aws_sdk_gameliftstreams/operation/update_application/
builders.rs

1// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
2pub use crate::operation::update_application::_update_application_output::UpdateApplicationOutputBuilder;
3
4pub use crate::operation::update_application::_update_application_input::UpdateApplicationInputBuilder;
5
6impl crate::operation::update_application::builders::UpdateApplicationInputBuilder {
7    /// Sends a request with this input using the given client.
8    pub async fn send_with(
9        self,
10        client: &crate::Client,
11    ) -> ::std::result::Result<
12        crate::operation::update_application::UpdateApplicationOutput,
13        ::aws_smithy_runtime_api::client::result::SdkError<
14            crate::operation::update_application::UpdateApplicationError,
15            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
16        >,
17    > {
18        let mut fluent_builder = client.update_application();
19        fluent_builder.inner = self;
20        fluent_builder.send().await
21    }
22}
23/// Fluent builder constructing a request to `UpdateApplication`.
24///
25/// <p>Updates the mutable configuration settings for a Amazon GameLift Streams application resource. You can change the <code>Description</code>, <code>ApplicationLogOutputUri</code>, and <code>ApplicationLogPaths</code>.</p>
26/// <p>To update application settings, specify the application ID and provide the new values. If the operation is successful, it returns the complete updated set of settings for the application.</p>
27#[derive(::std::clone::Clone, ::std::fmt::Debug)]
28pub struct UpdateApplicationFluentBuilder {
29    handle: ::std::sync::Arc<crate::client::Handle>,
30    inner: crate::operation::update_application::builders::UpdateApplicationInputBuilder,
31    config_override: ::std::option::Option<crate::config::Builder>,
32}
33impl
34    crate::client::customize::internal::CustomizableSend<
35        crate::operation::update_application::UpdateApplicationOutput,
36        crate::operation::update_application::UpdateApplicationError,
37    > for UpdateApplicationFluentBuilder
38{
39    fn send(
40        self,
41        config_override: crate::config::Builder,
42    ) -> crate::client::customize::internal::BoxFuture<
43        crate::client::customize::internal::SendResult<
44            crate::operation::update_application::UpdateApplicationOutput,
45            crate::operation::update_application::UpdateApplicationError,
46        >,
47    > {
48        ::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
49    }
50}
51impl UpdateApplicationFluentBuilder {
52    /// Creates a new `UpdateApplicationFluentBuilder`.
53    pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
54        Self {
55            handle,
56            inner: ::std::default::Default::default(),
57            config_override: ::std::option::Option::None,
58        }
59    }
60    /// Access the UpdateApplication as a reference.
61    pub fn as_input(&self) -> &crate::operation::update_application::builders::UpdateApplicationInputBuilder {
62        &self.inner
63    }
64    /// Sends the request and returns the response.
65    ///
66    /// If an error occurs, an `SdkError` will be returned with additional details that
67    /// can be matched against.
68    ///
69    /// By default, any retryable failures will be retried twice. Retry behavior
70    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
71    /// set when configuring the client.
72    pub async fn send(
73        self,
74    ) -> ::std::result::Result<
75        crate::operation::update_application::UpdateApplicationOutput,
76        ::aws_smithy_runtime_api::client::result::SdkError<
77            crate::operation::update_application::UpdateApplicationError,
78            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
79        >,
80    > {
81        let input = self
82            .inner
83            .build()
84            .map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
85        let runtime_plugins = crate::operation::update_application::UpdateApplication::operation_runtime_plugins(
86            self.handle.runtime_plugins.clone(),
87            &self.handle.conf,
88            self.config_override,
89        );
90        crate::operation::update_application::UpdateApplication::orchestrate(&runtime_plugins, input).await
91    }
92
93    /// Consumes this builder, creating a customizable operation that can be modified before being sent.
94    pub fn customize(
95        self,
96    ) -> crate::client::customize::CustomizableOperation<
97        crate::operation::update_application::UpdateApplicationOutput,
98        crate::operation::update_application::UpdateApplicationError,
99        Self,
100    > {
101        crate::client::customize::CustomizableOperation::new(self)
102    }
103    pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
104        self.set_config_override(::std::option::Option::Some(config_override.into()));
105        self
106    }
107
108    pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
109        self.config_override = config_override;
110        self
111    }
112    /// <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. Example ID: <code>a-9ZY8X7Wv6</code>.</p>
113    pub fn identifier(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
114        self.inner = self.inner.identifier(input.into());
115        self
116    }
117    /// <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. Example ID: <code>a-9ZY8X7Wv6</code>.</p>
118    pub fn set_identifier(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
119        self.inner = self.inner.set_identifier(input);
120        self
121    }
122    /// <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. Example ID: <code>a-9ZY8X7Wv6</code>.</p>
123    pub fn get_identifier(&self) -> &::std::option::Option<::std::string::String> {
124        self.inner.get_identifier()
125    }
126    /// <p>A human-readable label for the application.</p>
127    pub fn description(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
128        self.inner = self.inner.description(input.into());
129        self
130    }
131    /// <p>A human-readable label for the application.</p>
132    pub fn set_description(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
133        self.inner = self.inner.set_description(input);
134        self
135    }
136    /// <p>A human-readable label for the application.</p>
137    pub fn get_description(&self) -> &::std::option::Option<::std::string::String> {
138        self.inner.get_description()
139    }
140    ///
141    /// Appends an item to `ApplicationLogPaths`.
142    ///
143    /// To override the contents of this collection use [`set_application_log_paths`](Self::set_application_log_paths).
144    ///
145    /// <p>Locations of log files that your content generates during a stream session. Enter path values that are relative to the <code>ApplicationSourceUri</code> location. You can specify up to 10 log paths. Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code> at the end of a stream session. To retrieve stored log files, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a> and get the <code>LogFileLocationUri</code>.</p>
146    pub fn application_log_paths(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
147        self.inner = self.inner.application_log_paths(input.into());
148        self
149    }
150    /// <p>Locations of log files that your content generates during a stream session. Enter path values that are relative to the <code>ApplicationSourceUri</code> location. You can specify up to 10 log paths. Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code> at the end of a stream session. To retrieve stored log files, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a> and get the <code>LogFileLocationUri</code>.</p>
151    pub fn set_application_log_paths(mut self, input: ::std::option::Option<::std::vec::Vec<::std::string::String>>) -> Self {
152        self.inner = self.inner.set_application_log_paths(input);
153        self
154    }
155    /// <p>Locations of log files that your content generates during a stream session. Enter path values that are relative to the <code>ApplicationSourceUri</code> location. You can specify up to 10 log paths. Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code> at the end of a stream session. To retrieve stored log files, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a> and get the <code>LogFileLocationUri</code>.</p>
156    pub fn get_application_log_paths(&self) -> &::std::option::Option<::std::vec::Vec<::std::string::String>> {
157        self.inner.get_application_log_paths()
158    }
159    /// <p>An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more <code>ApplicationLogPaths</code>.</p><note>
160    /// <p>The log bucket must have permissions that give Amazon GameLift Streams access to write the log files. For more information, see <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/applications.html#application-bucket-permission-template">Application log bucket permission policy</a> in the <i>Amazon GameLift Streams Developer Guide</i>.</p>
161    /// </note>
162    pub fn application_log_output_uri(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
163        self.inner = self.inner.application_log_output_uri(input.into());
164        self
165    }
166    /// <p>An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more <code>ApplicationLogPaths</code>.</p><note>
167    /// <p>The log bucket must have permissions that give Amazon GameLift Streams access to write the log files. For more information, see <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/applications.html#application-bucket-permission-template">Application log bucket permission policy</a> in the <i>Amazon GameLift Streams Developer Guide</i>.</p>
168    /// </note>
169    pub fn set_application_log_output_uri(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
170        self.inner = self.inner.set_application_log_output_uri(input);
171        self
172    }
173    /// <p>An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more <code>ApplicationLogPaths</code>.</p><note>
174    /// <p>The log bucket must have permissions that give Amazon GameLift Streams access to write the log files. For more information, see <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/applications.html#application-bucket-permission-template">Application log bucket permission policy</a> in the <i>Amazon GameLift Streams Developer Guide</i>.</p>
175    /// </note>
176    pub fn get_application_log_output_uri(&self) -> &::std::option::Option<::std::string::String> {
177        self.inner.get_application_log_output_uri()
178    }
179}