Struct aws_sdk_gamesparks::model::GameConfigurationDetails
source · [−]#[non_exhaustive]pub struct GameConfigurationDetails {
pub sections: Option<HashMap<String, Section>>,
pub created: Option<DateTime>,
pub last_updated: Option<DateTime>,
}
Expand description
Details about the game configuration.
The game configuration is organized into named sections, where the schema of each section is defined by an extension. The schema for these sections can be retrieved using the GetExtensionVersion
operation.
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.sections: Option<HashMap<String, Section>>
Configuration data, organized by section name.
created: Option<DateTime>
The date when the game was created.
last_updated: Option<DateTime>
The date when the game was last modified.
Implementations
sourceimpl GameConfigurationDetails
impl GameConfigurationDetails
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture GameConfigurationDetails
Trait Implementations
sourceimpl Clone for GameConfigurationDetails
impl Clone for GameConfigurationDetails
sourcefn clone(&self) -> GameConfigurationDetails
fn clone(&self) -> GameConfigurationDetails
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for GameConfigurationDetails
impl Debug for GameConfigurationDetails
sourceimpl PartialEq<GameConfigurationDetails> for GameConfigurationDetails
impl PartialEq<GameConfigurationDetails> for GameConfigurationDetails
sourcefn eq(&self, other: &GameConfigurationDetails) -> bool
fn eq(&self, other: &GameConfigurationDetails) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &GameConfigurationDetails) -> bool
fn ne(&self, other: &GameConfigurationDetails) -> bool
This method tests for !=
.
impl StructuralPartialEq for GameConfigurationDetails
Auto Trait Implementations
impl RefUnwindSafe for GameConfigurationDetails
impl Send for GameConfigurationDetails
impl Sync for GameConfigurationDetails
impl Unpin for GameConfigurationDetails
impl UnwindSafe for GameConfigurationDetails
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more