aws_sdk_gamelift/client/
delete_game_session_queue.rs

1// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
2impl super::Client {
3    /// Constructs a fluent builder for the [`DeleteGameSessionQueue`](crate::operation::delete_game_session_queue::builders::DeleteGameSessionQueueFluentBuilder) operation.
4    ///
5    /// - The fluent builder is configurable:
6    ///   - [`name(impl Into<String>)`](crate::operation::delete_game_session_queue::builders::DeleteGameSessionQueueFluentBuilder::name) / [`set_name(Option<String>)`](crate::operation::delete_game_session_queue::builders::DeleteGameSessionQueueFluentBuilder::set_name):<br>required: **true**<br><p>A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.</p><br>
7    /// - On success, responds with [`DeleteGameSessionQueueOutput`](crate::operation::delete_game_session_queue::DeleteGameSessionQueueOutput)
8    /// - On failure, responds with [`SdkError<DeleteGameSessionQueueError>`](crate::operation::delete_game_session_queue::DeleteGameSessionQueueError)
9    pub fn delete_game_session_queue(&self) -> crate::operation::delete_game_session_queue::builders::DeleteGameSessionQueueFluentBuilder {
10        crate::operation::delete_game_session_queue::builders::DeleteGameSessionQueueFluentBuilder::new(self.handle.clone())
11    }
12}