Struct aws_sdk_gamelift::operation::describe_game_server::builders::DescribeGameServerFluentBuilder
source · pub struct DescribeGameServerFluentBuilder { /* private fields */ }
Expand description
Fluent builder constructing a request to DescribeGameServer
.
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information for a registered game server. Information includes game server status, health check info, and the instance that the game server is running on.
To retrieve game server information, specify the game server ID. If successful, the requested game server object is returned.
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Implementations§
source§impl DescribeGameServerFluentBuilder
impl DescribeGameServerFluentBuilder
sourcepub fn as_input(&self) -> &DescribeGameServerInputBuilder
pub fn as_input(&self) -> &DescribeGameServerInputBuilder
Access the DescribeGameServer as a reference.
sourcepub async fn send(
self
) -> Result<DescribeGameServerOutput, SdkError<DescribeGameServerError, HttpResponse>>
pub async fn send( self ) -> Result<DescribeGameServerOutput, SdkError<DescribeGameServerError, HttpResponse>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
sourcepub fn customize(
self
) -> CustomizableOperation<DescribeGameServerOutput, DescribeGameServerError, Self>
pub fn customize( self ) -> CustomizableOperation<DescribeGameServerOutput, DescribeGameServerError, Self>
Consumes this builder, creating a customizable operation that can be modified before being sent.
sourcepub fn game_server_group_name(self, input: impl Into<String>) -> Self
pub fn game_server_group_name(self, input: impl Into<String>) -> Self
A unique identifier for the game server group where the game server is running.
sourcepub fn set_game_server_group_name(self, input: Option<String>) -> Self
pub fn set_game_server_group_name(self, input: Option<String>) -> Self
A unique identifier for the game server group where the game server is running.
sourcepub fn get_game_server_group_name(&self) -> &Option<String>
pub fn get_game_server_group_name(&self) -> &Option<String>
A unique identifier for the game server group where the game server is running.
sourcepub fn game_server_id(self, input: impl Into<String>) -> Self
pub fn game_server_id(self, input: impl Into<String>) -> Self
A custom string that uniquely identifies the game server information to be retrieved.
sourcepub fn set_game_server_id(self, input: Option<String>) -> Self
pub fn set_game_server_id(self, input: Option<String>) -> Self
A custom string that uniquely identifies the game server information to be retrieved.
sourcepub fn get_game_server_id(&self) -> &Option<String>
pub fn get_game_server_id(&self) -> &Option<String>
A custom string that uniquely identifies the game server information to be retrieved.
Trait Implementations§
source§impl Clone for DescribeGameServerFluentBuilder
impl Clone for DescribeGameServerFluentBuilder
source§fn clone(&self) -> DescribeGameServerFluentBuilder
fn clone(&self) -> DescribeGameServerFluentBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for DescribeGameServerFluentBuilder
impl !RefUnwindSafe for DescribeGameServerFluentBuilder
impl Send for DescribeGameServerFluentBuilder
impl Sync for DescribeGameServerFluentBuilder
impl Unpin for DescribeGameServerFluentBuilder
impl !UnwindSafe for DescribeGameServerFluentBuilder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more