pub type WorldRect = Box2D<f32, WorldPixel>;
Aliased Type§
#[repr(C)]pub struct WorldRect {
pub min: Point2D<f32, WorldPixel>,
pub max: Point2D<f32, WorldPixel>,
}
Fields§
§min: Point2D<f32, WorldPixel>
§max: Point2D<f32, WorldPixel>
pub type WorldRect = Box2D<f32, WorldPixel>;
#[repr(C)]pub struct WorldRect {
pub min: Point2D<f32, WorldPixel>,
pub max: Point2D<f32, WorldPixel>,
}
min: Point2D<f32, WorldPixel>
§max: Point2D<f32, WorldPixel>