pub fn compile_program<T: WebGlCommon>(
gl: &T,
shaders: &[&WebGlShader],
hardcoded_attribute_locations: &FxHashMap<String, u32>,
) -> Result<WebGlProgram, Error>pub fn compile_program<T: WebGlCommon>(
gl: &T,
shaders: &[&WebGlShader],
hardcoded_attribute_locations: &FxHashMap<String, u32>,
) -> Result<WebGlProgram, Error>