Struct aws_sdk_gamelift::types::error::GameSessionFullException
source · #[non_exhaustive]pub struct GameSessionFullException {
pub message: Option<String>,
/* private fields */
}
Expand description
The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry such requests immediately or after a waiting period.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.message: Option<String>
Implementations§
source§impl GameSessionFullException
impl GameSessionFullException
sourcepub fn builder() -> GameSessionFullExceptionBuilder
pub fn builder() -> GameSessionFullExceptionBuilder
Creates a new builder-style object to manufacture GameSessionFullException
.
Trait Implementations§
source§impl Clone for GameSessionFullException
impl Clone for GameSessionFullException
source§fn clone(&self) -> GameSessionFullException
fn clone(&self) -> GameSessionFullException
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GameSessionFullException
impl Debug for GameSessionFullException
source§impl Display for GameSessionFullException
impl Display for GameSessionFullException
source§impl Error for GameSessionFullException
impl Error for GameSessionFullException
1.30.0 · source§fn source(&self) -> Option<&(dyn Error + 'static)>
fn source(&self) -> Option<&(dyn Error + 'static)>
The lower-level source of this error, if any. Read more
1.0.0 · source§fn description(&self) -> &str
fn description(&self) -> &str
👎Deprecated since 1.42.0: use the Display impl or to_string()
source§impl PartialEq for GameSessionFullException
impl PartialEq for GameSessionFullException
source§fn eq(&self, other: &GameSessionFullException) -> bool
fn eq(&self, other: &GameSessionFullException) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl ProvideErrorMetadata for GameSessionFullException
impl ProvideErrorMetadata for GameSessionFullException
source§fn meta(&self) -> &ErrorMetadata
fn meta(&self) -> &ErrorMetadata
Returns error metadata, which includes the error code, message,
request ID, and potentially additional information.
source§impl RequestId for GameSessionFullException
impl RequestId for GameSessionFullException
source§fn request_id(&self) -> Option<&str>
fn request_id(&self) -> Option<&str>
Returns the request ID, or
None
if the service could not be reached.impl StructuralPartialEq for GameSessionFullException
Auto Trait Implementations§
impl Freeze for GameSessionFullException
impl RefUnwindSafe for GameSessionFullException
impl Send for GameSessionFullException
impl Sync for GameSessionFullException
impl Unpin for GameSessionFullException
impl UnwindSafe for GameSessionFullException
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreCreates a shared type from an unshared type.