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// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
#[allow(missing_docs)] // documentation missing in model
#[non_exhaustive]
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::fmt::Debug)]
pub struct UpdateRuleInput {
    /// <p>The <code>RuleId</code> of the <code>Rule</code> that you want to update. <code>RuleId</code> is returned by <code>CreateRule</code> and by <code>ListRules</code>.</p>
    pub rule_id: ::std::option::Option<::std::string::String>,
    /// <p>The value returned by the most recent call to <code>GetChangeToken</code>.</p>
    pub change_token: ::std::option::Option<::std::string::String>,
    /// <p>An array of <code>RuleUpdate</code> objects that you want to insert into or delete from a <code>Rule</code>. For more information, see the applicable data types:</p>
    /// <ul>
    /// <li> <p> <code>RuleUpdate</code>: Contains <code>Action</code> and <code>Predicate</code> </p> </li>
    /// <li> <p> <code>Predicate</code>: Contains <code>DataId</code>, <code>Negated</code>, and <code>Type</code> </p> </li>
    /// <li> <p> <code>FieldToMatch</code>: Contains <code>Data</code> and <code>Type</code> </p> </li>
    /// </ul>
    pub updates: ::std::option::Option<::std::vec::Vec<crate::types::RuleUpdate>>,
}
impl UpdateRuleInput {
    /// <p>The <code>RuleId</code> of the <code>Rule</code> that you want to update. <code>RuleId</code> is returned by <code>CreateRule</code> and by <code>ListRules</code>.</p>
    pub fn rule_id(&self) -> ::std::option::Option<&str> {
        self.rule_id.as_deref()
    }
    /// <p>The value returned by the most recent call to <code>GetChangeToken</code>.</p>
    pub fn change_token(&self) -> ::std::option::Option<&str> {
        self.change_token.as_deref()
    }
    /// <p>An array of <code>RuleUpdate</code> objects that you want to insert into or delete from a <code>Rule</code>. For more information, see the applicable data types:</p>
    /// <ul>
    /// <li> <p> <code>RuleUpdate</code>: Contains <code>Action</code> and <code>Predicate</code> </p> </li>
    /// <li> <p> <code>Predicate</code>: Contains <code>DataId</code>, <code>Negated</code>, and <code>Type</code> </p> </li>
    /// <li> <p> <code>FieldToMatch</code>: Contains <code>Data</code> and <code>Type</code> </p> </li>
    /// </ul>
    ///
    /// If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use `.updates.is_none()`.
    pub fn updates(&self) -> &[crate::types::RuleUpdate] {
        self.updates.as_deref().unwrap_or_default()
    }
}
impl UpdateRuleInput {
    /// Creates a new builder-style object to manufacture [`UpdateRuleInput`](crate::operation::update_rule::UpdateRuleInput).
    pub fn builder() -> crate::operation::update_rule::builders::UpdateRuleInputBuilder {
        crate::operation::update_rule::builders::UpdateRuleInputBuilder::default()
    }
}

/// A builder for [`UpdateRuleInput`](crate::operation::update_rule::UpdateRuleInput).
#[non_exhaustive]
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::default::Default, ::std::fmt::Debug)]
pub struct UpdateRuleInputBuilder {
    pub(crate) rule_id: ::std::option::Option<::std::string::String>,
    pub(crate) change_token: ::std::option::Option<::std::string::String>,
    pub(crate) updates: ::std::option::Option<::std::vec::Vec<crate::types::RuleUpdate>>,
}
impl UpdateRuleInputBuilder {
    /// <p>The <code>RuleId</code> of the <code>Rule</code> that you want to update. <code>RuleId</code> is returned by <code>CreateRule</code> and by <code>ListRules</code>.</p>
    /// This field is required.
    pub fn rule_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.rule_id = ::std::option::Option::Some(input.into());
        self
    }
    /// <p>The <code>RuleId</code> of the <code>Rule</code> that you want to update. <code>RuleId</code> is returned by <code>CreateRule</code> and by <code>ListRules</code>.</p>
    pub fn set_rule_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.rule_id = input;
        self
    }
    /// <p>The <code>RuleId</code> of the <code>Rule</code> that you want to update. <code>RuleId</code> is returned by <code>CreateRule</code> and by <code>ListRules</code>.</p>
    pub fn get_rule_id(&self) -> &::std::option::Option<::std::string::String> {
        &self.rule_id
    }
    /// <p>The value returned by the most recent call to <code>GetChangeToken</code>.</p>
    /// This field is required.
    pub fn change_token(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.change_token = ::std::option::Option::Some(input.into());
        self
    }
    /// <p>The value returned by the most recent call to <code>GetChangeToken</code>.</p>
    pub fn set_change_token(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.change_token = input;
        self
    }
    /// <p>The value returned by the most recent call to <code>GetChangeToken</code>.</p>
    pub fn get_change_token(&self) -> &::std::option::Option<::std::string::String> {
        &self.change_token
    }
    /// Appends an item to `updates`.
    ///
    /// To override the contents of this collection use [`set_updates`](Self::set_updates).
    ///
    /// <p>An array of <code>RuleUpdate</code> objects that you want to insert into or delete from a <code>Rule</code>. For more information, see the applicable data types:</p>
    /// <ul>
    /// <li> <p> <code>RuleUpdate</code>: Contains <code>Action</code> and <code>Predicate</code> </p> </li>
    /// <li> <p> <code>Predicate</code>: Contains <code>DataId</code>, <code>Negated</code>, and <code>Type</code> </p> </li>
    /// <li> <p> <code>FieldToMatch</code>: Contains <code>Data</code> and <code>Type</code> </p> </li>
    /// </ul>
    pub fn updates(mut self, input: crate::types::RuleUpdate) -> Self {
        let mut v = self.updates.unwrap_or_default();
        v.push(input);
        self.updates = ::std::option::Option::Some(v);
        self
    }
    /// <p>An array of <code>RuleUpdate</code> objects that you want to insert into or delete from a <code>Rule</code>. For more information, see the applicable data types:</p>
    /// <ul>
    /// <li> <p> <code>RuleUpdate</code>: Contains <code>Action</code> and <code>Predicate</code> </p> </li>
    /// <li> <p> <code>Predicate</code>: Contains <code>DataId</code>, <code>Negated</code>, and <code>Type</code> </p> </li>
    /// <li> <p> <code>FieldToMatch</code>: Contains <code>Data</code> and <code>Type</code> </p> </li>
    /// </ul>
    pub fn set_updates(mut self, input: ::std::option::Option<::std::vec::Vec<crate::types::RuleUpdate>>) -> Self {
        self.updates = input;
        self
    }
    /// <p>An array of <code>RuleUpdate</code> objects that you want to insert into or delete from a <code>Rule</code>. For more information, see the applicable data types:</p>
    /// <ul>
    /// <li> <p> <code>RuleUpdate</code>: Contains <code>Action</code> and <code>Predicate</code> </p> </li>
    /// <li> <p> <code>Predicate</code>: Contains <code>DataId</code>, <code>Negated</code>, and <code>Type</code> </p> </li>
    /// <li> <p> <code>FieldToMatch</code>: Contains <code>Data</code> and <code>Type</code> </p> </li>
    /// </ul>
    pub fn get_updates(&self) -> &::std::option::Option<::std::vec::Vec<crate::types::RuleUpdate>> {
        &self.updates
    }
    /// Consumes the builder and constructs a [`UpdateRuleInput`](crate::operation::update_rule::UpdateRuleInput).
    pub fn build(self) -> ::std::result::Result<crate::operation::update_rule::UpdateRuleInput, ::aws_smithy_types::error::operation::BuildError> {
        ::std::result::Result::Ok(crate::operation::update_rule::UpdateRuleInput {
            rule_id: self.rule_id,
            change_token: self.change_token,
            updates: self.updates,
        })
    }
}