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use super::{RENDERBUFFER_TARGET, Id, WebGlCommon, WebGlRenderer, ReadBuffer, FrameBufferTarget, FrameBufferStatus, FrameBufferAttachment, FrameBufferTextureTarget, BufferMask, BlitFilter};
use crate::errors::{Error, NativeError};
use crate::data::{TypedData};
use web_sys::{WebGl2RenderingContext, WebGlRenderingContext, WebGlFramebuffer, WebGlTexture, WebGlRenderbuffer};
use js_sys::Array;
use std::convert::TryInto;
pub trait PartialWebGlFrameBuffer {
fn awsm_bind_framebuffer(&self, target: FrameBufferTarget, buffer: &WebGlFramebuffer);
fn awsm_delete_framebuffer(&self, buffer: &WebGlFramebuffer);
fn awsm_is_framebuffer(&self, buffer: &WebGlFramebuffer) -> bool;
fn awsm_create_framebuffer(&self) -> Result<WebGlFramebuffer, Error>;
fn awsm_release_framebuffer(&self, target: FrameBufferTarget);
fn awsm_check_framebuffer_status(&self, target:FrameBufferTarget) -> Result<(), Error>;
fn awsm_framebuffer_texture_2d(&self, target: FrameBufferTarget, attachment: FrameBufferAttachment, texture_target: FrameBufferTextureTarget, texture: &WebGlTexture);
fn awsm_framebuffer_renderbuffer(&self, target: FrameBufferTarget, attachment: FrameBufferAttachment, renderbuffer: &WebGlRenderbuffer);
}
pub trait PartialWebGl2FrameBuffer {
fn awsm_blit_framebuffer(&self, src_x0: u32, src_y0: u32, src_x1: u32, src_y1: u32, dst_x0: u32, dst_y0: u32, dst_x1: u32, dst_y1: u32, mask: BufferMask, filter: BlitFilter);
fn awsm_framebuffer_texture_layer(&self, target: FrameBufferTarget, attachment: FrameBufferAttachment, texture: &WebGlTexture, mipmap_level: u32, layer:u32);
fn awsm_invalidate_framebuffer(&self, target: FrameBufferTarget, attachments: &[FrameBufferAttachment]) -> Result<(), Error>;
fn awsm_invalidate_sub_framebuffer(&self, target: FrameBufferTarget, attachments: &[FrameBufferAttachment], x: u32, y: u32, width: usize, height: usize) -> Result<(), Error>;
fn awsm_read_buffer(&self, src: ReadBuffer);
}
macro_rules! impl_context {
($($type:ty { $($defs:tt)* })+) => {
$(impl PartialWebGlFrameBuffer for $type {
fn awsm_bind_framebuffer(&self, target:FrameBufferTarget, buffer:&WebGlFramebuffer) {
self.bind_framebuffer(target as u32, Some(buffer));
}
fn awsm_delete_framebuffer(&self, buffer:&WebGlFramebuffer) {
self.delete_framebuffer(Some(buffer));
}
fn awsm_is_framebuffer(&self, buffer:&WebGlFramebuffer) -> bool {
self.is_framebuffer(Some(buffer))
}
fn awsm_create_framebuffer(&self) -> Result<WebGlFramebuffer, Error> {
self.create_framebuffer().ok_or(Error::from(NativeError::NoCreateFrameBuffer))
}
fn awsm_release_framebuffer(&self, target:FrameBufferTarget) {
self.bind_framebuffer(target as u32, None);
}
fn awsm_check_framebuffer_status(&self, target:FrameBufferTarget) -> Result<(), Error> {
let status:FrameBufferStatus = self.check_framebuffer_status(target as u32).try_into()?;
match status {
FrameBufferStatus::Complete => Ok(()),
FrameBufferStatus::IncompleteAttachment => Err(NativeError::FrameBuffer(Some("incomplete attachment".to_string())).into()),
FrameBufferStatus::IncompleteMissingAttachment => Err(NativeError::FrameBuffer(Some("incomplete missing attachment".to_string())).into()),
FrameBufferStatus::IncompleteDimensions => Err(NativeError::FrameBuffer(Some("incomplete dimensions".to_string())).into()),
FrameBufferStatus::Unsupported => Err(NativeError::FrameBuffer(Some("unsupported".to_string())).into()),
FrameBufferStatus::IncompleteMultisample => Err(NativeError::FrameBuffer(Some("incomplete multisample".to_string())).into()),
FrameBufferStatus::Samples => Err(NativeError::FrameBuffer(Some("samples".to_string())).into()),
FrameBufferStatus::IncompleteViewTargetsOvr => Err(NativeError::FrameBuffer(Some("incomplete view targets ovr".to_string())).into()),
}
}
fn awsm_framebuffer_texture_2d(&self, target: FrameBufferTarget, attachment: FrameBufferAttachment, texture_target: FrameBufferTextureTarget, texture: &WebGlTexture) {
self.framebuffer_texture_2d(
target as u32,
attachment as u32,
texture_target as u32,
Some(texture),
0
);
}
fn awsm_framebuffer_renderbuffer(&self, target: FrameBufferTarget, attachment: FrameBufferAttachment, renderbuffer: &WebGlRenderbuffer) {
self.framebuffer_renderbuffer(
target as u32,
attachment as u32,
RENDERBUFFER_TARGET,
Some(renderbuffer),
);
}
$($defs)*
})+
};
}
impl PartialWebGl2FrameBuffer for WebGl2RenderingContext {
fn awsm_blit_framebuffer(&self, src_x0: u32, src_y0: u32, src_x1: u32, src_y1: u32, dst_x0: u32, dst_y0: u32, dst_x1: u32, dst_y1: u32, mask: BufferMask, filter: BlitFilter) {
self.blit_framebuffer(
src_x0 as i32,
src_y0 as i32,
src_x1 as i32,
src_y1 as i32,
dst_x0 as i32,
dst_y0 as i32,
dst_x1 as i32,
dst_y1 as i32,
mask as u32,
filter as u32
)
}
fn awsm_framebuffer_texture_layer(&self, target: FrameBufferTarget, attachment: FrameBufferAttachment, texture: &WebGlTexture, mipmap_level: u32, layer:u32) {
self.framebuffer_texture_layer(
target as u32,
attachment as u32,
Some(texture),
mipmap_level as i32,
layer as i32
)
}
fn awsm_invalidate_framebuffer(&self, target: FrameBufferTarget, attachments: &[FrameBufferAttachment]) -> Result<(), Error> {
let attachments:&[u32] = unsafe { std::mem::transmute(attachments) };
let js_array:Array = TypedData::new(attachments).into();
self.invalidate_framebuffer(
target as u32,
&js_array
).map_err(|err| err.into())
}
fn awsm_invalidate_sub_framebuffer(&self, target: FrameBufferTarget, attachments: &[FrameBufferAttachment], x: u32, y: u32, width: usize, height: usize) -> Result<(), Error> {
let attachments:&[u32] = unsafe { std::mem::transmute(attachments) };
let js_array:Array = TypedData::new(attachments).into();
self.invalidate_sub_framebuffer(
target as u32,
&js_array,
x as i32,
y as i32,
width as i32,
height as i32,
).map_err(|err| err.into())
}
fn awsm_read_buffer(&self, src: ReadBuffer) {
self.read_buffer(src as u32)
}
}
impl_context! {
WebGlRenderingContext{
}
WebGl2RenderingContext{
}
}
impl<T: WebGlCommon> WebGlRenderer<T> {
pub fn create_framebuffer(&mut self) -> Result<Id, Error> {
let framebuffer = self.gl.awsm_create_framebuffer()?;
let id = self.framebuffer_lookup.insert(framebuffer);
Ok(id)
}
pub fn delete_framebuffer(&mut self, id: Id) -> Result<(), Error> {
if Some(id) == self.current_framebuffer_id.get() {
if let Some(target) = self.current_framebuffer_target.get() {
self.gl.awsm_release_framebuffer(target);
}
self.current_framebuffer_id.set(None);
self.current_framebuffer_target.set(None);
}
let framebuffer = self
.framebuffer_lookup
.get(id)
.ok_or(Error::from(NativeError::MissingFrameBuffer))?;
self.gl.awsm_delete_framebuffer(&framebuffer);
self.framebuffer_lookup.remove(id);
Ok(())
}
pub fn release_framebuffer(&self, target: FrameBufferTarget) {
self.current_framebuffer_id.set(None);
self.current_framebuffer_target.set(Some(target));
self.gl.awsm_release_framebuffer(target);
}
pub(super) fn _bind_framebuffer_nocheck(
&self,
framebuffer_id: Id,
target: FrameBufferTarget,
) -> Result<(), Error> {
self.current_framebuffer_id.set(Some(framebuffer_id));
self.current_framebuffer_target.set(Some(target));
let framebuffer = self
.framebuffer_lookup
.get(framebuffer_id)
.ok_or(Error::from(NativeError::MissingFrameBuffer))?;
self.gl.awsm_bind_framebuffer(target, &framebuffer);
Ok(())
}
#[cfg(feature = "disable_webgl_opt")]
pub fn bind_framebuffer(&self, framebuffer_id: Id, target: FrameBufferTarget) -> Result<(), Error> {
self._bind_framebuffer_nocheck(framebuffer_id, target)
}
#[cfg(not(feature = "disable_webgl_opt"))]
pub fn bind_framebuffer(&self, framebuffer_id: Id, target: FrameBufferTarget) -> Result<(), Error> {
if Some(framebuffer_id) != self.current_framebuffer_id.get()
|| Some(target) != self.current_framebuffer_target.get()
{
self._bind_framebuffer_nocheck(framebuffer_id, target)
} else {
Ok(())
}
}
pub fn assign_framebuffer_texture_2d(&mut self, framebuffer_id: Id, texture_id: Id, target: FrameBufferTarget, attachment: FrameBufferAttachment, texture_target: FrameBufferTextureTarget) -> Result<(), Error> {
{
let texture = self.get_texture(texture_id)?;
self.bind_framebuffer(framebuffer_id, target)?;
self.gl.awsm_framebuffer_texture_2d(target, attachment, texture_target, texture);
}
self.texture_target_lookup.insert(texture_target as u32, texture_id);
Ok(())
}
pub fn assign_framebuffer_renderbuffer(&self, framebuffer_id: Id, renderbuffer_id: Id, target: FrameBufferTarget, attachment: FrameBufferAttachment) -> Result<(), Error> {
self.bind_framebuffer(framebuffer_id, target)?;
let renderbuffer = self.get_renderbuffer(renderbuffer_id)?;
self.gl.awsm_framebuffer_renderbuffer(target, attachment, renderbuffer);
Ok(())
}
pub fn check_framebuffer_status(&self, target:FrameBufferTarget) -> Result<(), Error> {
self.gl.awsm_check_framebuffer_status(target)
}
}
impl WebGlRenderer<WebGl2RenderingContext> {
pub fn blit_framebuffer(&self, src_x0: u32, src_y0: u32, src_x1: u32, src_y1: u32, dst_x0: u32, dst_y0: u32, dst_x1: u32, dst_y1: u32, mask: BufferMask, filter: BlitFilter) {
self.gl.awsm_blit_framebuffer(src_x0, src_y0, src_x1, src_y1, dst_x0, dst_y0, dst_x1, dst_y1, mask, filter)
}
pub fn framebuffer_texture_layer(&mut self, target: FrameBufferTarget, attachment: FrameBufferAttachment, texture_id:Id, mipmap_level: u32, layer:u32) -> Result<(), Error> {
let texture = self.get_texture(texture_id)?;
self.gl.awsm_framebuffer_texture_layer(target, attachment, texture, mipmap_level, layer);
Ok(())
}
pub fn invalidate_framebuffer(&self, target: FrameBufferTarget, attachments: &[FrameBufferAttachment]) -> Result<(), Error> {
self.gl.awsm_invalidate_framebuffer(target, attachments)
}
pub fn invalidate_sub_framebuffer(&self, target: FrameBufferTarget, attachments: &[FrameBufferAttachment], x: u32, y: u32, width: usize, height: usize) -> Result<(), Error> {
self.gl.awsm_invalidate_sub_framebuffer(target, attachments, x, y, width, height)
}
pub fn read_buffer(&self, src: ReadBuffer) {
self.gl.awsm_read_buffer(src)
}
}