azalea_protocol/packets/game/
c_server_data.rs1use azalea_buf::AzBuf;
2use azalea_chat::FormattedText;
3use azalea_protocol_macros::ClientboundGamePacket;
4
5#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
6pub struct ClientboundServerData {
7 pub motd: FormattedText,
8 pub icon_bytes: Option<Vec<u8>>,
9}