pub struct CreateGame { /* private fields */ }
Expand description

Fluent builder constructing a request to CreateGame.

Creates a new game with an empty configuration. After creating your game, you can update the configuration using UpdateGameConfiguration or ImportGameConfiguration.

Implementations

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

The name of the game.

The name of the game.

The description of the game.

The description of the game.

A client-defined token. With an active client token in the request, this action is idempotent.

A client-defined token. With an active client token in the request, this action is idempotent.

Adds a key-value pair to Tags.

To override the contents of this collection use set_tags.

The list of tags to apply to the game.

The list of tags to apply to the game.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

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Calls U::from(self).

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Creates owned data from borrowed data, usually by cloning. Read more

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The type returned in the event of a conversion error.

Performs the conversion.

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