azul_layout/managers/hover.rs
1//! Hover state management for tracking mouse and touch hover history
2//!
3//! The `HoverManager` records hit test results for multiple input points
4//! (mouse, touch, pen) over multiple frames to enable gesture detection
5//! (like `DragStart`) that requires analyzing hover patterns over time
6//! rather than just the current frame.
7
8use std::collections::{BTreeMap, VecDeque};
9
10use crate::hit_test::FullHitTest;
11
12/// Maximum number of frames to keep in hover history
13const MAX_HOVER_HISTORY: usize = 5;
14
15/// Pick the front-most deepest hovered node across all hit DOMs.
16///
17/// Iterates DOMs from highest `DomId` (most-nested child, composited on top)
18/// to lowest and returns the deepest node (last in `NodeId` order) of the first
19/// DOM that actually has a regular hit. See [`HoverManager::current_hover_node_full`].
20fn deepest_node_across_doms(ht: &FullHitTest) -> Option<azul_core::dom::DomNodeId> {
21 for (dom_id, hit) in ht.hovered_nodes.iter().rev() {
22 if let Some(node_id) = hit.regular_hit_test_nodes.keys().last().copied() {
23 return Some(azul_core::dom::DomNodeId {
24 dom: *dom_id,
25 node: azul_core::styled_dom::NodeHierarchyItemId::from_crate_internal(Some(
26 node_id,
27 )),
28 });
29 }
30 }
31 None
32}
33
34/// Identifier for an input point (mouse, touch, pen, etc.)
35#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
36pub enum InputPointId {
37 /// Mouse cursor
38 Mouse,
39 /// Touch point with unique ID (from TouchEvent.id)
40 Touch(u64),
41}
42
43/// Manages hover state history for all input points
44///
45/// Records hit test results for mouse and touch inputs over multiple frames:
46/// - `DragStart` detection (requires movement threshold over multiple frames)
47/// - Hover-over event detection
48/// - Multi-touch gesture detection
49/// - Input path analysis
50///
51/// The manager maintains a separate history for each active input point.
52#[derive(Debug, Clone, PartialEq, Eq)]
53pub struct HoverManager {
54 /// Hit test history for each input point
55 /// Each point has its own ring buffer of the last N frames
56 hover_histories: BTreeMap<InputPointId, VecDeque<FullHitTest>>,
57}
58
59impl HoverManager {
60 /// Create a new empty `HoverManager`
61 #[must_use] pub const fn new() -> Self {
62 Self {
63 hover_histories: BTreeMap::new(),
64 }
65 }
66
67 /// (input points, total history entries across all points). Used by
68 /// `AZ_E2E_TEST` to watch for unbounded growth.
69 #[must_use] pub fn debug_counts(&self) -> (usize, usize) {
70 let points = self.hover_histories.len();
71 let total: usize = self.hover_histories.values().map(VecDeque::len).sum();
72 (points, total)
73 }
74
75 /// Push a new hit test result for a specific input point
76 ///
77 /// The most recent result is always at index 0 for that input point.
78 /// If the history is full, the oldest frame is dropped.
79 pub fn push_hit_test(&mut self, input_id: InputPointId, hit_test: FullHitTest) {
80 let history = self
81 .hover_histories
82 .entry(input_id)
83 .or_insert_with(|| VecDeque::with_capacity(MAX_HOVER_HISTORY));
84
85 // Add to front (most recent)
86 history.push_front(hit_test);
87
88 // Remove oldest if we exceed the limit
89 if history.len() > MAX_HOVER_HISTORY {
90 history.pop_back();
91 }
92 }
93
94 /// Remove an input point's history (e.g., when touch ends)
95 pub fn remove_input_point(&mut self, input_id: &InputPointId) {
96 self.hover_histories.remove(input_id);
97 }
98
99 /// Get the most recent hit test result for an input point
100 ///
101 /// Returns None if no hit tests have been recorded for this input point.
102 #[must_use] pub fn get_current(&self, input_id: &InputPointId) -> Option<&FullHitTest> {
103 self.hover_histories
104 .get(input_id)
105 .and_then(|history| history.front())
106 }
107
108 /// Get the most recent mouse cursor hit test (convenience method)
109 #[must_use] pub fn get_current_mouse(&self) -> Option<&FullHitTest> {
110 self.get_current(&InputPointId::Mouse)
111 }
112
113 /// Get the hit test result from N frames ago for an input point
114 /// (0 = current frame)
115 ///
116 /// Returns None if the requested frame is not in history.
117 #[must_use] pub fn get_frame(&self, input_id: &InputPointId, frames_ago: usize) -> Option<&FullHitTest> {
118 self.hover_histories
119 .get(input_id)
120 .and_then(|history| history.get(frames_ago))
121 }
122
123 /// Get the entire hover history for an input point (most recent first)
124 #[must_use] pub fn get_history(&self, input_id: &InputPointId) -> Option<&VecDeque<FullHitTest>> {
125 self.hover_histories.get(input_id)
126 }
127
128 /// Get all currently tracked input points
129 #[must_use] pub fn get_active_input_points(&self) -> Vec<InputPointId> {
130 self.hover_histories.keys().copied().collect()
131 }
132
133 /// Get the number of frames in history for an input point
134 #[must_use] pub fn frame_count(&self, input_id: &InputPointId) -> usize {
135 self.hover_histories
136 .get(input_id)
137 .map_or(0, VecDeque::len)
138 }
139
140 /// Purge every recorded hit-test entry for `dom_id` across all input
141 /// points and all history frames.
142 ///
143 /// Called when a `VirtualView` child DOM is rebuilt IN PLACE (fresh `NodeIds`,
144 /// no reconcile mapping — e.g. a `MapWidget` pan rebuilding the tile grid):
145 /// the recorded hits for that DOM reference the OLD generation's `NodeIds`,
146 /// and consumers that resolve them against the NEW styled DOM read out of
147 /// bounds (the `hit_test.rs` cursor panic: "len is 25 but the index is 27")
148 /// or target the wrong node. Unlike incremental reconciles there is no
149 /// `NodeId` map to `remap` with, so the only safe option is to forget that
150 /// DOM's hits; the next pointer move re-populates them from a fresh
151 /// hit test.
152 pub fn purge_dom(&mut self, dom_id: &azul_core::dom::DomId) {
153 for history in self.hover_histories.values_mut() {
154 for frame in history.iter_mut() {
155 frame.hovered_nodes.remove(dom_id);
156 }
157 }
158 }
159
160 /// Clear all hover history for all input points
161 pub fn clear(&mut self) {
162 self.hover_histories.clear();
163 }
164
165 /// Clear history for a specific input point
166 pub(crate) fn clear_input_point(&mut self, input_id: &InputPointId) {
167 if let Some(history) = self.hover_histories.get_mut(input_id) {
168 history.clear();
169 }
170 }
171
172 /// Check if we have enough frames for gesture detection on an input point
173 ///
174 /// `DragStart` detection requires analyzing movement over multiple frames.
175 /// This returns true if we have at least 2 frames of history.
176 #[must_use] pub fn has_sufficient_history_for_gestures(&self, input_id: &InputPointId) -> bool {
177 self.frame_count(input_id) >= 2
178 }
179
180 /// Check if any input point has enough history for gesture detection
181 #[must_use] pub fn any_has_sufficient_history_for_gestures(&self) -> bool {
182 self.hover_histories
183 .iter()
184 .any(|(_, history)| history.len() >= 2)
185 }
186
187 /// Get the deepest hovered node from the current mouse hit test.
188 ///
189 /// Returns the `NodeId` of the most specific (deepest in DOM tree) node
190 /// that the mouse cursor is currently over, or None if not hovering anything.
191 ///
192 /// NOTE: Assumes single-DOM architecture (uses `DomId { inner: 0 }`).
193 #[must_use] pub fn current_hover_node(&self) -> Option<azul_core::id::NodeId> {
194 let current = self.get_current_mouse()?;
195 let dom_id = azul_core::dom::DomId { inner: 0 };
196 let ht = current.hovered_nodes.get(&dom_id)?;
197 ht.regular_hit_test_nodes.keys().last().copied()
198 }
199
200 /// Get the deepest hovered node from the previous frame's mouse hit test.
201 ///
202 /// Returns the `NodeId` from one frame ago, or None if not hovering anything
203 /// or no previous frame exists.
204 ///
205 /// NOTE: Assumes single-DOM architecture (uses `DomId { inner: 0 }`).
206 #[must_use] pub fn previous_hover_node(&self) -> Option<azul_core::id::NodeId> {
207 let history = self.hover_histories.get(&InputPointId::Mouse)?;
208 let previous = history.get(1)?; // index 1 = one frame ago
209 let dom_id = azul_core::dom::DomId { inner: 0 };
210 let ht = previous.hovered_nodes.get(&dom_id)?;
211 ht.regular_hit_test_nodes.keys().last().copied()
212 }
213
214 /// Multi-DOM aware: the deepest hovered node across ALL hit DOMs (current
215 /// frame). Returns a full `DomNodeId` so events can target `VirtualView` /
216 /// iframe child DOMs, not just the root.
217 ///
218 /// Selection rule: prefer the most-nested DOM that was hit. Child DOMs
219 /// (`VirtualView` / iframe content) always have higher `DomId`s than their
220 /// host and are composited on top of it, so the highest hit `DomId` is the
221 /// front-most surface. Within that DOM the deepest node (last in `NodeId`
222 /// order) is the W3C event target; bubbling then reaches ancestor handlers.
223 ///
224 /// For single-DOM apps only `DomId 0` is ever hit, so this is equivalent to
225 /// [`current_hover_node`] wrapped in `DomId { inner: 0 }`.
226 #[must_use] pub fn current_hover_node_full(&self) -> Option<azul_core::dom::DomNodeId> {
227 deepest_node_across_doms(self.get_current_mouse()?)
228 }
229
230 /// Multi-DOM aware counterpart of [`previous_hover_node`] (one frame ago).
231 #[must_use] pub fn previous_hover_node_full(&self) -> Option<azul_core::dom::DomNodeId> {
232 let history = self.hover_histories.get(&InputPointId::Mouse)?;
233 deepest_node_across_doms(history.get(1)?)
234 }
235
236}
237
238impl crate::managers::NodeIdRemap for HoverManager {
239 /// Remap `NodeIds` in all hover histories after DOM reconciliation.
240 ///
241 /// Hits on unmounted nodes are dropped (they cannot be hovered any more) —
242 /// keeping them would make the hover history describe a node that no longer
243 /// exists at that index.
244 fn remap_node_ids(&mut self, dom_id: azul_core::dom::DomId, map: &crate::managers::NodeIdMap) {
245 let node_id_map = map.as_btree_map();
246 for history in self.hover_histories.values_mut() {
247 for hit_test in history.iter_mut() {
248 if let Some(ht) = hit_test.hovered_nodes.get_mut(&dom_id) {
249 crate::managers::remap_keys(&mut ht.regular_hit_test_nodes, map);
250 crate::managers::remap_keys(&mut ht.scroll_hit_test_nodes, map);
251 crate::managers::remap_keys(&mut ht.cursor_hit_test_nodes, map);
252
253 // Remap scrollbar_hit_test_nodes (ScrollbarHitId contains NodeId)
254 let old_sb: Vec<_> = ht.scrollbar_hit_test_nodes.keys().copied().collect();
255 let mut new_sb = BTreeMap::new();
256 for old_key in old_sb {
257 let Some(new_key) = remap_scrollbar_hit_id(&old_key, dom_id, node_id_map)
258 else {
259 // node unmounted — drop the scrollbar hit
260 ht.scrollbar_hit_test_nodes.remove(&old_key);
261 continue;
262 };
263 if let Some(item) = ht.scrollbar_hit_test_nodes.remove(&old_key) {
264 new_sb.insert(new_key, item);
265 }
266 }
267 ht.scrollbar_hit_test_nodes = new_sb;
268 }
269 }
270 }
271 }
272}
273
274impl Default for HoverManager {
275 fn default() -> Self {
276 Self::new()
277 }
278}
279
280/// Remap a `ScrollbarHitId`'s `NodeId` using the reconciliation map.
281/// `None` = the node was unmounted, so the hit must be dropped.
282/// A `ScrollbarHitId` for a different `DomId` is returned unchanged.
283fn remap_scrollbar_hit_id(
284 id: &azul_core::hit_test::ScrollbarHitId,
285 dom_id: azul_core::dom::DomId,
286 node_id_map: &BTreeMap<azul_core::id::NodeId, azul_core::id::NodeId>,
287) -> Option<azul_core::hit_test::ScrollbarHitId> {
288 use azul_core::hit_test::ScrollbarHitId;
289 Some(match id {
290 ScrollbarHitId::VerticalTrack(d, n) if *d == dom_id => {
291 ScrollbarHitId::VerticalTrack(*d, *node_id_map.get(n)?)
292 }
293 ScrollbarHitId::VerticalThumb(d, n) if *d == dom_id => {
294 ScrollbarHitId::VerticalThumb(*d, *node_id_map.get(n)?)
295 }
296 ScrollbarHitId::HorizontalTrack(d, n) if *d == dom_id => {
297 ScrollbarHitId::HorizontalTrack(*d, *node_id_map.get(n)?)
298 }
299 ScrollbarHitId::HorizontalThumb(d, n) if *d == dom_id => {
300 ScrollbarHitId::HorizontalThumb(*d, *node_id_map.get(n)?)
301 }
302 other => *other,
303 })
304}