aws_sdk_gameliftstreams/operation/create_application/builders.rs
1// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
2pub use crate::operation::create_application::_create_application_output::CreateApplicationOutputBuilder;
3
4pub use crate::operation::create_application::_create_application_input::CreateApplicationInputBuilder;
5
6impl crate::operation::create_application::builders::CreateApplicationInputBuilder {
7 /// Sends a request with this input using the given client.
8 pub async fn send_with(
9 self,
10 client: &crate::Client,
11 ) -> ::std::result::Result<
12 crate::operation::create_application::CreateApplicationOutput,
13 ::aws_smithy_runtime_api::client::result::SdkError<
14 crate::operation::create_application::CreateApplicationError,
15 ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
16 >,
17 > {
18 let mut fluent_builder = client.create_application();
19 fluent_builder.inner = self;
20 fluent_builder.send().await
21 }
22}
23/// Fluent builder constructing a request to `CreateApplication`.
24///
25/// <p>Creates an application resource in Amazon GameLift Streams, which specifies the application content you want to stream, such as a game build or other software, and configures the settings to run it.</p>
26/// <p>Before you create an application, upload your application content files to an Amazon Simple Storage Service (Amazon S3) bucket. For more information, see <b>Getting Started</b> in the Amazon GameLift Streams Developer Guide.</p><important>
27/// <p>Make sure that your files in the Amazon S3 bucket are the correct version you want to use. If you change the files at a later time, you will need to create a new Amazon GameLift Streams application.</p>
28/// </important>
29/// <p>If the request is successful, Amazon GameLift Streams begins to create an application and sets the status to <code>INITIALIZED</code>. When an application reaches <code>READY</code> status, you can use the application to set up stream groups and start streams. To track application status, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetApplication.html">GetApplication</a>.</p>
30#[derive(::std::clone::Clone, ::std::fmt::Debug)]
31pub struct CreateApplicationFluentBuilder {
32 handle: ::std::sync::Arc<crate::client::Handle>,
33 inner: crate::operation::create_application::builders::CreateApplicationInputBuilder,
34 config_override: ::std::option::Option<crate::config::Builder>,
35}
36impl
37 crate::client::customize::internal::CustomizableSend<
38 crate::operation::create_application::CreateApplicationOutput,
39 crate::operation::create_application::CreateApplicationError,
40 > for CreateApplicationFluentBuilder
41{
42 fn send(
43 self,
44 config_override: crate::config::Builder,
45 ) -> crate::client::customize::internal::BoxFuture<
46 crate::client::customize::internal::SendResult<
47 crate::operation::create_application::CreateApplicationOutput,
48 crate::operation::create_application::CreateApplicationError,
49 >,
50 > {
51 ::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
52 }
53}
54impl CreateApplicationFluentBuilder {
55 /// Creates a new `CreateApplicationFluentBuilder`.
56 pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
57 Self {
58 handle,
59 inner: ::std::default::Default::default(),
60 config_override: ::std::option::Option::None,
61 }
62 }
63 /// Access the CreateApplication as a reference.
64 pub fn as_input(&self) -> &crate::operation::create_application::builders::CreateApplicationInputBuilder {
65 &self.inner
66 }
67 /// Sends the request and returns the response.
68 ///
69 /// If an error occurs, an `SdkError` will be returned with additional details that
70 /// can be matched against.
71 ///
72 /// By default, any retryable failures will be retried twice. Retry behavior
73 /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
74 /// set when configuring the client.
75 pub async fn send(
76 self,
77 ) -> ::std::result::Result<
78 crate::operation::create_application::CreateApplicationOutput,
79 ::aws_smithy_runtime_api::client::result::SdkError<
80 crate::operation::create_application::CreateApplicationError,
81 ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
82 >,
83 > {
84 let input = self
85 .inner
86 .build()
87 .map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
88 let runtime_plugins = crate::operation::create_application::CreateApplication::operation_runtime_plugins(
89 self.handle.runtime_plugins.clone(),
90 &self.handle.conf,
91 self.config_override,
92 );
93 crate::operation::create_application::CreateApplication::orchestrate(&runtime_plugins, input).await
94 }
95
96 /// Consumes this builder, creating a customizable operation that can be modified before being sent.
97 pub fn customize(
98 self,
99 ) -> crate::client::customize::CustomizableOperation<
100 crate::operation::create_application::CreateApplicationOutput,
101 crate::operation::create_application::CreateApplicationError,
102 Self,
103 > {
104 crate::client::customize::CustomizableOperation::new(self)
105 }
106 pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
107 self.set_config_override(::std::option::Option::Some(config_override.into()));
108 self
109 }
110
111 pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
112 self.config_override = config_override;
113 self
114 }
115 /// <p>A human-readable label for the application. You can update this value later.</p>
116 pub fn description(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
117 self.inner = self.inner.description(input.into());
118 self
119 }
120 /// <p>A human-readable label for the application. You can update this value later.</p>
121 pub fn set_description(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
122 self.inner = self.inner.set_description(input);
123 self
124 }
125 /// <p>A human-readable label for the application. You can update this value later.</p>
126 pub fn get_description(&self) -> &::std::option::Option<::std::string::String> {
127 self.inner.get_description()
128 }
129 /// <p>Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers.</p>
130 /// <p>A runtime environment can be one of the following:</p>
131 /// <ul>
132 /// <li>
133 /// <p>For Linux applications</p>
134 /// <ul>
135 /// <li>
136 /// <p>Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>)</p></li>
137 /// </ul></li>
138 /// <li>
139 /// <p>For Windows applications</p>
140 /// <ul>
141 /// <li>
142 /// <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p></li>
143 /// <li>
144 /// <p>Proton 9.0-2 (<code>Type=PROTON, Version=20250516</code>)</p></li>
145 /// <li>
146 /// <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p></li>
147 /// <li>
148 /// <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p></li>
149 /// </ul></li>
150 /// </ul>
151 pub fn runtime_environment(mut self, input: crate::types::RuntimeEnvironment) -> Self {
152 self.inner = self.inner.runtime_environment(input);
153 self
154 }
155 /// <p>Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers.</p>
156 /// <p>A runtime environment can be one of the following:</p>
157 /// <ul>
158 /// <li>
159 /// <p>For Linux applications</p>
160 /// <ul>
161 /// <li>
162 /// <p>Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>)</p></li>
163 /// </ul></li>
164 /// <li>
165 /// <p>For Windows applications</p>
166 /// <ul>
167 /// <li>
168 /// <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p></li>
169 /// <li>
170 /// <p>Proton 9.0-2 (<code>Type=PROTON, Version=20250516</code>)</p></li>
171 /// <li>
172 /// <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p></li>
173 /// <li>
174 /// <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p></li>
175 /// </ul></li>
176 /// </ul>
177 pub fn set_runtime_environment(mut self, input: ::std::option::Option<crate::types::RuntimeEnvironment>) -> Self {
178 self.inner = self.inner.set_runtime_environment(input);
179 self
180 }
181 /// <p>Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers.</p>
182 /// <p>A runtime environment can be one of the following:</p>
183 /// <ul>
184 /// <li>
185 /// <p>For Linux applications</p>
186 /// <ul>
187 /// <li>
188 /// <p>Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>)</p></li>
189 /// </ul></li>
190 /// <li>
191 /// <p>For Windows applications</p>
192 /// <ul>
193 /// <li>
194 /// <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p></li>
195 /// <li>
196 /// <p>Proton 9.0-2 (<code>Type=PROTON, Version=20250516</code>)</p></li>
197 /// <li>
198 /// <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p></li>
199 /// <li>
200 /// <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p></li>
201 /// </ul></li>
202 /// </ul>
203 pub fn get_runtime_environment(&self) -> &::std::option::Option<crate::types::RuntimeEnvironment> {
204 self.inner.get_runtime_environment()
205 }
206 /// <p>The relative path and file name of the executable file that Amazon GameLift Streams will stream. Specify a path relative to the location set in <code>ApplicationSourceUri</code>. The file must be contained within the application's root folder. For Windows applications, the file must be a valid Windows executable or batch file with a filename ending in .exe, .cmd, or .bat. For Linux applications, the file must be a valid Linux binary executable or a script that contains an initial interpreter line starting with a shebang ('<code>#!</code>').</p>
207 pub fn executable_path(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
208 self.inner = self.inner.executable_path(input.into());
209 self
210 }
211 /// <p>The relative path and file name of the executable file that Amazon GameLift Streams will stream. Specify a path relative to the location set in <code>ApplicationSourceUri</code>. The file must be contained within the application's root folder. For Windows applications, the file must be a valid Windows executable or batch file with a filename ending in .exe, .cmd, or .bat. For Linux applications, the file must be a valid Linux binary executable or a script that contains an initial interpreter line starting with a shebang ('<code>#!</code>').</p>
212 pub fn set_executable_path(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
213 self.inner = self.inner.set_executable_path(input);
214 self
215 }
216 /// <p>The relative path and file name of the executable file that Amazon GameLift Streams will stream. Specify a path relative to the location set in <code>ApplicationSourceUri</code>. The file must be contained within the application's root folder. For Windows applications, the file must be a valid Windows executable or batch file with a filename ending in .exe, .cmd, or .bat. For Linux applications, the file must be a valid Linux binary executable or a script that contains an initial interpreter line starting with a shebang ('<code>#!</code>').</p>
217 pub fn get_executable_path(&self) -> &::std::option::Option<::std::string::String> {
218 self.inner.get_executable_path()
219 }
220 /// <p>The location of the content that you want to stream. Enter an Amazon S3 URI to a bucket that contains your game or other application. The location can have a multi-level prefix structure, but it must include all the files needed to run the content. Amazon GameLift Streams copies everything under the specified location.</p>
221 /// <p>This value is immutable. To designate a different content location, create a new application.</p><note>
222 /// <p>The Amazon S3 bucket and the Amazon GameLift Streams application must be in the same Amazon Web Services Region.</p>
223 /// </note>
224 pub fn application_source_uri(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
225 self.inner = self.inner.application_source_uri(input.into());
226 self
227 }
228 /// <p>The location of the content that you want to stream. Enter an Amazon S3 URI to a bucket that contains your game or other application. The location can have a multi-level prefix structure, but it must include all the files needed to run the content. Amazon GameLift Streams copies everything under the specified location.</p>
229 /// <p>This value is immutable. To designate a different content location, create a new application.</p><note>
230 /// <p>The Amazon S3 bucket and the Amazon GameLift Streams application must be in the same Amazon Web Services Region.</p>
231 /// </note>
232 pub fn set_application_source_uri(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
233 self.inner = self.inner.set_application_source_uri(input);
234 self
235 }
236 /// <p>The location of the content that you want to stream. Enter an Amazon S3 URI to a bucket that contains your game or other application. The location can have a multi-level prefix structure, but it must include all the files needed to run the content. Amazon GameLift Streams copies everything under the specified location.</p>
237 /// <p>This value is immutable. To designate a different content location, create a new application.</p><note>
238 /// <p>The Amazon S3 bucket and the Amazon GameLift Streams application must be in the same Amazon Web Services Region.</p>
239 /// </note>
240 pub fn get_application_source_uri(&self) -> &::std::option::Option<::std::string::String> {
241 self.inner.get_application_source_uri()
242 }
243 ///
244 /// Appends an item to `ApplicationLogPaths`.
245 ///
246 /// To override the contents of this collection use [`set_application_log_paths`](Self::set_application_log_paths).
247 ///
248 /// <p>Locations of log files that your content generates during a stream session. Enter path values that are relative to the <code>ApplicationSourceUri</code> location. You can specify up to 10 log paths. Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code> at the end of a stream session. To retrieve stored log files, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a> and get the <code>LogFileLocationUri</code>.</p>
249 pub fn application_log_paths(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
250 self.inner = self.inner.application_log_paths(input.into());
251 self
252 }
253 /// <p>Locations of log files that your content generates during a stream session. Enter path values that are relative to the <code>ApplicationSourceUri</code> location. You can specify up to 10 log paths. Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code> at the end of a stream session. To retrieve stored log files, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a> and get the <code>LogFileLocationUri</code>.</p>
254 pub fn set_application_log_paths(mut self, input: ::std::option::Option<::std::vec::Vec<::std::string::String>>) -> Self {
255 self.inner = self.inner.set_application_log_paths(input);
256 self
257 }
258 /// <p>Locations of log files that your content generates during a stream session. Enter path values that are relative to the <code>ApplicationSourceUri</code> location. You can specify up to 10 log paths. Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code> at the end of a stream session. To retrieve stored log files, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a> and get the <code>LogFileLocationUri</code>.</p>
259 pub fn get_application_log_paths(&self) -> &::std::option::Option<::std::vec::Vec<::std::string::String>> {
260 self.inner.get_application_log_paths()
261 }
262 /// <p>An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more <code>ApplicationLogPaths</code>.</p><note>
263 /// <p>The log bucket must have permissions that give Amazon GameLift Streams access to write the log files. For more information, see <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/applications.html#application-bucket-permission-template">Application log bucket permission policy</a> in the <i>Amazon GameLift Streams Developer Guide</i>.</p>
264 /// </note>
265 pub fn application_log_output_uri(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
266 self.inner = self.inner.application_log_output_uri(input.into());
267 self
268 }
269 /// <p>An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more <code>ApplicationLogPaths</code>.</p><note>
270 /// <p>The log bucket must have permissions that give Amazon GameLift Streams access to write the log files. For more information, see <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/applications.html#application-bucket-permission-template">Application log bucket permission policy</a> in the <i>Amazon GameLift Streams Developer Guide</i>.</p>
271 /// </note>
272 pub fn set_application_log_output_uri(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
273 self.inner = self.inner.set_application_log_output_uri(input);
274 self
275 }
276 /// <p>An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more <code>ApplicationLogPaths</code>.</p><note>
277 /// <p>The log bucket must have permissions that give Amazon GameLift Streams access to write the log files. For more information, see <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/applications.html#application-bucket-permission-template">Application log bucket permission policy</a> in the <i>Amazon GameLift Streams Developer Guide</i>.</p>
278 /// </note>
279 pub fn get_application_log_output_uri(&self) -> &::std::option::Option<::std::string::String> {
280 self.inner.get_application_log_output_uri()
281 }
282 ///
283 /// Adds a key-value pair to `Tags`.
284 ///
285 /// To override the contents of this collection use [`set_tags`](Self::set_tags).
286 ///
287 /// <p>A list of labels to assign to the new application resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management and cost allocation. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General Reference</i>. You can use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TagResource.html">TagResource</a> to add tags, <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_UntagResource.html">UntagResource</a> to remove tags, and <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_ListTagsForResource.html">ListTagsForResource</a> to view tags on existing resources.</p>
288 pub fn tags(mut self, k: impl ::std::convert::Into<::std::string::String>, v: impl ::std::convert::Into<::std::string::String>) -> Self {
289 self.inner = self.inner.tags(k.into(), v.into());
290 self
291 }
292 /// <p>A list of labels to assign to the new application resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management and cost allocation. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General Reference</i>. You can use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TagResource.html">TagResource</a> to add tags, <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_UntagResource.html">UntagResource</a> to remove tags, and <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_ListTagsForResource.html">ListTagsForResource</a> to view tags on existing resources.</p>
293 pub fn set_tags(mut self, input: ::std::option::Option<::std::collections::HashMap<::std::string::String, ::std::string::String>>) -> Self {
294 self.inner = self.inner.set_tags(input);
295 self
296 }
297 /// <p>A list of labels to assign to the new application resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management and cost allocation. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General Reference</i>. You can use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TagResource.html">TagResource</a> to add tags, <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_UntagResource.html">UntagResource</a> to remove tags, and <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_ListTagsForResource.html">ListTagsForResource</a> to view tags on existing resources.</p>
298 pub fn get_tags(&self) -> &::std::option::Option<::std::collections::HashMap<::std::string::String, ::std::string::String>> {
299 self.inner.get_tags()
300 }
301 /// <p>A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.</p>
302 pub fn client_token(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
303 self.inner = self.inner.client_token(input.into());
304 self
305 }
306 /// <p>A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.</p>
307 pub fn set_client_token(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
308 self.inner = self.inner.set_client_token(input);
309 self
310 }
311 /// <p>A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.</p>
312 pub fn get_client_token(&self) -> &::std::option::Option<::std::string::String> {
313 self.inner.get_client_token()
314 }
315}