Struct Client

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pub struct Client { /* private fields */ }
Expand description

Client for GameSparks

Client for invoking operations on GameSparks. Each operation on GameSparks is a method on this this struct. .send() MUST be invoked on the generated operations to dispatch the request to the service.

§Constructing a Client

A Config is required to construct a client. For most use cases, the aws-config crate should be used to automatically resolve this config using aws_config::load_from_env(), since this will resolve an SdkConfig which can be shared across multiple different AWS SDK clients. This config resolution process can be customized by calling aws_config::from_env() instead, which returns a ConfigLoader that uses the builder pattern to customize the default config.

In the simplest case, creating a client looks as follows:

let config = aws_config::load_from_env().await;
let client = aws_sdk_gamesparks::Client::new(&config);

Occasionally, SDKs may have additional service-specific that can be set on the Config that is absent from SdkConfig, or slightly different settings for a specific client may be desired. The Config struct implements From<&SdkConfig>, so setting these specific settings can be done as follows:

let sdk_config = ::aws_config::load_from_env().await;
let config = aws_sdk_gamesparks::config::Builder::from(&sdk_config)
    .some_service_specific_setting("value")
    .build();

See the aws-config docs and Config for more information on customizing configuration.

Note: Client construction is expensive due to connection thread pool initialization, and should be done once at application start-up.

§Using the Client

A client has a function for every operation that can be performed by the service. For example, the CreateGame operation has a Client::create_game, function which returns a builder for that operation. The fluent builder ultimately has a send() function that returns an async future that returns a result, as illustrated below:

let result = client.create_game()
    .game_name("example")
    .send()
    .await;

The underlying HTTP requests that get made by this can be modified with the customize_operation function on the fluent builder. See the customize module for more information.

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impl Client

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pub fn create_game(&self) -> CreateGameFluentBuilder

Constructs a fluent builder for the CreateGame operation.

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impl Client

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pub fn create_snapshot(&self) -> CreateSnapshotFluentBuilder

Constructs a fluent builder for the CreateSnapshot operation.

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impl Client

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pub fn create_stage(&self) -> CreateStageFluentBuilder

Constructs a fluent builder for the CreateStage operation.

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impl Client

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pub fn delete_game(&self) -> DeleteGameFluentBuilder

Constructs a fluent builder for the DeleteGame operation.

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impl Client

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pub fn delete_stage(&self) -> DeleteStageFluentBuilder

Constructs a fluent builder for the DeleteStage operation.

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impl Client

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pub fn disconnect_player(&self) -> DisconnectPlayerFluentBuilder

Constructs a fluent builder for the DisconnectPlayer operation.

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impl Client

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pub fn export_snapshot(&self) -> ExportSnapshotFluentBuilder

Constructs a fluent builder for the ExportSnapshot operation.

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impl Client

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pub fn get_extension(&self) -> GetExtensionFluentBuilder

Constructs a fluent builder for the GetExtension operation.

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impl Client

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pub fn get_extension_version(&self) -> GetExtensionVersionFluentBuilder

Constructs a fluent builder for the GetExtensionVersion operation.

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impl Client

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pub fn get_game(&self) -> GetGameFluentBuilder

Constructs a fluent builder for the GetGame operation.

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impl Client

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pub fn get_game_configuration(&self) -> GetGameConfigurationFluentBuilder

Constructs a fluent builder for the GetGameConfiguration operation.

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impl Client

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pub fn get_generated_code_job(&self) -> GetGeneratedCodeJobFluentBuilder

Constructs a fluent builder for the GetGeneratedCodeJob operation.

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impl Client

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pub fn get_player_connection_status( &self, ) -> GetPlayerConnectionStatusFluentBuilder

Constructs a fluent builder for the GetPlayerConnectionStatus operation.

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impl Client

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pub fn get_snapshot(&self) -> GetSnapshotFluentBuilder

Constructs a fluent builder for the GetSnapshot operation.

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impl Client

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pub fn get_stage(&self) -> GetStageFluentBuilder

Constructs a fluent builder for the GetStage operation.

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impl Client

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pub fn get_stage_deployment(&self) -> GetStageDeploymentFluentBuilder

Constructs a fluent builder for the GetStageDeployment operation.

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impl Client

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pub fn import_game_configuration(&self) -> ImportGameConfigurationFluentBuilder

Constructs a fluent builder for the ImportGameConfiguration operation.

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impl Client

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pub fn list_extension_versions(&self) -> ListExtensionVersionsFluentBuilder

Constructs a fluent builder for the ListExtensionVersions operation. This operation supports pagination; See into_paginator().

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impl Client

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pub fn list_extensions(&self) -> ListExtensionsFluentBuilder

Constructs a fluent builder for the ListExtensions operation. This operation supports pagination; See into_paginator().

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impl Client

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pub fn list_games(&self) -> ListGamesFluentBuilder

Constructs a fluent builder for the ListGames operation. This operation supports pagination; See into_paginator().

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impl Client

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pub fn list_generated_code_jobs(&self) -> ListGeneratedCodeJobsFluentBuilder

Constructs a fluent builder for the ListGeneratedCodeJobs operation. This operation supports pagination; See into_paginator().

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impl Client

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pub fn list_snapshots(&self) -> ListSnapshotsFluentBuilder

Constructs a fluent builder for the ListSnapshots operation. This operation supports pagination; See into_paginator().

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impl Client

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pub fn list_stage_deployments(&self) -> ListStageDeploymentsFluentBuilder

Constructs a fluent builder for the ListStageDeployments operation. This operation supports pagination; See into_paginator().

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impl Client

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pub fn list_stages(&self) -> ListStagesFluentBuilder

Constructs a fluent builder for the ListStages operation. This operation supports pagination; See into_paginator().

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impl Client

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pub fn list_tags_for_resource(&self) -> ListTagsForResourceFluentBuilder

Constructs a fluent builder for the ListTagsForResource operation.

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impl Client

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pub fn start_generated_code_job(&self) -> StartGeneratedCodeJobFluentBuilder

Constructs a fluent builder for the StartGeneratedCodeJob operation.

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impl Client

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pub fn start_stage_deployment(&self) -> StartStageDeploymentFluentBuilder

Constructs a fluent builder for the StartStageDeployment operation.

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impl Client

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pub fn tag_resource(&self) -> TagResourceFluentBuilder

Constructs a fluent builder for the TagResource operation.

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impl Client

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pub fn untag_resource(&self) -> UntagResourceFluentBuilder

Constructs a fluent builder for the UntagResource operation.

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impl Client

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pub fn update_game(&self) -> UpdateGameFluentBuilder

Constructs a fluent builder for the UpdateGame operation.

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impl Client

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pub fn update_game_configuration(&self) -> UpdateGameConfigurationFluentBuilder

Constructs a fluent builder for the UpdateGameConfiguration operation.

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impl Client

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pub fn update_snapshot(&self) -> UpdateSnapshotFluentBuilder

Constructs a fluent builder for the UpdateSnapshot operation.

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impl Client

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pub fn update_stage(&self) -> UpdateStageFluentBuilder

Constructs a fluent builder for the UpdateStage operation.

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impl Client

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pub fn from_conf(conf: Config) -> Self

Creates a new client from the service Config.

§Panics

This method will panic if the conf has retry or timeouts enabled without a sleep_impl. If you experience this panic, it can be fixed by setting the sleep_impl, or by disabling retries and timeouts.

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pub fn config(&self) -> &Config

Returns the client’s configuration.

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impl Client

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pub fn new(sdk_config: &SdkConfig) -> Self

Creates a new client from an SDK Config.

§Panics
  • This method will panic if the sdk_config is missing an async sleep implementation. If you experience this panic, set the sleep_impl on the Config passed into this function to fix it.
  • This method will panic if the sdk_config is missing an HTTP connector. If you experience this panic, set the http_connector on the Config passed into this function to fix it.

Trait Implementations§

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impl Clone for Client

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fn clone(&self) -> Client

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Client

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl Freeze for Client

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impl !RefUnwindSafe for Client

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impl Send for Client

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impl Sync for Client

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impl Unpin for Client

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impl !UnwindSafe for Client

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