pub struct RegisterComputeFluentBuilder { /* private fields */ }
Expand description

Fluent builder constructing a request to RegisterCompute.

This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

Registers a compute resource in an Amazon GameLift fleet. Register computes with an Amazon GameLift Anywhere fleet or a container fleet.

For an Anywhere fleet or a container fleet that's running the Amazon GameLift Agent, the Agent handles all compute registry tasks for you. For an Anywhere fleet that doesn't use the Agent, call this operation to register fleet computes.

To register a compute, give the compute a name (must be unique within the fleet) and specify the compute resource's DNS name or IP address. Provide a fleet ID and a fleet location to associate with the compute being registered. You can optionally include the path to a TLS certificate on the compute resource.

If successful, this operation returns compute details, including an Amazon GameLift SDK endpoint or Agent endpoint. Game server processes running on the compute can use this endpoint to communicate with the Amazon GameLift service. Each server process includes the SDK endpoint in its call to the Amazon GameLift server SDK action InitSDK().

To view compute details, call DescribeCompute with the compute name.

Learn more

Implementations§

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impl RegisterComputeFluentBuilder

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pub fn as_input(&self) -> &RegisterComputeInputBuilder

Access the RegisterCompute as a reference.

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pub async fn send( self ) -> Result<RegisterComputeOutput, SdkError<RegisterComputeError, HttpResponse>>

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

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pub fn customize( self ) -> CustomizableOperation<RegisterComputeOutput, RegisterComputeError, Self>

Consumes this builder, creating a customizable operation that can be modified before being sent.

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pub fn fleet_id(self, input: impl Into<String>) -> Self

A unique identifier for the fleet to register the compute to. You can use either the fleet ID or ARN value.

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pub fn set_fleet_id(self, input: Option<String>) -> Self

A unique identifier for the fleet to register the compute to. You can use either the fleet ID or ARN value.

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pub fn get_fleet_id(&self) -> &Option<String>

A unique identifier for the fleet to register the compute to. You can use either the fleet ID or ARN value.

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pub fn compute_name(self, input: impl Into<String>) -> Self

A descriptive label for the compute resource.

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pub fn set_compute_name(self, input: Option<String>) -> Self

A descriptive label for the compute resource.

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pub fn get_compute_name(&self) -> &Option<String>

A descriptive label for the compute resource.

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pub fn certificate_path(self, input: impl Into<String>) -> Self

The path to a TLS certificate on your compute resource. Amazon GameLift doesn't validate the path and certificate.

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pub fn set_certificate_path(self, input: Option<String>) -> Self

The path to a TLS certificate on your compute resource. Amazon GameLift doesn't validate the path and certificate.

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pub fn get_certificate_path(&self) -> &Option<String>

The path to a TLS certificate on your compute resource. Amazon GameLift doesn't validate the path and certificate.

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pub fn dns_name(self, input: impl Into<String>) -> Self

The DNS name of the compute resource. Amazon GameLift requires either a DNS name or IP address.

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pub fn set_dns_name(self, input: Option<String>) -> Self

The DNS name of the compute resource. Amazon GameLift requires either a DNS name or IP address.

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pub fn get_dns_name(&self) -> &Option<String>

The DNS name of the compute resource. Amazon GameLift requires either a DNS name or IP address.

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pub fn ip_address(self, input: impl Into<String>) -> Self

The IP address of the compute resource. Amazon GameLift requires either a DNS name or IP address.

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pub fn set_ip_address(self, input: Option<String>) -> Self

The IP address of the compute resource. Amazon GameLift requires either a DNS name or IP address.

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pub fn get_ip_address(&self) -> &Option<String>

The IP address of the compute resource. Amazon GameLift requires either a DNS name or IP address.

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pub fn location(self, input: impl Into<String>) -> Self

The name of a custom location to associate with the compute resource being registered.

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pub fn set_location(self, input: Option<String>) -> Self

The name of a custom location to associate with the compute resource being registered.

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pub fn get_location(&self) -> &Option<String>

The name of a custom location to associate with the compute resource being registered.

Trait Implementations§

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impl Clone for RegisterComputeFluentBuilder

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fn clone(&self) -> RegisterComputeFluentBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RegisterComputeFluentBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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