Struct aws_sdk_gamesparks::input::CreateGameInput
source · [−]#[non_exhaustive]pub struct CreateGameInput {
pub game_name: Option<String>,
pub description: Option<String>,
pub client_token: Option<String>,
pub tags: Option<HashMap<String, String>>,
}
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_name: Option<String>
The name of the game.
description: Option<String>
The description of the game.
client_token: Option<String>
A client-defined token. With an active client token in the request, this action is idempotent.
The list of tags to apply to the game.
Implementations
sourceimpl CreateGameInput
impl CreateGameInput
sourcepub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<CreateGame, AwsErrorRetryPolicy>, BuildError>
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<CreateGame, AwsErrorRetryPolicy>, BuildError>
Consumes the builder and constructs an Operation<CreateGame
>
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture CreateGameInput
sourceimpl CreateGameInput
impl CreateGameInput
sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
The description of the game.
sourcepub fn client_token(&self) -> Option<&str>
pub fn client_token(&self) -> Option<&str>
A client-defined token. With an active client token in the request, this action is idempotent.
The list of tags to apply to the game.
Trait Implementations
sourceimpl Clone for CreateGameInput
impl Clone for CreateGameInput
sourcefn clone(&self) -> CreateGameInput
fn clone(&self) -> CreateGameInput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for CreateGameInput
impl Debug for CreateGameInput
sourceimpl PartialEq<CreateGameInput> for CreateGameInput
impl PartialEq<CreateGameInput> for CreateGameInput
sourcefn eq(&self, other: &CreateGameInput) -> bool
fn eq(&self, other: &CreateGameInput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &CreateGameInput) -> bool
fn ne(&self, other: &CreateGameInput) -> bool
This method tests for !=
.
impl StructuralPartialEq for CreateGameInput
Auto Trait Implementations
impl RefUnwindSafe for CreateGameInput
impl Send for CreateGameInput
impl Sync for CreateGameInput
impl Unpin for CreateGameInput
impl UnwindSafe for CreateGameInput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more