[][src]Struct azul_core::gl::VertexShaderCompileError

pub struct VertexShaderCompileError {
    pub error_id: i32,
    pub info_log: String,
}

Fields

error_id: i32info_log: String

Trait Implementations

impl Clone for VertexShaderCompileError[src]

impl Debug for VertexShaderCompileError[src]

impl Display for VertexShaderCompileError[src]

impl Eq for VertexShaderCompileError[src]

impl Hash for VertexShaderCompileError[src]

impl Ord for VertexShaderCompileError[src]

impl PartialEq<VertexShaderCompileError> for VertexShaderCompileError[src]

impl PartialOrd<VertexShaderCompileError> for VertexShaderCompileError[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.