Struct aws_sdk_gamesparks::client::fluent_builders::CreateGame
source · [−]pub struct CreateGame { /* private fields */ }
Expand description
Fluent builder constructing a request to CreateGame
.
Creates a new game with an empty configuration. After creating your game, you can update the configuration using UpdateGameConfiguration
or ImportGameConfiguration
.
Implementations
sourceimpl CreateGame
impl CreateGame
sourcepub async fn send(self) -> Result<CreateGameOutput, SdkError<CreateGameError>>
pub async fn send(self) -> Result<CreateGameOutput, SdkError<CreateGameError>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
sourcepub fn set_game_name(self, input: Option<String>) -> Self
pub fn set_game_name(self, input: Option<String>) -> Self
The name of the game.
sourcepub fn description(self, input: impl Into<String>) -> Self
pub fn description(self, input: impl Into<String>) -> Self
The description of the game.
sourcepub fn set_description(self, input: Option<String>) -> Self
pub fn set_description(self, input: Option<String>) -> Self
The description of the game.
sourcepub fn client_token(self, input: impl Into<String>) -> Self
pub fn client_token(self, input: impl Into<String>) -> Self
A client-defined token. With an active client token in the request, this action is idempotent.
sourcepub fn set_client_token(self, input: Option<String>) -> Self
pub fn set_client_token(self, input: Option<String>) -> Self
A client-defined token. With an active client token in the request, this action is idempotent.
Adds a key-value pair to Tags
.
To override the contents of this collection use set_tags
.
The list of tags to apply to the game.
The list of tags to apply to the game.
Trait Implementations
sourceimpl Clone for CreateGame
impl Clone for CreateGame
sourcefn clone(&self) -> CreateGame
fn clone(&self) -> CreateGame
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl !RefUnwindSafe for CreateGame
impl Send for CreateGame
impl Sync for CreateGame
impl Unpin for CreateGame
impl !UnwindSafe for CreateGame
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more