Expand description
Constant-distance offset and shelling of planar-faced solids (#78).
§Which offset this is
Offsetting by a sphere rounds every convex edge, which introduces curved
faces and leaves the planar family this crate refuses to leave. What is
implemented is the MITER offset: each face plane is pushed along its
normal by the distance, and the faces are extended until they meet again.
A cube offset outward by d becomes a cube of edge a + 2d, which is
the identity #78 verifies against.
§Why vertices, not faces
Pushing each face and re-deriving the solid works for convex operands and silently fails for concave ones: at a reflex edge the pushed neighbours overlap instead of meeting. Offsetting the VERTICES instead – each moved to the common point of its own incident pushed planes – gives the miter point in both cases, and preserves topology exactly, so the result has the same face structure as its input and needs no re-assembly.
Enums§
- Offset
Direction - Which way an offset moves the boundary.
Functions§
- offset_
solid - Offset a planar-faced solid by a constant distance.
- shell_
solid - Hollow a solid to a stated wall thickness.