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// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
#[allow(missing_docs)] // documentation missing in model
#[non_exhaustive]
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::fmt::Debug)]
pub struct CreateSceneInput {
    /// <p>The ID of the workspace that contains the scene.</p>
    pub workspace_id: ::std::option::Option<::std::string::String>,
    /// <p>The ID of the scene.</p>
    pub scene_id: ::std::option::Option<::std::string::String>,
    /// <p>The relative path that specifies the location of the content definition file.</p>
    pub content_location: ::std::option::Option<::std::string::String>,
    /// <p>The description for this scene.</p>
    pub description: ::std::option::Option<::std::string::String>,
    /// <p>A list of capabilities that the scene uses to render itself.</p>
    pub capabilities: ::std::option::Option<::std::vec::Vec<::std::string::String>>,
    /// <p>Metadata that you can use to manage the scene.</p>
    pub tags: ::std::option::Option<::std::collections::HashMap<::std::string::String, ::std::string::String>>,
    /// <p>The request metadata.</p>
    pub scene_metadata: ::std::option::Option<::std::collections::HashMap<::std::string::String, ::std::string::String>>,
}
impl CreateSceneInput {
    /// <p>The ID of the workspace that contains the scene.</p>
    pub fn workspace_id(&self) -> ::std::option::Option<&str> {
        self.workspace_id.as_deref()
    }
    /// <p>The ID of the scene.</p>
    pub fn scene_id(&self) -> ::std::option::Option<&str> {
        self.scene_id.as_deref()
    }
    /// <p>The relative path that specifies the location of the content definition file.</p>
    pub fn content_location(&self) -> ::std::option::Option<&str> {
        self.content_location.as_deref()
    }
    /// <p>The description for this scene.</p>
    pub fn description(&self) -> ::std::option::Option<&str> {
        self.description.as_deref()
    }
    /// <p>A list of capabilities that the scene uses to render itself.</p>
    ///
    /// If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use `.capabilities.is_none()`.
    pub fn capabilities(&self) -> &[::std::string::String] {
        self.capabilities.as_deref().unwrap_or_default()
    }
    /// <p>Metadata that you can use to manage the scene.</p>
    pub fn tags(&self) -> ::std::option::Option<&::std::collections::HashMap<::std::string::String, ::std::string::String>> {
        self.tags.as_ref()
    }
    /// <p>The request metadata.</p>
    pub fn scene_metadata(&self) -> ::std::option::Option<&::std::collections::HashMap<::std::string::String, ::std::string::String>> {
        self.scene_metadata.as_ref()
    }
}
impl CreateSceneInput {
    /// Creates a new builder-style object to manufacture [`CreateSceneInput`](crate::operation::create_scene::CreateSceneInput).
    pub fn builder() -> crate::operation::create_scene::builders::CreateSceneInputBuilder {
        crate::operation::create_scene::builders::CreateSceneInputBuilder::default()
    }
}

/// A builder for [`CreateSceneInput`](crate::operation::create_scene::CreateSceneInput).
#[non_exhaustive]
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::default::Default, ::std::fmt::Debug)]
pub struct CreateSceneInputBuilder {
    pub(crate) workspace_id: ::std::option::Option<::std::string::String>,
    pub(crate) scene_id: ::std::option::Option<::std::string::String>,
    pub(crate) content_location: ::std::option::Option<::std::string::String>,
    pub(crate) description: ::std::option::Option<::std::string::String>,
    pub(crate) capabilities: ::std::option::Option<::std::vec::Vec<::std::string::String>>,
    pub(crate) tags: ::std::option::Option<::std::collections::HashMap<::std::string::String, ::std::string::String>>,
    pub(crate) scene_metadata: ::std::option::Option<::std::collections::HashMap<::std::string::String, ::std::string::String>>,
}
impl CreateSceneInputBuilder {
    /// <p>The ID of the workspace that contains the scene.</p>
    /// This field is required.
    pub fn workspace_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.workspace_id = ::std::option::Option::Some(input.into());
        self
    }
    /// <p>The ID of the workspace that contains the scene.</p>
    pub fn set_workspace_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.workspace_id = input;
        self
    }
    /// <p>The ID of the workspace that contains the scene.</p>
    pub fn get_workspace_id(&self) -> &::std::option::Option<::std::string::String> {
        &self.workspace_id
    }
    /// <p>The ID of the scene.</p>
    /// This field is required.
    pub fn scene_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.scene_id = ::std::option::Option::Some(input.into());
        self
    }
    /// <p>The ID of the scene.</p>
    pub fn set_scene_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.scene_id = input;
        self
    }
    /// <p>The ID of the scene.</p>
    pub fn get_scene_id(&self) -> &::std::option::Option<::std::string::String> {
        &self.scene_id
    }
    /// <p>The relative path that specifies the location of the content definition file.</p>
    /// This field is required.
    pub fn content_location(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.content_location = ::std::option::Option::Some(input.into());
        self
    }
    /// <p>The relative path that specifies the location of the content definition file.</p>
    pub fn set_content_location(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.content_location = input;
        self
    }
    /// <p>The relative path that specifies the location of the content definition file.</p>
    pub fn get_content_location(&self) -> &::std::option::Option<::std::string::String> {
        &self.content_location
    }
    /// <p>The description for this scene.</p>
    pub fn description(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.description = ::std::option::Option::Some(input.into());
        self
    }
    /// <p>The description for this scene.</p>
    pub fn set_description(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.description = input;
        self
    }
    /// <p>The description for this scene.</p>
    pub fn get_description(&self) -> &::std::option::Option<::std::string::String> {
        &self.description
    }
    /// Appends an item to `capabilities`.
    ///
    /// To override the contents of this collection use [`set_capabilities`](Self::set_capabilities).
    ///
    /// <p>A list of capabilities that the scene uses to render itself.</p>
    pub fn capabilities(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        let mut v = self.capabilities.unwrap_or_default();
        v.push(input.into());
        self.capabilities = ::std::option::Option::Some(v);
        self
    }
    /// <p>A list of capabilities that the scene uses to render itself.</p>
    pub fn set_capabilities(mut self, input: ::std::option::Option<::std::vec::Vec<::std::string::String>>) -> Self {
        self.capabilities = input;
        self
    }
    /// <p>A list of capabilities that the scene uses to render itself.</p>
    pub fn get_capabilities(&self) -> &::std::option::Option<::std::vec::Vec<::std::string::String>> {
        &self.capabilities
    }
    /// Adds a key-value pair to `tags`.
    ///
    /// To override the contents of this collection use [`set_tags`](Self::set_tags).
    ///
    /// <p>Metadata that you can use to manage the scene.</p>
    pub fn tags(mut self, k: impl ::std::convert::Into<::std::string::String>, v: impl ::std::convert::Into<::std::string::String>) -> Self {
        let mut hash_map = self.tags.unwrap_or_default();
        hash_map.insert(k.into(), v.into());
        self.tags = ::std::option::Option::Some(hash_map);
        self
    }
    /// <p>Metadata that you can use to manage the scene.</p>
    pub fn set_tags(mut self, input: ::std::option::Option<::std::collections::HashMap<::std::string::String, ::std::string::String>>) -> Self {
        self.tags = input;
        self
    }
    /// <p>Metadata that you can use to manage the scene.</p>
    pub fn get_tags(&self) -> &::std::option::Option<::std::collections::HashMap<::std::string::String, ::std::string::String>> {
        &self.tags
    }
    /// Adds a key-value pair to `scene_metadata`.
    ///
    /// To override the contents of this collection use [`set_scene_metadata`](Self::set_scene_metadata).
    ///
    /// <p>The request metadata.</p>
    pub fn scene_metadata(
        mut self,
        k: impl ::std::convert::Into<::std::string::String>,
        v: impl ::std::convert::Into<::std::string::String>,
    ) -> Self {
        let mut hash_map = self.scene_metadata.unwrap_or_default();
        hash_map.insert(k.into(), v.into());
        self.scene_metadata = ::std::option::Option::Some(hash_map);
        self
    }
    /// <p>The request metadata.</p>
    pub fn set_scene_metadata(
        mut self,
        input: ::std::option::Option<::std::collections::HashMap<::std::string::String, ::std::string::String>>,
    ) -> Self {
        self.scene_metadata = input;
        self
    }
    /// <p>The request metadata.</p>
    pub fn get_scene_metadata(&self) -> &::std::option::Option<::std::collections::HashMap<::std::string::String, ::std::string::String>> {
        &self.scene_metadata
    }
    /// Consumes the builder and constructs a [`CreateSceneInput`](crate::operation::create_scene::CreateSceneInput).
    pub fn build(self) -> ::std::result::Result<crate::operation::create_scene::CreateSceneInput, ::aws_smithy_types::error::operation::BuildError> {
        ::std::result::Result::Ok(crate::operation::create_scene::CreateSceneInput {
            workspace_id: self.workspace_id,
            scene_id: self.scene_id,
            content_location: self.content_location,
            description: self.description,
            capabilities: self.capabilities,
            tags: self.tags,
            scene_metadata: self.scene_metadata,
        })
    }
}