Struct aws_sdk_gamelift::operation::describe_game_server_group::builders::DescribeGameServerGroupFluentBuilder
source · pub struct DescribeGameServerGroupFluentBuilder { /* private fields */ }
Expand description
Fluent builder constructing a request to DescribeGameServerGroup
.
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information on a game server group. This operation returns only properties related to Amazon GameLift FleetIQ. To view or update properties for the corresponding Auto Scaling group, such as launch template, auto scaling policies, and maximum/minimum group size, access the Auto Scaling group directly.
To get attributes for a game server group, provide a group name or ARN value. If successful, a GameServerGroup
object is returned.
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Implementations§
source§impl DescribeGameServerGroupFluentBuilder
impl DescribeGameServerGroupFluentBuilder
sourcepub fn as_input(&self) -> &DescribeGameServerGroupInputBuilder
pub fn as_input(&self) -> &DescribeGameServerGroupInputBuilder
Access the DescribeGameServerGroup as a reference.
sourcepub async fn send(
self
) -> Result<DescribeGameServerGroupOutput, SdkError<DescribeGameServerGroupError, HttpResponse>>
pub async fn send( self ) -> Result<DescribeGameServerGroupOutput, SdkError<DescribeGameServerGroupError, HttpResponse>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
sourcepub fn customize(
self
) -> CustomizableOperation<DescribeGameServerGroupOutput, DescribeGameServerGroupError, Self>
pub fn customize( self ) -> CustomizableOperation<DescribeGameServerGroupOutput, DescribeGameServerGroupError, Self>
Consumes this builder, creating a customizable operation that can be modified before being sent.
sourcepub fn game_server_group_name(self, input: impl Into<String>) -> Self
pub fn game_server_group_name(self, input: impl Into<String>) -> Self
A unique identifier for the game server group. Use either the name or ARN value.
sourcepub fn set_game_server_group_name(self, input: Option<String>) -> Self
pub fn set_game_server_group_name(self, input: Option<String>) -> Self
A unique identifier for the game server group. Use either the name or ARN value.
sourcepub fn get_game_server_group_name(&self) -> &Option<String>
pub fn get_game_server_group_name(&self) -> &Option<String>
A unique identifier for the game server group. Use either the name or ARN value.
Trait Implementations§
source§impl Clone for DescribeGameServerGroupFluentBuilder
impl Clone for DescribeGameServerGroupFluentBuilder
source§fn clone(&self) -> DescribeGameServerGroupFluentBuilder
fn clone(&self) -> DescribeGameServerGroupFluentBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for DescribeGameServerGroupFluentBuilder
impl !RefUnwindSafe for DescribeGameServerGroupFluentBuilder
impl Send for DescribeGameServerGroupFluentBuilder
impl Sync for DescribeGameServerGroupFluentBuilder
impl Unpin for DescribeGameServerGroupFluentBuilder
impl !UnwindSafe for DescribeGameServerGroupFluentBuilder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more