Struct azalea_block::PlayerHeadBlock
source · pub struct PlayerHeadBlock {
pub rotation: PlayerHeadRotation,
}
Fields§
§rotation: PlayerHeadRotation
Trait Implementations§
source§impl Block for PlayerHeadBlock
impl Block for PlayerHeadBlock
fn behavior(&self) -> BlockBehavior
fn id(&self) -> &'static str
fn as_blockstate(&self) -> BlockState
source§impl Clone for PlayerHeadBlock
impl Clone for PlayerHeadBlock
source§fn clone(&self) -> PlayerHeadBlock
fn clone(&self) -> PlayerHeadBlock
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PlayerHeadBlock
impl Debug for PlayerHeadBlock
source§impl Default for PlayerHeadBlock
impl Default for PlayerHeadBlock
source§impl From<PlayerHeadBlock> for BlockState
impl From<PlayerHeadBlock> for BlockState
source§fn from(b: PlayerHeadBlock) -> Self
fn from(b: PlayerHeadBlock) -> Self
Converts to this type from the input type.