axiolid_construct/loft.rs
1//! Lofting a sequence of station rings into a solid.
2//!
3//! Every sweep family reduces to the same shape: place the profile at a
4//! series of stations along a path, stitch consecutive stations into
5//! walls, and cap the ends unless the path closes on itself. Extrusion is
6//! two stations; revolution is an arc of them; a sectioned spine supplies
7//! its own.
8//!
9//! Writing that once means winding, hole orientation and cap pairing are
10//! fixed in one place rather than re-derived per family.
11
12use axiolid_contracts::{GeomError, GeomResult};
13use axiolid_core::{Point2, Point3, Scalar, Vec3};
14use axiolid_mesh::TriMesh;
15
16use crate::profile::Rings;
17
18/// One station: the profile's rings already placed in 3D.
19#[derive(Debug, Clone)]
20pub struct Station {
21 /// Outer ring followed by each hole, in `Rings` order.
22 pub loops: Vec<Vec<Point3>>,
23}
24
25/// Place `rings` into 3D with a per-point mapping.
26///
27/// The mapping takes the profile's 2D point and returns its 3D image, so a
28/// caller expresses only what its family does: extrusion translates,
29/// revolution rotates, a spine sweep applies a frame.
30pub fn place(rings: &Rings, mut f: impl FnMut(Point2) -> Point3) -> Station {
31 let mut loops = Vec::with_capacity(1 + rings.holes.len());
32 loops.push(rings.outer.iter().map(|p| f(*p)).collect());
33 for hole in &rings.holes {
34 loops.push(hole.iter().map(|p| f(*p)).collect());
35 }
36 Station { loops }
37}
38
39/// Stitch stations into a closed solid.
40///
41/// `closed` wraps the last station onto the first, which welds a periodic
42/// seam by index rather than by two samplings agreeing numerically. Open
43/// lofts are capped with the profile triangulation at each end.
44///
45/// All stations must share the profile's ring structure: the walls pair
46/// vertices by position, so a differing ring length has no meaningful
47/// pairing and is refused rather than silently truncated.
48pub fn loft(rings: &Rings, stations: &[Station], closed: bool) -> GeomResult<TriMesh> {
49 if stations.len() < 2 {
50 return Err(GeomError::InvalidInput(format!(
51 "a loft needs at least two stations, got {}",
52 stations.len()
53 )));
54 }
55 let shape: Vec<usize> = stations[0].loops.iter().map(|r| r.len()).collect();
56 for s in stations {
57 let this: Vec<usize> = s.loops.iter().map(|r| r.len()).collect();
58 if this != shape {
59 return Err(GeomError::InvalidInput(
60 "loft stations must share the profile's ring structure".to_owned(),
61 ));
62 }
63 }
64 let per_station: usize = shape.iter().sum();
65 let mut positions: Vec<Point3> = Vec::with_capacity(stations.len() * per_station);
66 for s in stations {
67 for ring in &s.loops {
68 positions.extend(ring.iter().copied());
69 }
70 }
71 // A closed loft wraps onto station 0; an open one stops one short.
72 let spans = if closed {
73 stations.len()
74 } else {
75 stations.len() - 1
76 };
77 let mut indices: Vec<u32> = Vec::new();
78 for s in 0..spans {
79 let a0 = s * per_station;
80 let b0 = ((s + 1) % stations.len()) * per_station;
81 let mut base = 0usize;
82 for m in shape.iter() {
83 for k in 0..*m {
84 let kn = (k + 1) % *m;
85 let (a, b) = ((a0 + base + k) as u32, (a0 + base + kn) as u32);
86 let (c, d) = ((b0 + base + k) as u32, (b0 + base + kn) as u32);
87 // Both rings wind the same way here. A hole ring is already
88 // stored clockwise (profile.rs keeps holes reversed), which
89 // is what turns its wall normal inward; flipping the index
90 // order as well would invert it a second time.
91 indices.extend([a, b, d, a, d, c]);
92 }
93 base += *m;
94 }
95 }
96 // Caps. A closed loft needs none: the wall meets itself. An open one is
97 // bounded by the profile at each end, wound opposite so both face out.
98 if !closed {
99 let (points, tris) = crate::profile::triangulate(rings)?;
100 if points.len() != per_station {
101 return Err(GeomError::Degenerate(format!(
102 "cap triangulation produced {} points for {per_station} ring points",
103 points.len()
104 )));
105 }
106 let last = ((stations.len() - 1) * per_station) as u32;
107 for t in &tris {
108 indices.extend([t[0], t[2], t[1]]);
109 indices.extend([last + t[0], last + t[1], last + t[2]]);
110 }
111 }
112 Ok(TriMesh::new(positions, indices))
113}
114
115/// How far the bilinear patch over one wall quad can sit from the two
116/// triangles [`loft`] splits it into.
117///
118/// The quad joins ring points `a -> b` on one station to `c -> d` on the
119/// next, and [`loft`] cuts it along the diagonal `a-d` into `(a, b, d)` and
120/// `(a, d, c)`. The patch `B(x, y) = (1-y)((1-x)a + xb) + y((1-x)c + xd)`
121/// is the surface the chords between the two stations span: its row at
122/// fixed `x` is the chord between the two placements of one profile point,
123/// which is why the sweeps bound the exact surface against it. Every bound
124/// below holds pointwise, so the smallest is returned:
125///
126/// - `|T| / 4` with the twist `T = a - b - c + d`. On the half `x >= y`,
127/// `B - L = -y(1-x) T` where `L` is the point of `(a, b, d)` with the
128/// same barycentric weights, and `y(1-x) <= 1/4` there; the other half is
129/// symmetric. Always valid.
130/// - `|b - a|`: `B` is within `(1-y)x|b - a|` of the point
131/// `(1-y)a + y((1-x)c + xd)` of triangle `(a, d, c)`. Likewise `|c - a|`
132/// against `(a, b, d)`. These make a quad that collapses to a triangle on
133/// an axis (a ring point on a revolution axis) exact.
134/// - `2|d - c|`: `B` is within `xy|d - c|` of the point
135/// `(1-y)((1-x)a + xb) + yc` of the plane triangle `(a, b, c)`, and moving
136/// that triangle's `c` to `d` moves the point by at most `|d - c|`.
137/// Likewise `2|d - b|`.
138/// - The flattening bound. Take a plane with unit normal `n` and heights
139/// `h(p) = n.p - k`, project the corners onto it, and suppose the
140/// projected quad `a', b', d', c'` is convex. The projected patch is a
141/// convex combination of the projected corners, so it lies in that quad,
142/// which the two plane triangles `(a', b', d')`, `(a', d', c')` cover:
143/// each `B(x, y)` has a point `Z` there with `Z = B(x, y)` in the plane.
144/// Lifting `Z` back with the same weights gives a point of `(a, b, d)` or
145/// `(a, d, c)`, and the two heights are weighted means of corner heights,
146/// so the distance is at most the spread of the corner heights. Two
147/// planes are used. The plane through `a, b, c` leaves only `d` off it,
148/// at the height `g`: bound `|g|`. The plane parallel to both diagonals,
149/// halfway between them, puts `a, d` at `e` and `b, c` at `-e`, with
150/// `2|e|` the distance between the diagonals: bound `2|e|`, half of
151/// `|g|` for a twisted quad (where `|g| = 4|e|`). A planar convex quad,
152/// the wall a revolution builds about an axis in the profile's plane,
153/// gets 0.
154///
155/// The convexity test runs in floating point with a relative slack of
156/// `1e-12`: a quad that fails it by less leaves an uncovered sliver some
157/// `1e-12` of its size wide, far below any chord budget.
158pub fn quad_deviation(a: Point3, b: Point3, c: Point3, d: Point3) -> Scalar {
159 let twist = (a - b - c + d).length() / 4.0;
160 let mut best = twist
161 .min((b - a).length())
162 .min((c - a).length())
163 .min(2.0 * (d - c).length())
164 .min(2.0 * (d - b).length());
165 // The plane through a, b, c: only d leaves it.
166 if let Some(n) = unit((b - a).cross(c - a)) {
167 let g = (d - a).dot(n);
168 if convex_projection([a, b, d - n * g, c], n) {
169 best = best.min(g.abs());
170 }
171 }
172 // The plane halfway between the diagonals a-d and b-c.
173 if let Some(n) = unit((d - a).cross(c - b)) {
174 let e = 0.5 * (a - b).dot(n);
175 let (a2, d2) = (a - n * e, d - n * e);
176 let (b2, c2) = (b + n * e, c + n * e);
177 if convex_projection([a2, b2, d2, c2], n) {
178 best = best.min(2.0 * e.abs());
179 }
180 }
181 best
182}
183
184/// `v` scaled to unit length, or `None` when it has none to scale.
185fn unit(v: Vec3) -> Option<Vec3> {
186 let length = v.length();
187 (length > 0.0 && length.is_finite()).then(|| v / length)
188}
189
190/// Whether the polygon `p0 -> p1 -> p2 -> p3`, lying in a plane with unit
191/// normal `n`, is convex: it turns the same way, about `n`, at every
192/// corner (either way round), with a relative slack of `1e-12`.
193fn convex_projection(corners: [Point3; 4], n: Vec3) -> bool {
194 let scale = (0..4)
195 .map(|k| (corners[(k + 1) % 4] - corners[k]).length())
196 .fold(0.0, Scalar::max);
197 let slack = 1e-12 * scale * scale;
198 let turns: Vec<Scalar> = (0..4)
199 .map(|k| {
200 let (p, q, r) = (corners[k], corners[(k + 1) % 4], corners[(k + 2) % 4]);
201 (q - p).cross(r - q).dot(n)
202 })
203 .collect();
204 turns.iter().all(|t| *t >= -slack) || turns.iter().all(|t| *t <= slack)
205}
206
207/// The largest [`quad_deviation`] over the walls between two stations.
208///
209/// Pairs ring points exactly as [`loft`] does: point `k` with `k + 1`,
210/// wrapping, on every ring.
211pub(crate) fn span_deviation(from: &Station, to: &Station) -> Scalar {
212 let mut worst: Scalar = 0.0;
213 for (ring, next) in from.loops.iter().zip(&to.loops) {
214 let m = ring.len().min(next.len());
215 for k in 0..m {
216 let kn = (k + 1) % m;
217 worst = worst.max(quad_deviation(ring[k], ring[kn], next[k], next[kn]));
218 }
219 }
220 worst
221}
222
223/// An orthonormal frame at a point on a path.
224///
225/// A sweep needs a full frame, not just a tangent: the profile's x and y
226/// axes have to be carried along the path, and how they are carried is
227/// exactly what distinguishes the sweep families from each other.
228#[derive(Debug, Clone)]
229pub struct Frame {
230 /// Frame origin on the directrix.
231 pub origin: Point3,
232 /// Image of the profile's +x.
233 pub x: Vec3,
234 /// Image of the profile's +y.
235 pub y: Vec3,
236}
237
238impl Frame {
239 /// Frame whose z is `tangent` and whose x is `reference` made
240 /// perpendicular to it.
241 ///
242 /// Refuses a reference parallel to the tangent instead of silently
243 /// picking a fallback axis: the caller supplied a direction that cannot
244 /// orient the profile, and quietly substituting one rotates the section
245 /// by an arbitrary angle.
246 pub fn from_reference(origin: Point3, tangent: Vec3, reference: Vec3) -> GeomResult<Self> {
247 let t = tangent.normalize_or_zero();
248 if t == Vec3::ZERO {
249 return Err(GeomError::InvalidInput(
250 "sweep tangent must be a non-zero direction".to_owned(),
251 ));
252 }
253 let x = (reference - t * t.dot(reference)).normalize_or_zero();
254 if x == Vec3::ZERO {
255 return Err(GeomError::InvalidInput(
256 "sweep reference direction must not be parallel to the directrix".to_owned(),
257 ));
258 }
259 Ok(Self {
260 origin,
261 x,
262 y: t.cross(x),
263 })
264 }
265}
266
267/// Place a profile point using a frame.
268pub fn at(frame: &Frame, p: Point2) -> Point3 {
269 frame.origin + frame.x * p.x + frame.y * p.y
270}
271
272/// Linear blend of two profile rings.
273///
274/// Tapered families interpolate between a start and an end profile, so the
275/// blend belongs here rather than in each of them.
276pub fn blend(a: Point2, b: Point2, t: Scalar) -> Point2 {
277 Point2::new(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t)
278}
279
280/// Loft where the two ends carry different profiles.
281///
282/// [`loft`] caps both ends from one ring set, which is wrong the moment the
283/// ends differ: a tapered solid needs each cap triangulated from its own
284/// profile. The walls are identical, so only the caps are rebuilt here.
285pub fn loft_tapered(start: &Rings, end: &Rings, stations: &[Station]) -> GeomResult<TriMesh> {
286 let mut mesh = loft(start, stations, false)?;
287 let per_station: usize = stations[0].loops.iter().map(|r| r.len()).sum();
288 // Drop the caps `loft` built from `start` and rebuild the far one from
289 // `end`. Wall triangles come first, so truncating to the wall count is
290 // exact rather than a search.
291 let spans = stations.len() - 1;
292 let ring_edges: usize = stations[0].loops.iter().map(|r| r.len()).sum();
293 let wall_indices = spans * ring_edges * 6;
294 mesh.indices.truncate(wall_indices);
295 let (near_pts, near_tris) = crate::profile::triangulate(start)?;
296 let (far_pts, far_tris) = crate::profile::triangulate(end)?;
297 if near_pts.len() != per_station || far_pts.len() != per_station {
298 return Err(GeomError::Degenerate(
299 "tapered cap triangulation disagrees with the station rings".to_owned(),
300 ));
301 }
302 let last = (spans * per_station) as u32;
303 for t in &near_tris {
304 mesh.indices.extend([t[0], t[2], t[1]]);
305 }
306 for t in &far_tris {
307 mesh.indices.extend([last + t[0], last + t[1], last + t[2]]);
308 }
309 Ok(mesh)
310}
311
312#[cfg(test)]
313mod tests {
314 use super::*;
315 use axiolid_measure::proximity::closest_point_on_triangle;
316
317 /// The largest distance from a dense sampling of the bilinear patch to
318 /// the loft's two triangles, measured by brute force.
319 fn measured(a: Point3, b: Point3, c: Point3, d: Point3) -> Scalar {
320 let n = 64;
321 let mut worst: Scalar = 0.0;
322 for i in 0..=n {
323 for j in 0..=n {
324 let (x, y) = (i as Scalar / n as Scalar, j as Scalar / n as Scalar);
325 let p = (a * (1.0 - x) + b * x) * (1.0 - y) + (c * (1.0 - x) + d * x) * y;
326 let near = [[a, b, d], [a, d, c]]
327 .iter()
328 .filter_map(|t| closest_point_on_triangle(p, *t).ok())
329 .map(|q| p.distance(q))
330 .fold(Scalar::INFINITY, Scalar::min);
331 worst = worst.max(near);
332 }
333 }
334 worst
335 }
336
337 /// A deterministic spread of quads: planar convex, planar concave
338 /// (the loft's diagonal outside the quad), twisted, and collapsed.
339 fn quads() -> Vec<[Point3; 4]> {
340 let mut seed: u64 = 0x2310_5eed;
341 let mut next = move || {
342 seed = seed
343 .wrapping_mul(6_364_136_223_846_793_005)
344 .wrapping_add(1_442_695_040_888_963_407);
345 ((seed >> 11) as Scalar / (1u64 << 53) as Scalar) * 2.0 - 1.0
346 };
347 let mut out = vec![
348 // Planar trapezoid: a revolution's wall about an in-plane axis.
349 [
350 Point3::new(0.0, 0.0, 0.0),
351 Point3::new(1.0, 0.0, 0.0),
352 Point3::new(0.0, 1.0, 0.0),
353 Point3::new(1.2, 1.0, 0.0),
354 ],
355 // Planar, but `d` folded back across the diagonal a-d: concave.
356 [
357 Point3::new(0.0, 0.0, 0.0),
358 Point3::new(1.0, 0.0, 0.0),
359 Point3::new(0.0, 1.0, 0.0),
360 Point3::new(0.2, 0.2, 0.0),
361 ],
362 // A saddle: the hyperbolic paraboloid z = xy.
363 [
364 Point3::new(0.0, 0.0, 0.0),
365 Point3::new(1.0, 0.0, 0.0),
366 Point3::new(0.0, 1.0, 0.0),
367 Point3::new(1.0, 1.0, 1.0),
368 ],
369 // Collapsed onto an axis: a and b coincide.
370 [
371 Point3::new(0.0, 0.0, 0.0),
372 Point3::new(0.0, 0.0, 0.0),
373 Point3::new(0.0, 1.0, 0.0),
374 Point3::new(1.0, 1.0, 0.3),
375 ],
376 ];
377 for _ in 0..200 {
378 let mut q = [Point3::ZERO; 4];
379 for p in &mut q {
380 *p = Point3::new(next(), next(), 0.3 * next());
381 }
382 out.push(q);
383 }
384 out
385 }
386
387 #[test]
388 fn the_quad_bound_holds_for_every_quad() {
389 for [a, b, c, d] in quads() {
390 let bound = quad_deviation(a, b, c, d);
391 let got = measured(a, b, c, d);
392 assert!(
393 got <= bound * (1.0 + 1e-9) + 1e-12,
394 "quad {a:?} {b:?} {c:?} {d:?}: patch {got} from its triangles, bound {bound}"
395 );
396 }
397 }
398
399 #[test]
400 fn a_planar_convex_quad_costs_nothing() {
401 let [a, b, c, d] = quads()[0];
402 assert!(quad_deviation(a, b, c, d) <= 1e-15);
403 }
404
405 #[test]
406 fn a_twisted_quad_is_bounded_tightly() {
407 // z = xy: the patch's centre is |T| / 4 = 1/4 above the diagonal's
408 // midpoint, and 1/(4 sqrt 2) from the triangles' planes.
409 let [a, b, c, d] = quads()[2];
410 let bound = quad_deviation(a, b, c, d);
411 assert!((bound - 0.25).abs() <= 1e-12, "{bound}");
412 let got = measured(a, b, c, d);
413 assert!((got - 0.25 / 2f64.sqrt()).abs() <= 1e-3, "{got}");
414 }
415}