LogicalPosition<P>> for LogicalPosition<P>
[src]fn eq(&self, other: &LogicalPosition<P>) -> bool
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fn eq(&self, other: &LogicalPosition<P>) -> bool
[src]This method tests for self
and other
values to be equal, and is used
by ==
. Read more
fn ne(&self, other: &LogicalPosition<P>) -> bool
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fn ne(&self, other: &LogicalPosition<P>) -> bool
[src]This method tests for !=
.
impl<P> Serialize for LogicalPosition<P> where
P: Serialize,
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impl<P> Serialize for LogicalPosition<P> where
P: Serialize,
[src]impl<P: Copy> Copy for LogicalPosition<P>
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impl<P: Eq> Eq for LogicalPosition<P>
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impl<P> StructuralEq for LogicalPosition<P>
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impl<P> StructuralPartialEq for LogicalPosition<P>
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Auto Trait Implementations
impl<P> RefUnwindSafe for LogicalPosition<P> where
P: RefUnwindSafe,
P: RefUnwindSafe,
impl<P> Send for LogicalPosition<P> where
P: Send,
P: Send,
impl<P> Sync for LogicalPosition<P> where
P: Sync,
P: Sync,
impl<P> Unpin for LogicalPosition<P> where
P: Unpin,
P: Unpin,
impl<P> UnwindSafe for LogicalPosition<P> where
P: UnwindSafe,
P: UnwindSafe,
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,