pub struct StartStageDeployment { /* private fields */ }
Expand description

Fluent builder constructing a request to StartStageDeployment.

Deploys a snapshot to the stage and creates a new game runtime.

After you call this operation, you can check the deployment status by using GetStageDeployment.

If there are any players connected to the previous game runtime, then both runtimes persist. Existing connections to the previous runtime are maintained. When players disconnect and reconnect, they connect to the new runtime. After there are no connections to the previous game runtime, it is deleted.

Implementations

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

The name of the game.

The name of the game.

The name of the stage to deploy the snapshot onto.

The name of the stage to deploy the snapshot onto.

The identifier of the snapshot to deploy.

The identifier of the snapshot to deploy.

A client-defined token. With an active client token in the request, this action is idempotent.

A client-defined token. With an active client token in the request, this action is idempotent.

Trait Implementations

Returns a copy of the value. Read more

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Formats the value using the given formatter. Read more

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