#[non_exhaustive]
pub struct GameDetails { pub name: Option<String>, pub arn: Option<String>, pub description: Option<String>, pub created: Option<DateTime>, pub last_updated: Option<DateTime>, pub state: Option<GameState>, pub enable_termination_protection: bool, pub tags: Option<HashMap<String, String>>, }
Expand description

Details about a game.

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
name: Option<String>

The name of the game.

arn: Option<String>

The Amazon Resource Name (ARN) of this game.

description: Option<String>

The description of the game.

created: Option<DateTime>

The date when the game was created.

last_updated: Option<DateTime>

The date when the game was last modified.

state: Option<GameState>

The state of the game.

enable_termination_protection: bool

Determines if the game can be deleted.

tags: Option<HashMap<String, String>>

The tags associated with the game.

Implementations

The name of the game.

The Amazon Resource Name (ARN) of this game.

The description of the game.

The date when the game was created.

The date when the game was last modified.

The state of the game.

Determines if the game can be deleted.

The tags associated with the game.

Creates a new builder-style object to manufacture GameDetails

Trait Implementations

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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

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