aws_sdk_gamelift/lib.rs
1#![allow(deprecated)]
2#![allow(unknown_lints)]
3#![allow(clippy::module_inception)]
4#![allow(clippy::upper_case_acronyms)]
5#![allow(clippy::large_enum_variant)]
6#![allow(clippy::wrong_self_convention)]
7#![allow(clippy::should_implement_trait)]
8#![allow(clippy::disallowed_names)]
9#![allow(clippy::vec_init_then_push)]
10#![allow(clippy::type_complexity)]
11#![allow(clippy::needless_return)]
12#![allow(clippy::derive_partial_eq_without_eq)]
13#![allow(clippy::result_large_err)]
14#![allow(clippy::unnecessary_map_on_constructor)]
15#![allow(clippy::deprecated_semver)]
16#![allow(rustdoc::bare_urls)]
17#![allow(rustdoc::redundant_explicit_links)]
18#![allow(rustdoc::invalid_html_tags)]
19#![forbid(unsafe_code)]
20#![warn(missing_docs)]
21#![cfg_attr(docsrs, feature(doc_cfg))]
22//! Amazon GameLift Servers provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.
23//!
24//! __About Amazon GameLift Servers solutions__
25//!
26//! Get more information on these Amazon GameLift Servers solutions in the [Amazon GameLift Servers Developer Guide](https://docs.aws.amazon.com/gamelift/latest/developerguide/).
27//! - Amazon GameLift Servers managed hosting -- Amazon GameLift Servers offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.
28//! - Managed hosting with Amazon GameLift Servers Realtime -- With Amazon GameLift Servers Amazon GameLift Servers Realtime, you can quickly configure and set up ready-to-go game servers for your game. Amazon GameLift Servers Realtime provides a game server framework with core Amazon GameLift Servers infrastructure already built in. Then use the full range of Amazon GameLift Servers managed hosting features, including FlexMatch, for your game.
29//! - Amazon GameLift Servers FleetIQ -- Use Amazon GameLift Servers FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. Amazon GameLift Servers FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the Amazon GameLift Servers FleetIQ and FlexMatch standalone services.
30//! - Amazon GameLift Servers FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with Amazon GameLift Servers managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.
31//!
32//! __About this API Reference__
33//!
34//! This reference guide describes the low-level service API for Amazon GameLift Servers. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:
35//! - [Amazon GameLift Servers API operations listed by tasks](https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html)
36//! - [Amazon GameLift Servers tools and resources](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html)
37//!
38//! ## Getting Started
39//!
40//! > Examples are available for many services and operations, check out the
41//! > [usage examples](https://github.com/awsdocs/aws-doc-sdk-examples/tree/main/rustv1).
42//!
43//! The SDK provides one crate per AWS service. You must add [Tokio](https://crates.io/crates/tokio)
44//! as a dependency within your Rust project to execute asynchronous code. To add `aws-sdk-gamelift` to
45//! your project, add the following to your **Cargo.toml** file:
46//!
47//! ```toml
48//! [dependencies]
49//! aws-config = { version = "1.1.7", features = ["behavior-version-latest"] }
50//! aws-sdk-gamelift = "1.93.0"
51//! tokio = { version = "1", features = ["full"] }
52//! ```
53//!
54//! Then in code, a client can be created with the following:
55//!
56//! ```rust,no_run
57//! use aws_sdk_gamelift as gamelift;
58//!
59//! #[::tokio::main]
60//! async fn main() -> Result<(), gamelift::Error> {
61//! let config = aws_config::load_from_env().await;
62//! let client = aws_sdk_gamelift::Client::new(&config);
63//!
64//! // ... make some calls with the client
65//!
66//! Ok(())
67//! }
68//! ```
69//!
70//! See the [client documentation](https://docs.rs/aws-sdk-gamelift/latest/aws_sdk_gamelift/client/struct.Client.html)
71//! for information on what calls can be made, and the inputs and outputs for each of those calls.
72//!
73//! ## Using the SDK
74//!
75//! Until the SDK is released, we will be adding information about using the SDK to the
76//! [Developer Guide](https://docs.aws.amazon.com/sdk-for-rust/latest/dg/welcome.html). Feel free to suggest
77//! additional sections for the guide by opening an issue and describing what you are trying to do.
78//!
79//! ## Getting Help
80//!
81//! * [GitHub discussions](https://github.com/awslabs/aws-sdk-rust/discussions) - For ideas, RFCs & general questions
82//! * [GitHub issues](https://github.com/awslabs/aws-sdk-rust/issues/new/choose) - For bug reports & feature requests
83//! * [Generated Docs (latest version)](https://awslabs.github.io/aws-sdk-rust/)
84//! * [Usage examples](https://github.com/awsdocs/aws-doc-sdk-examples/tree/main/rustv1)
85//!
86//!
87//! # Crate Organization
88//!
89//! The entry point for most customers will be [`Client`], which exposes one method for each API
90//! offered by Amazon GameLift. The return value of each of these methods is a "fluent builder",
91//! where the different inputs for that API are added by builder-style function call chaining,
92//! followed by calling `send()` to get a [`Future`](std::future::Future) that will result in
93//! either a successful output or a [`SdkError`](crate::error::SdkError).
94//!
95//! Some of these API inputs may be structs or enums to provide more complex structured information.
96//! These structs and enums live in [`types`](crate::types). There are some simpler types for
97//! representing data such as date times or binary blobs that live in [`primitives`](crate::primitives).
98//!
99//! All types required to configure a client via the [`Config`](crate::Config) struct live
100//! in [`config`](crate::config).
101//!
102//! The [`operation`](crate::operation) module has a submodule for every API, and in each submodule
103//! is the input, output, and error type for that API, as well as builders to construct each of those.
104//!
105//! There is a top-level [`Error`](crate::Error) type that encompasses all the errors that the
106//! client can return. Any other error type can be converted to this `Error` type via the
107//! [`From`](std::convert::From) trait.
108//!
109//! The other modules within this crate are not required for normal usage.
110
111// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
112pub use error_meta::Error;
113
114#[doc(inline)]
115pub use config::Config;
116
117/// Client for calling Amazon GameLift.
118/// ## Constructing a `Client`
119///
120/// A [`Config`] is required to construct a client. For most use cases, the [`aws-config`]
121/// crate should be used to automatically resolve this config using
122/// [`aws_config::load_from_env()`], since this will resolve an [`SdkConfig`] which can be shared
123/// across multiple different AWS SDK clients. This config resolution process can be customized
124/// by calling [`aws_config::from_env()`] instead, which returns a [`ConfigLoader`] that uses
125/// the [builder pattern] to customize the default config.
126///
127/// In the simplest case, creating a client looks as follows:
128/// ```rust,no_run
129/// # async fn wrapper() {
130/// let config = aws_config::load_from_env().await;
131/// let client = aws_sdk_gamelift::Client::new(&config);
132/// # }
133/// ```
134///
135/// Occasionally, SDKs may have additional service-specific values that can be set on the [`Config`] that
136/// is absent from [`SdkConfig`], or slightly different settings for a specific client may be desired.
137/// The [`Builder`](crate::config::Builder) struct implements `From<&SdkConfig>`, so setting these specific settings can be
138/// done as follows:
139///
140/// ```rust,no_run
141/// # async fn wrapper() {
142/// let sdk_config = ::aws_config::load_from_env().await;
143/// let config = aws_sdk_gamelift::config::Builder::from(&sdk_config)
144/// # /*
145/// .some_service_specific_setting("value")
146/// # */
147/// .build();
148/// # }
149/// ```
150///
151/// See the [`aws-config` docs] and [`Config`] for more information on customizing configuration.
152///
153/// _Note:_ Client construction is expensive due to connection thread pool initialization, and should
154/// be done once at application start-up.
155///
156/// [`Config`]: crate::Config
157/// [`ConfigLoader`]: https://docs.rs/aws-config/*/aws_config/struct.ConfigLoader.html
158/// [`SdkConfig`]: https://docs.rs/aws-config/*/aws_config/struct.SdkConfig.html
159/// [`aws-config` docs]: https://docs.rs/aws-config/*
160/// [`aws-config`]: https://crates.io/crates/aws-config
161/// [`aws_config::from_env()`]: https://docs.rs/aws-config/*/aws_config/fn.from_env.html
162/// [`aws_config::load_from_env()`]: https://docs.rs/aws-config/*/aws_config/fn.load_from_env.html
163/// [builder pattern]: https://rust-lang.github.io/api-guidelines/type-safety.html#builders-enable-construction-of-complex-values-c-builder
164/// # Using the `Client`
165///
166/// A client has a function for every operation that can be performed by the service.
167/// For example, the [`AcceptMatch`](crate::operation::accept_match) operation has
168/// a [`Client::accept_match`], function which returns a builder for that operation.
169/// The fluent builder ultimately has a `send()` function that returns an async future that
170/// returns a result, as illustrated below:
171///
172/// ```rust,ignore
173/// let result = client.accept_match()
174/// .ticket_id("example")
175/// .send()
176/// .await;
177/// ```
178///
179/// The underlying HTTP requests that get made by this can be modified with the `customize_operation`
180/// function on the fluent builder. See the [`customize`](crate::client::customize) module for more
181/// information.
182pub mod client;
183
184/// Configuration for Amazon GameLift.
185pub mod config;
186
187/// Common errors and error handling utilities.
188pub mod error;
189
190mod error_meta;
191
192/// Information about this crate.
193pub mod meta;
194
195/// All operations that this crate can perform.
196pub mod operation;
197
198/// Primitives such as `Blob` or `DateTime` used by other types.
199pub mod primitives;
200
201/// Data structures used by operation inputs/outputs.
202pub mod types;
203
204pub(crate) mod protocol_serde;
205
206mod sdk_feature_tracker;
207
208mod serialization_settings;
209
210mod endpoint_lib;
211
212mod lens;
213
214mod serde_util;
215
216mod json_errors;
217
218#[doc(inline)]
219pub use client::Client;