1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
//! Implementations of chat-related features.

use azalea_chat::FormattedText;
use azalea_protocol::packets::game::{
    clientbound_player_chat_packet::ClientboundPlayerChatPacket,
    clientbound_system_chat_packet::ClientboundSystemChatPacket,
    serverbound_chat_command_packet::ServerboundChatCommandPacket,
    serverbound_chat_packet::{LastSeenMessagesUpdate, ServerboundChatPacket},
};
use std::{
    sync::Arc,
    time::{SystemTime, UNIX_EPOCH},
};
use uuid::Uuid;

use crate::client::Client;

/// A chat packet, either a system message or a chat message.
#[derive(Debug, Clone, PartialEq)]
pub enum ChatPacket {
    System(Arc<ClientboundSystemChatPacket>),
    Player(Arc<ClientboundPlayerChatPacket>),
}

macro_rules! regex {
    ($re:literal $(,)?) => {{
        static RE: once_cell::sync::OnceCell<regex::Regex> = once_cell::sync::OnceCell::new();
        RE.get_or_init(|| regex::Regex::new($re).unwrap())
    }};
}

impl ChatPacket {
    /// Get the message shown in chat for this packet.
    pub fn message(&self) -> FormattedText {
        match self {
            ChatPacket::System(p) => p.content.clone(),
            ChatPacket::Player(p) => p.message(),
        }
    }

    /// Determine the username of the sender and content of the message. This
    /// does not preserve formatting codes. If it's not a player-sent chat
    /// message or the sender couldn't be determined, the username part will be
    /// None.
    pub fn split_sender_and_content(&self) -> (Option<String>, String) {
        match self {
            ChatPacket::Player(p) => (
                // If it's a player chat packet, then the sender and content
                // are already split for us.
                Some(p.chat_type.name.to_string()),
                p.body.content.clone(),
            ),
            ChatPacket::System(p) => {
                let message = p.content.to_string();
                // Overlay messages aren't in chat
                if p.overlay {
                    return (None, message);
                }
                // It's a system message, so we'll have to match the content
                // with regex
                if let Some(m) = regex!("^<([a-zA-Z_0-9]{1,16})> (.+)$").captures(&message) {
                    return (Some(m[1].to_string()), m[2].to_string());
                }

                (None, message)
            }
        }
    }

    /// Get the username of the sender of the message. If it's not a
    /// player-sent chat message or the sender couldn't be determined, this
    /// will be None.
    pub fn username(&self) -> Option<String> {
        self.split_sender_and_content().0
    }

    /// Get the UUID of the sender of the message. If it's not a
    /// player-sent chat message, this will be None (this is sometimes the case
    /// when a server uses a plugin to modify chat messages).
    pub fn uuid(&self) -> Option<Uuid> {
        match self {
            ChatPacket::System(_) => None,
            ChatPacket::Player(m) => Some(m.sender),
        }
    }

    /// Get the content part of the message as a string. This does not preserve
    /// formatting codes. If it's not a player-sent chat message or the sender
    /// couldn't be determined, this will contain the entire message.
    pub fn content(&self) -> String {
        self.split_sender_and_content().1
    }

    /// Create a new ChatPacket from a string. This is meant to be used as a
    /// convenience function for testing.
    pub fn new(message: &str) -> Self {
        ChatPacket::System(Arc::new(ClientboundSystemChatPacket {
            content: FormattedText::from(message),
            overlay: false,
        }))
    }
}

impl Client {
    /// Sends chat message to the server. This only sends the chat packet and
    /// not the command packet. The [`Client::chat`] function handles checking
    /// whether the message is a command and using the proper packet for you,
    /// so you should use that instead.
    pub fn send_chat_packet(&self, message: &str) {
        // TODO: chat signing
        // let signature = sign_message();
        let packet = ServerboundChatPacket {
            message: message.to_string(),
            timestamp: SystemTime::now()
                .duration_since(UNIX_EPOCH)
                .expect("Time shouldn't be before epoch")
                .as_millis()
                .try_into()
                .expect("Instant should fit into a u64"),
            salt: azalea_crypto::make_salt(),
            signature: None,
            last_seen_messages: LastSeenMessagesUpdate::default(),
        }
        .get();
        self.write_packet(packet);
    }

    /// Send a command packet to the server. The `command` argument should not
    /// include the slash at the front.
    pub fn send_command_packet(&self, command: &str) {
        // TODO: chat signing
        let packet = ServerboundChatCommandPacket {
            command: command.to_string(),
            timestamp: SystemTime::now()
                .duration_since(UNIX_EPOCH)
                .expect("Time shouldn't be before epoch")
                .as_millis()
                .try_into()
                .expect("Instant should fit into a u64"),
            salt: azalea_crypto::make_salt(),
            argument_signatures: vec![],
            last_seen_messages: LastSeenMessagesUpdate::default(),
        }
        .get();
        self.write_packet(packet);
    }

    /// Send a message in chat.
    ///
    /// ```rust,no_run
    /// # use azalea_client::{Client, Event};
    /// # async fn handle(bot: Client, event: Event) -> anyhow::Result<()> {
    /// bot.chat("Hello, world!");
    /// # Ok(())
    /// # }
    /// ```
    pub fn chat(&self, message: &str) {
        if let Some(command) = message.strip_prefix('/') {
            self.send_command_packet(command);
        } else {
            self.send_chat_packet(message);
        }
    }
}

// TODO
// MessageSigner, ChatMessageContent, LastSeenMessages
// fn sign_message() -> MessageSignature {
//     MessageSignature::default()
// }