[][src]Struct azul_webrender::FormatDesc

pub struct FormatDesc {
    pub internal: GLenum,
    pub external: GLuint,
    pub read: GLuint,
    pub pixel_type: GLuint,
}

Fields

internal: GLenum

Format the texel data is internally stored in within a texture.

external: GLuint

Format that we expect the data to be provided when filling the texture.

read: GLuint

Format to read the texels as, so that they can be uploaded as external later on.

pixel_type: GLuint

Associated pixel type.

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type Error = Infallible

The type returned in the event of a conversion error.

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