azul_layout/managers/text_input.rs
1//! Text Input Manager
2//!
3//! Centralizes all text editing logic for contenteditable nodes.
4//!
5//! This manager handles text input from multiple sources:
6//!
7//! - Keyboard input (character insertion, backspace, etc.)
8//! - IME composition (multi-character input for Asian languages)
9//! - Accessibility actions (screen readers, voice control)
10//! - Programmatic edits (from callbacks)
11//!
12//! ## Architecture
13//!
14//! The text input system uses a two-phase approach:
15//!
16//! 1. **Record Phase**: When text input occurs, record what changed (`old_text` + `inserted_text`)
17//!
18//! - Store in `pending_changeset`
19//! - Do NOT modify any caches yet
20//! - Return affected nodes so callbacks can be invoked
21//!
22//! 2. **Apply Phase**: After callbacks, if preventDefault was not set:
23//!
24//! - Compute new text using `text3::edit`
25//! - Update cursor position
26//! - Update text cache
27//! - Mark nodes dirty for re-layout
28//!
29//! This separation allows:
30//!
31//! - User callbacks to inspect the changeset before it's applied
32//! - preventDefault to cancel the edit
33//! - Consistent behavior across keyboard/IME/A11y sources
34
35use azul_core::{
36 dom::DomNodeId,
37 events::{
38 EventData, EventProvider, EventSource as CoreEventSource, EventType, SyntheticEvent,
39 TextInputEventData,
40 },
41 task::Instant,
42};
43use azul_css::corety::AzString;
44
45/// Information about a pending text edit that hasn't been applied yet
46#[derive(Debug, Clone)]
47#[repr(C)]
48pub struct PendingTextEdit {
49 /// The node that was edited
50 pub node: DomNodeId,
51 /// The text that was inserted
52 pub inserted_text: AzString,
53 /// The old text before the edit (plain text extracted from `InlineContent`)
54 pub old_text: AzString,
55}
56
57impl PendingTextEdit {
58 /// Preview the resulting text by appending `inserted_text` to `old_text`.
59 ///
60 /// NOTE: Actual cursor-based insertion is handled by `apply_text_changeset()`
61 /// in window.rs via `text3::edit::insert_text()`.
62 #[must_use] pub fn resulting_text(&self) -> AzString {
63 let mut result = self.old_text.as_str().to_string();
64 result.push_str(self.inserted_text.as_str());
65 result.into()
66 }
67}
68#[allow(variant_size_differences)] // repr(C,u8) FFI enum: boxing the large variant would change the C ABI (api.json bindings); size disparity accepted
69/// C-compatible Option type for `PendingTextEdit`
70#[derive(Debug, Clone)]
71#[repr(C, u8)]
72pub enum OptionPendingTextEdit {
73 None,
74 Some(PendingTextEdit),
75}
76
77impl OptionPendingTextEdit {
78 #[must_use] pub fn into_option(self) -> Option<PendingTextEdit> {
79 match self {
80 Self::None => None,
81 Self::Some(t) => Some(t),
82 }
83 }
84}
85
86impl From<Option<PendingTextEdit>> for OptionPendingTextEdit {
87 fn from(o: Option<PendingTextEdit>) -> Self {
88 o.map_or_else(|| Self::None, Self::Some)
89 }
90}
91
92impl<'a> From<Option<&'a PendingTextEdit>> for OptionPendingTextEdit {
93 fn from(o: Option<&'a PendingTextEdit>) -> Self {
94 o.map_or_else(|| Self::None, |v| Self::Some(v.clone()))
95 }
96}
97
98/// Source of a text input event
99#[derive(Debug, Clone, Copy, PartialEq, Eq)]
100pub enum TextInputSource {
101 /// Regular keyboard input
102 Keyboard,
103 /// IME composition (multi-character input)
104 Ime,
105 /// Accessibility action from assistive technology
106 Accessibility,
107 /// Programmatic edit from user callback
108 Programmatic,
109}
110
111/// Text Input Manager
112///
113/// Centralizes all text editing logic. This is the single source of truth
114/// for text input state.
115#[derive(Debug)]
116pub struct TextInputManager {
117 /// The pending text changeset that hasn't been applied yet.
118 /// This is set during the "record" phase and cleared after the "apply" phase.
119 pub pending_changeset: Option<PendingTextEdit>,
120 /// Source of the current text input
121 pub input_source: Option<TextInputSource>,
122}
123
124impl TextInputManager {
125 /// Create a new `TextInputManager`
126 #[must_use] pub const fn new() -> Self {
127 Self {
128 pending_changeset: None,
129 input_source: None,
130 }
131 }
132
133 /// Record a text input event (Phase 1)
134 ///
135 /// This ONLY records what text was inserted. It does NOT apply the changes yet.
136 /// The changes are applied later in `apply_changeset()` if preventDefault is not set.
137 ///
138 /// # Arguments
139 ///
140 /// - `node` - The DOM node being edited
141 /// - `inserted_text` - The text being inserted
142 /// - `old_text` - The current text before the edit
143 /// - `source` - Where the input came from (keyboard, IME, A11y, etc.)
144 ///
145 /// Returns the affected node for event generation.
146 pub fn record_input(
147 &mut self,
148 node: DomNodeId,
149 inserted_text: String,
150 old_text: String,
151 source: TextInputSource,
152 ) -> DomNodeId {
153 self.pending_changeset = Some(PendingTextEdit {
154 node,
155 inserted_text: inserted_text.into(),
156 old_text: old_text.into(),
157 });
158
159 self.input_source = Some(source);
160
161 node
162 }
163
164 /// Get the pending changeset (if any)
165 #[must_use] pub const fn get_pending_changeset(&self) -> Option<&PendingTextEdit> {
166 self.pending_changeset.as_ref()
167 }
168
169 /// Clear the pending changeset
170 ///
171 /// This is called after applying the changeset or if preventDefault was set.
172 pub fn clear_changeset(&mut self) {
173 self.pending_changeset = None;
174 self.input_source = None;
175 }
176}
177
178impl Default for TextInputManager {
179 fn default() -> Self {
180 Self::new()
181 }
182}
183
184impl EventProvider for TextInputManager {
185 /// Get pending text input events.
186 ///
187 /// If there's a pending changeset, returns an Input event for the affected node.
188 /// The event data includes the old text and inserted text so callbacks can
189 /// query the changeset.
190 #[allow(clippy::match_same_arms)] // enum/value mapping/dispatch table: one arm per input variant (or cross-type bindings that can't merge)
191 fn get_pending_events(&self, timestamp: Instant) -> Vec<SyntheticEvent> {
192 let mut events = Vec::new();
193
194 if let Some(changeset) = &self.pending_changeset {
195 let event_source = match self.input_source {
196 Some(TextInputSource::Keyboard | TextInputSource::Ime) => {
197 CoreEventSource::User
198 }
199 Some(TextInputSource::Accessibility) => CoreEventSource::User, /* A11y is still */
200 // user input
201 Some(TextInputSource::Programmatic) => CoreEventSource::Programmatic,
202 None => CoreEventSource::User,
203 };
204
205 // Generate Input event (fires on every keystroke).
206 // Carry the edit details on the event itself (inserted/old text) so
207 // callbacks read them straight off the event — like other event
208 // types — without having to query `get_pending_changeset()`. The
209 // edited node is available via `SyntheticEvent.target`.
210 events.push(SyntheticEvent::new(
211 EventType::Input,
212 event_source,
213 changeset.node,
214 timestamp,
215 EventData::TextInput(TextInputEventData {
216 inserted_text: changeset.inserted_text.as_str().to_string(),
217 old_text: changeset.old_text.as_str().to_string(),
218 }),
219 ));
220
221 // Note: We don't generate Change events here - those are generated
222 // when focus is lost or Enter is pressed (handled elsewhere)
223 }
224
225 events
226 }
227}
228
229impl crate::managers::NodeIdRemap for TextInputManager {
230 /// Remap the pending (recorded, not-yet-applied) text edit.
231 ///
232 /// If the target node was unmounted between "record" and "apply", the
233 /// changeset is dropped: applying it would insert the text into whichever
234 /// node inherited the index.
235 fn remap_node_ids(&mut self, dom: azul_core::dom::DomId, map: &crate::managers::NodeIdMap) {
236 let Some(ref mut pending) = self.pending_changeset else {
237 return;
238 };
239 match map.resolve_dom_node_id(dom, pending.node) {
240 Some(new_id) => pending.node = new_id,
241 None => {
242 self.pending_changeset = None;
243 self.input_source = None;
244 }
245 }
246 }
247}