Struct aws_sdk_gamesparks::model::GameDetails
source · [−]#[non_exhaustive]pub struct GameDetails {
pub name: Option<String>,
pub arn: Option<String>,
pub description: Option<String>,
pub created: Option<DateTime>,
pub last_updated: Option<DateTime>,
pub state: Option<GameState>,
pub enable_termination_protection: bool,
pub tags: Option<HashMap<String, String>>,
}
Expand description
Details about a game.
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.name: Option<String>
The name of the game.
arn: Option<String>
The Amazon Resource Name (ARN) of this game.
description: Option<String>
The description of the game.
created: Option<DateTime>
The date when the game was created.
last_updated: Option<DateTime>
The date when the game was last modified.
state: Option<GameState>
The state of the game.
enable_termination_protection: bool
Determines if the game can be deleted.
The tags associated with the game.
Implementations
sourceimpl GameDetails
impl GameDetails
sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
The description of the game.
sourcepub fn last_updated(&self) -> Option<&DateTime>
pub fn last_updated(&self) -> Option<&DateTime>
The date when the game was last modified.
sourcepub fn enable_termination_protection(&self) -> bool
pub fn enable_termination_protection(&self) -> bool
Determines if the game can be deleted.
The tags associated with the game.
sourceimpl GameDetails
impl GameDetails
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture GameDetails
Trait Implementations
sourceimpl Clone for GameDetails
impl Clone for GameDetails
sourcefn clone(&self) -> GameDetails
fn clone(&self) -> GameDetails
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for GameDetails
impl Debug for GameDetails
sourceimpl PartialEq<GameDetails> for GameDetails
impl PartialEq<GameDetails> for GameDetails
sourcefn eq(&self, other: &GameDetails) -> bool
fn eq(&self, other: &GameDetails) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &GameDetails) -> bool
fn ne(&self, other: &GameDetails) -> bool
This method tests for !=
.
impl StructuralPartialEq for GameDetails
Auto Trait Implementations
impl RefUnwindSafe for GameDetails
impl Send for GameDetails
impl Sync for GameDetails
impl Unpin for GameDetails
impl UnwindSafe for GameDetails
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more