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use ayaka_primitive::RawValue;
use fallback::FallbackSpec;
use serde::{Deserialize, Serialize};
use std::{
borrow::Cow,
collections::{HashMap, VecDeque},
};
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
#[serde(tag = "type", content = "data")]
pub enum ActionSubText {
Chars(String),
Block(String),
}
impl ActionSubText {
pub fn chars(s: impl Into<String>) -> Self {
Self::Chars(s.into())
}
pub fn block(s: impl Into<String>) -> Self {
Self::Block(s.into())
}
pub fn as_str(&self) -> &str {
match self {
Self::Chars(s) | Self::Block(s) => s,
}
}
pub fn into_string(self) -> String {
match self {
Self::Chars(s) | Self::Block(s) => s,
}
}
}
pub type VarMap = HashMap<String, RawValue>;
#[derive(Debug, Default, Clone, Deserialize, Serialize)]
pub struct RawContext {
pub cur_base_para: String,
pub cur_para: String,
pub cur_act: usize,
pub locals: VarMap,
}
#[derive(Debug, Default, Clone, Serialize, Deserialize, FallbackSpec)]
pub struct ActionText {
pub text: VecDeque<ActionSubText>,
pub ch_key: Option<String>,
pub character: Option<String>,
pub vars: VarMap,
}
impl ActionText {
pub fn push_back_chars<'a>(&mut self, s: impl Into<Cow<'a, str>>) {
let s = s.into();
if let Some(ActionSubText::Chars(text)) = self.text.back_mut() {
text.push_str(&s);
} else {
self.text.push_back(ActionSubText::chars(s));
}
}
pub fn push_back_block<'a>(&mut self, s: impl Into<Cow<'a, str>>) {
let s = s.into();
if let Some(ActionSubText::Block(text)) = self.text.back_mut() {
text.push_str(&s);
} else {
self.text.push_back(ActionSubText::block(s));
}
}
}
impl std::fmt::Display for ActionText {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
for text in &self.text {
write!(f, "{}", text.as_str())?;
}
Ok(())
}
}
impl PartialEq for ActionText {
fn eq(&self, other: &Self) -> bool {
self.to_string() == other.to_string()
&& self.ch_key == other.ch_key
&& self.character == other.character
&& self.vars == other.vars
}
}
#[derive(Debug, Default, Clone, PartialEq, Serialize, Deserialize)]
#[serde(tag = "type", content = "data")]
pub enum Action {
#[default]
Empty,
Text(ActionText),
Switches(Vec<Switch>),
Custom(VarMap),
}
#[derive(Debug, Default, Clone, PartialEq, Eq, Serialize, Deserialize, FallbackSpec)]
pub struct Switch {
pub text: String,
pub enabled: bool,
}