pub struct GetPlayerConnectionStatus { /* private fields */ }
Expand description
Fluent builder constructing a request to GetPlayerConnectionStatus
.
Gets the status of a player's connection to the game runtime.
It's possible for a single player to have multiple connections to the game runtime. If a player is not connected, this operation returns an empty list.
Implementations
sourceimpl GetPlayerConnectionStatus
impl GetPlayerConnectionStatus
sourcepub async fn send(
self
) -> Result<GetPlayerConnectionStatusOutput, SdkError<GetPlayerConnectionStatusError>>
pub async fn send(
self
) -> Result<GetPlayerConnectionStatusOutput, SdkError<GetPlayerConnectionStatusError>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
sourcepub fn player_id(self, input: impl Into<String>) -> Self
pub fn player_id(self, input: impl Into<String>) -> Self
The unique identifier representing a player.
sourcepub fn set_player_id(self, input: Option<String>) -> Self
pub fn set_player_id(self, input: Option<String>) -> Self
The unique identifier representing a player.
sourcepub fn set_game_name(self, input: Option<String>) -> Self
pub fn set_game_name(self, input: Option<String>) -> Self
The name of the game.
sourcepub fn stage_name(self, input: impl Into<String>) -> Self
pub fn stage_name(self, input: impl Into<String>) -> Self
The name of the stage.
sourcepub fn set_stage_name(self, input: Option<String>) -> Self
pub fn set_stage_name(self, input: Option<String>) -> Self
The name of the stage.
Trait Implementations
sourceimpl Clone for GetPlayerConnectionStatus
impl Clone for GetPlayerConnectionStatus
sourcefn clone(&self) -> GetPlayerConnectionStatus
fn clone(&self) -> GetPlayerConnectionStatus
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl !RefUnwindSafe for GetPlayerConnectionStatus
impl Send for GetPlayerConnectionStatus
impl Sync for GetPlayerConnectionStatus
impl Unpin for GetPlayerConnectionStatus
impl !UnwindSafe for GetPlayerConnectionStatus
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more