Struct azalea_auth::game_profile::GameProfile

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pub struct GameProfile {
    pub uuid: Uuid,
    pub name: String,
    pub properties: HashMap<String, ProfilePropertyValue>,
}

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§uuid: Uuid

The UUID of the player.

§name: String

The username of the player.

§properties: HashMap<String, ProfilePropertyValue>

Implementations§

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impl GameProfile

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pub fn new(uuid: Uuid, name: String) -> Self

Trait Implementations§

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impl Clone for GameProfile

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fn clone(&self) -> GameProfile

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameProfile

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GameProfile

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fn default() -> GameProfile

Returns the “default value” for a type. Read more
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impl From<GameProfile> for SerializableGameProfile

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fn from(value: GameProfile) -> Self

Converts to this type from the input type.
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impl From<SerializableGameProfile> for GameProfile

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fn from(value: SerializableGameProfile) -> Self

Converts to this type from the input type.
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impl McBufReadable for GameProfile

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fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>

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impl McBufWritable for GameProfile

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fn write_into(&self, buf: &mut impl Write) -> Result<(), Error>

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impl PartialEq for GameProfile

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fn eq(&self, other: &GameProfile) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for GameProfile

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impl StructuralPartialEq for GameProfile

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

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