[][src]Struct azul_webrender::TileId

pub struct TileId(pub usize);

A stable ID for a given tile, to help debugging. These are also used as unique identifiers for tile surfaces when using a native compositor.

Trait Implementations

impl Clone for TileId[src]

impl Copy for TileId[src]

impl Debug for TileId[src]

impl Eq for TileId[src]

impl Ord for TileId[src]

impl PartialEq<TileId> for TileId[src]

impl PartialOrd<TileId> for TileId[src]

impl StructuralEq for TileId[src]

impl StructuralPartialEq for TileId[src]

Auto Trait Implementations

impl RefUnwindSafe for TileId

impl Send for TileId

impl Sync for TileId

impl Unpin for TileId

impl UnwindSafe for TileId

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.