aws_sdk_gameliftstreams/operation/update_application/builders.rs
1// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
2pub use crate::operation::update_application::_update_application_output::UpdateApplicationOutputBuilder;
3
4pub use crate::operation::update_application::_update_application_input::UpdateApplicationInputBuilder;
5
6impl crate::operation::update_application::builders::UpdateApplicationInputBuilder {
7 /// Sends a request with this input using the given client.
8 pub async fn send_with(
9 self,
10 client: &crate::Client,
11 ) -> ::std::result::Result<
12 crate::operation::update_application::UpdateApplicationOutput,
13 ::aws_smithy_runtime_api::client::result::SdkError<
14 crate::operation::update_application::UpdateApplicationError,
15 ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
16 >,
17 > {
18 let mut fluent_builder = client.update_application();
19 fluent_builder.inner = self;
20 fluent_builder.send().await
21 }
22}
23/// Fluent builder constructing a request to `UpdateApplication`.
24///
25/// <p>Updates the mutable configuration settings for a Amazon GameLift Streams application resource. You can change the <code>Description</code>, <code>ApplicationLogOutputUri</code>, and <code>ApplicationLogPaths</code>.</p>
26/// <p>To update application settings, specify the application ID and provide the new values. If the operation is successful, it returns the complete updated set of settings for the application.</p>
27#[derive(::std::clone::Clone, ::std::fmt::Debug)]
28pub struct UpdateApplicationFluentBuilder {
29 handle: ::std::sync::Arc<crate::client::Handle>,
30 inner: crate::operation::update_application::builders::UpdateApplicationInputBuilder,
31 config_override: ::std::option::Option<crate::config::Builder>,
32}
33impl
34 crate::client::customize::internal::CustomizableSend<
35 crate::operation::update_application::UpdateApplicationOutput,
36 crate::operation::update_application::UpdateApplicationError,
37 > for UpdateApplicationFluentBuilder
38{
39 fn send(
40 self,
41 config_override: crate::config::Builder,
42 ) -> crate::client::customize::internal::BoxFuture<
43 crate::client::customize::internal::SendResult<
44 crate::operation::update_application::UpdateApplicationOutput,
45 crate::operation::update_application::UpdateApplicationError,
46 >,
47 > {
48 ::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
49 }
50}
51impl UpdateApplicationFluentBuilder {
52 /// Creates a new `UpdateApplicationFluentBuilder`.
53 pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
54 Self {
55 handle,
56 inner: ::std::default::Default::default(),
57 config_override: ::std::option::Option::None,
58 }
59 }
60 /// Access the UpdateApplication as a reference.
61 pub fn as_input(&self) -> &crate::operation::update_application::builders::UpdateApplicationInputBuilder {
62 &self.inner
63 }
64 /// Sends the request and returns the response.
65 ///
66 /// If an error occurs, an `SdkError` will be returned with additional details that
67 /// can be matched against.
68 ///
69 /// By default, any retryable failures will be retried twice. Retry behavior
70 /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
71 /// set when configuring the client.
72 pub async fn send(
73 self,
74 ) -> ::std::result::Result<
75 crate::operation::update_application::UpdateApplicationOutput,
76 ::aws_smithy_runtime_api::client::result::SdkError<
77 crate::operation::update_application::UpdateApplicationError,
78 ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
79 >,
80 > {
81 let input = self
82 .inner
83 .build()
84 .map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
85 let runtime_plugins = crate::operation::update_application::UpdateApplication::operation_runtime_plugins(
86 self.handle.runtime_plugins.clone(),
87 &self.handle.conf,
88 self.config_override,
89 );
90 crate::operation::update_application::UpdateApplication::orchestrate(&runtime_plugins, input).await
91 }
92
93 /// Consumes this builder, creating a customizable operation that can be modified before being sent.
94 pub fn customize(
95 self,
96 ) -> crate::client::customize::CustomizableOperation<
97 crate::operation::update_application::UpdateApplicationOutput,
98 crate::operation::update_application::UpdateApplicationError,
99 Self,
100 > {
101 crate::client::customize::CustomizableOperation::new(self)
102 }
103 pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
104 self.set_config_override(::std::option::Option::Some(config_override.into()));
105 self
106 }
107
108 pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
109 self.config_override = config_override;
110 self
111 }
112 /// <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. Example ID: <code>a-9ZY8X7Wv6</code>.</p>
113 pub fn identifier(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
114 self.inner = self.inner.identifier(input.into());
115 self
116 }
117 /// <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. Example ID: <code>a-9ZY8X7Wv6</code>.</p>
118 pub fn set_identifier(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
119 self.inner = self.inner.set_identifier(input);
120 self
121 }
122 /// <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. Example ID: <code>a-9ZY8X7Wv6</code>.</p>
123 pub fn get_identifier(&self) -> &::std::option::Option<::std::string::String> {
124 self.inner.get_identifier()
125 }
126 /// <p>A human-readable label for the application.</p>
127 pub fn description(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
128 self.inner = self.inner.description(input.into());
129 self
130 }
131 /// <p>A human-readable label for the application.</p>
132 pub fn set_description(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
133 self.inner = self.inner.set_description(input);
134 self
135 }
136 /// <p>A human-readable label for the application.</p>
137 pub fn get_description(&self) -> &::std::option::Option<::std::string::String> {
138 self.inner.get_description()
139 }
140 ///
141 /// Appends an item to `ApplicationLogPaths`.
142 ///
143 /// To override the contents of this collection use [`set_application_log_paths`](Self::set_application_log_paths).
144 ///
145 /// <p>Locations of log files that your content generates during a stream session. Enter path values that are relative to the <code>ApplicationSourceUri</code> location. You can specify up to 10 log paths. Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code> at the end of a stream session. To retrieve stored log files, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a> and get the <code>LogFileLocationUri</code>.</p>
146 pub fn application_log_paths(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
147 self.inner = self.inner.application_log_paths(input.into());
148 self
149 }
150 /// <p>Locations of log files that your content generates during a stream session. Enter path values that are relative to the <code>ApplicationSourceUri</code> location. You can specify up to 10 log paths. Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code> at the end of a stream session. To retrieve stored log files, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a> and get the <code>LogFileLocationUri</code>.</p>
151 pub fn set_application_log_paths(mut self, input: ::std::option::Option<::std::vec::Vec<::std::string::String>>) -> Self {
152 self.inner = self.inner.set_application_log_paths(input);
153 self
154 }
155 /// <p>Locations of log files that your content generates during a stream session. Enter path values that are relative to the <code>ApplicationSourceUri</code> location. You can specify up to 10 log paths. Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code> at the end of a stream session. To retrieve stored log files, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a> and get the <code>LogFileLocationUri</code>.</p>
156 pub fn get_application_log_paths(&self) -> &::std::option::Option<::std::vec::Vec<::std::string::String>> {
157 self.inner.get_application_log_paths()
158 }
159 /// <p>An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more <code>ApplicationLogPaths</code>.</p><note>
160 /// <p>The log bucket must have permissions that give Amazon GameLift Streams access to write the log files. For more information, see <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/applications.html#application-bucket-permission-template">Application log bucket permission policy</a> in the <i>Amazon GameLift Streams Developer Guide</i>.</p>
161 /// </note>
162 pub fn application_log_output_uri(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
163 self.inner = self.inner.application_log_output_uri(input.into());
164 self
165 }
166 /// <p>An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more <code>ApplicationLogPaths</code>.</p><note>
167 /// <p>The log bucket must have permissions that give Amazon GameLift Streams access to write the log files. For more information, see <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/applications.html#application-bucket-permission-template">Application log bucket permission policy</a> in the <i>Amazon GameLift Streams Developer Guide</i>.</p>
168 /// </note>
169 pub fn set_application_log_output_uri(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
170 self.inner = self.inner.set_application_log_output_uri(input);
171 self
172 }
173 /// <p>An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more <code>ApplicationLogPaths</code>.</p><note>
174 /// <p>The log bucket must have permissions that give Amazon GameLift Streams access to write the log files. For more information, see <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/applications.html#application-bucket-permission-template">Application log bucket permission policy</a> in the <i>Amazon GameLift Streams Developer Guide</i>.</p>
175 /// </note>
176 pub fn get_application_log_output_uri(&self) -> &::std::option::Option<::std::string::String> {
177 self.inner.get_application_log_output_uri()
178 }
179}